meshlab/src/meshlabplugins/edit_align/AlignPairWidget.h
2016-12-15 17:25:09 +01:00

103 lines
3.6 KiB
C++

/****************************************************************************
* MeshLab o o *
* A versatile mesh processing toolbox o o *
* _ O _ *
* Copyright(C) 2005 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
#ifndef __VCG_ALIGNPAIRWIDGET
#define __VCG_ALIGNPAIRWIDGET
#include <GL/glew.h>
#include <QObject>
#include <QDialog>
#include <QGLWidget>
#include <vcg/space/point2.h>
#include <wrap/gui/trackball.h>
#include <common/ml_shared_data_context.h>
class MeshTree;
class MeshNode;
class GLArea;
class AlignPairWidget: public QGLWidget
{
Q_OBJECT
public:
AlignPairWidget (GLArea* ar, QWidget * parent);
public slots:
/// widget-based user interaction slots
void cleanDataOnClosing(int);
signals:
/// signal for setting the statusbar message
void setStatusBar(QString message);
protected:
/// opengl initialization and drawing calls
void initializeGL ();
void paintEvent(QPaintEvent *);
// void paintGL ();
/// keyboard and mouse event callbacks
void keyReleaseEvent(QKeyEvent * e);
void keyPressEvent(QKeyEvent * e);
void mousePressEvent(QMouseEvent*e);
void mouseMoveEvent(QMouseEvent*e);
void mouseReleaseEvent(QMouseEvent*e);
void wheelEvent(QWheelEvent*e);
void mouseDoubleClickEvent(QMouseEvent * e);
void drawPickedPoints(QPainter *qp, std::vector<vcg::Point3f> &, vcg::Color4b color);
private:
/// the active mesh instance
MeshNode* freeMesh;
MeshTree* gluedTree;
/// the active manipulator
vcg::Trackball trackLeft,trackRight;
vcg::Trackball* tt[2];
vcg::Trackball* currentTrack;
MLSceneGLSharedDataContext* shared;
GLArea* gla;
void createRenderingData(MeshModel* mm, MLRenderingData& dt);
public:
std::vector<vcg::Point3f> freePickedPointVec;
std::vector<vcg::Point3f> gluedPickedPointVec;
/// mesh data structure initializer
bool hasToPick;
bool hasToDelete;
vcg::Point2i pointToPick;
// use mesh vertex colors
bool isUsingVertexColor;
bool allowscaling;
// force point rendering
bool usePointRendering;
public:
void initMesh(MeshNode *left, MeshTree *right);
};
#endif