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https://github.com/lucaspalomodevelop/meshlab.git
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103 lines
3.6 KiB
C++
103 lines
3.6 KiB
C++
/****************************************************************************
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* MeshLab o o *
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* A versatile mesh processing toolbox o o *
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* _ O _ *
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* Copyright(C) 2005 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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#ifndef __VCG_ALIGNPAIRWIDGET
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#define __VCG_ALIGNPAIRWIDGET
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#include <GL/glew.h>
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#include <QObject>
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#include <QDialog>
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#include <QGLWidget>
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#include <vcg/space/point2.h>
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#include <wrap/gui/trackball.h>
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#include <common/ml_shared_data_context.h>
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class MeshTree;
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class MeshNode;
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class GLArea;
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class AlignPairWidget: public QGLWidget
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{
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Q_OBJECT
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public:
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AlignPairWidget (GLArea* ar, QWidget * parent);
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public slots:
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/// widget-based user interaction slots
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void cleanDataOnClosing(int);
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signals:
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/// signal for setting the statusbar message
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void setStatusBar(QString message);
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protected:
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/// opengl initialization and drawing calls
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void initializeGL ();
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void paintEvent(QPaintEvent *);
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// void paintGL ();
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/// keyboard and mouse event callbacks
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void keyReleaseEvent(QKeyEvent * e);
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void keyPressEvent(QKeyEvent * e);
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void mousePressEvent(QMouseEvent*e);
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void mouseMoveEvent(QMouseEvent*e);
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void mouseReleaseEvent(QMouseEvent*e);
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void wheelEvent(QWheelEvent*e);
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void mouseDoubleClickEvent(QMouseEvent * e);
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void drawPickedPoints(QPainter *qp, std::vector<vcg::Point3f> &, vcg::Color4b color);
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private:
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/// the active mesh instance
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MeshNode* freeMesh;
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MeshTree* gluedTree;
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/// the active manipulator
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vcg::Trackball trackLeft,trackRight;
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vcg::Trackball* tt[2];
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vcg::Trackball* currentTrack;
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MLSceneGLSharedDataContext* shared;
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GLArea* gla;
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void createRenderingData(MeshModel* mm, MLRenderingData& dt);
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public:
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std::vector<vcg::Point3f> freePickedPointVec;
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std::vector<vcg::Point3f> gluedPickedPointVec;
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/// mesh data structure initializer
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bool hasToPick;
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bool hasToDelete;
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vcg::Point2i pointToPick;
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// use mesh vertex colors
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bool isUsingVertexColor;
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bool allowscaling;
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// force point rendering
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bool usePointRendering;
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public:
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void initMesh(MeshNode *left, MeshTree *right);
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};
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#endif
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