Guido Ranzuglia granzuglia f93eacc3a6 - updated the rendering plugins according the new per mesh rendering mode semantic.
WARNING!!! it was not possible to fully update the Splatting rendering plugin cause the actual rendering function is inside vcglib (not QMap & not id per mesh)
2013-10-10 09:35:03 +00:00

71 lines
2.8 KiB
C++

/****************************************************************************
* MeshLab o o *
* An extendible mesh processor o o *
* _ O _ *
* Copyright(C) 2005, 2009 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
#ifndef SHADERDIALOG_H
#define SHADERDIALOG_H
#include <map>
#include <GL/glew.h>
#include <common/meshmodel.h>
#include <QLabel>
#include <QDockWidget>
#include "shaderStructs.h"
#include "ui_shaderDialog.h"
#include <QMap>
class QGLWidget;
class ShaderDialog : public QDockWidget
{
Q_OBJECT
public:
ShaderDialog(ShaderInfo *sInfo, QGLWidget* gla, QMap<int,RenderMode>&rm, QWidget *parent = 0);
~ShaderDialog();
private:
QGLWidget* glarea;
QMap<int,RenderMode>& rendMode;
ShaderInfo * shaderInfo;
QSignalMapper *colorSignalMapper;
QSignalMapper *valueSignalMapper;
QSignalMapper *textLineSignalMapper;
QSignalMapper *textButtonSignalMapper;
std::map<QString, QLabel*> labels;
std::map<QString, QSlider*> sliders;
std::vector<QLineEdit*> textLineEdits;
std::map<QString, QLineEdit*> lineEdits;
Ui::ShaderDialogClass ui;
private slots:
void valuesChanged(const QString &);
void setColorValue(const QString &);
void setColorMode(int);
void changeTexturePath(int);
void browseTexturePath(int);
void reloadTexture(int i);
};
#endif // SHADERDIALOG_H