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- std::pow gcc bug fixed; - immediate-mode rendering restored in SimpleRenderer.h; - pre-filtering: added an OpenGL capabilities check to ensure that everything is supported; - the looking cone axis is now a RichPoint3f parameter instead of three float parameters; - now the vcg renderer is used to generate the color map.. but textures are not recognized.
Compiling MeshLab Note: Some plugins of MeshLab invokes functions exported by external libraries. You have to compile these libraries before attempting to compile the whole MeshLab's code. To compile MeshLab and all MeshLab plugins: cd MESHLAB_DIRECTORY/src/external qmake -recursive external.pro make cd MESHLAB_DIRECTORY/src/ qmake -recursive meshlabv12.pro make Alternatively you can directly compile only a subset of the whole meshlab by using the meshlab_mini.pro (give a look at it for more info). cd MESHLAB_DIRECTORY/src/ qmake -recursive meshlab_mini.pro make For more complete info, please, refer to the meshlab wiki: http://meshlab.sourceforge.net/wiki/index.php/Compiling#Compiling