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https://github.com/lucaspalomodevelop/meshlab.git
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103 lines
2.4 KiB
Prolog
103 lines
2.4 KiB
Prolog
include (../general.pri)
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EXIF_DIR = ../external/jhead-3.04
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QT += opengl
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QT += xml
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QT += xmlpatterns
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QT += script
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TEMPLATE = lib
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TARGET = common
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DEPENDPATH += .
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DESTDIR = $$MESHLAB_DISTRIB_DIRECTORY/lib
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win32-msvc:CONFIG += staticlib
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win32-g++:DLLDESTDIR = $$MESHLAB_DISTRIB_DIRECTORY/lib
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linux:CONFIG += dll
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# The following lines are necessary to avoid that when you re-compile everything you still find old dll in the plugins dir
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macx:QMAKE_CLEAN += $$MESHLAB_DISTRIB_DIRECTORY/plugins/*.dylib
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win32:QMAKE_CLEAN += $$MESHLAB_DISTRIB_DIRECTORY/plugins/*.dll
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linux:QMAKE_CLEAN += $$MESHLAB_DISTRIB_DIRECTORY/plugins/*.so
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INCLUDEPATH *= \
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../.. \
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$$VCGDIR \
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$$EIGENDIR \
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$$EXIF_DIR
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!CONFIG(system_glew) {
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INCLUDEPATH *= $$GLEWDIR/include
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GLEWCODE = $$GLEWDIR/src/glew.c
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}
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!CONFIG(system_glew) {
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SOURCES += $$GLEWCODE
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DEFINES += GLEW_STATIC
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}
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# Input
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HEADERS += \
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compile_time_version.h \
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filterparameter.h \
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filterscript.h \
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GLLogStream.h \
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interfaces.h \
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ml_mesh_type.h \
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meshmodel.h \
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pluginmanager.h \
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scriptinterface.h \
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xmlfilterinfo.h \
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mlexception.h \
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mlapplication.h \
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scriptsyntax.h \
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meshlabdocumentxml.h \
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ml_shared_data_context.h \
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ml_selection_buffers.h \
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meshlabdocumentxml.h
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SOURCES += \
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filterparameter.cpp \
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interfaces.cpp \
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filterscript.cpp \
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GLLogStream.cpp \
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meshmodel.cpp \
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pluginmanager.cpp \
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scriptinterface.cpp \
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xmlfilterinfo.cpp \
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mlapplication.cpp \
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scriptsyntax.cpp \
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searcher.cpp \
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meshlabdocumentxml.cpp \
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meshlabdocumentbundler.cpp \
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ml_shared_data_context.cpp \
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ml_selection_buffers.cpp
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macx:QMAKE_POST_LINK = "\
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if [ -d $$MESHLAB_DISTRIB_DIRECTORY/meshlab.app/Contents/MacOS/ ]; \
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then \
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echo "Copying"; \
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else \
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mkdir -p $$MESHLAB_DISTRIB_DIRECTORY/meshlab.app/Contents/MacOS; \
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fi; \
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cp $$MESHLAB_DISTRIB_DIRECTORY/lib/libcommon.* $$MESHLAB_DISTRIB_DIRECTORY/meshlab.app/Contents/MacOS/ ;\
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# if [ -d ../external/ ];\
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# then \
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# echo "ok external dir exists"; \
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# else \
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# ln -s ../../meshlab/src/external ../external;\
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# echo "linked external dir"; \
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# fi;\
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# if [ -d $$MESHLAB_DISTRIB_DIRECTORY/shaders/ ];\
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# then \
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# echo "ok shader dir exists"; \
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# else \
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# ln -s ../../../meshlab/src/distrib/shaders ../distrib/shaders ;\
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# echo "linked shader dir"; \
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# fi;\
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"
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