Grant Patterson 8e52d3c891 Fix depthmap shader coloring
I'm brand new here, but I was trying to use the depthmap.gdp shader and
wasn't seeing the results I expected. Poking around the fragment shader,
I noticed the `gray` value was used for red, green, blue *and* alpha
channels, meaning values towards 0 (black) won't be displayed as
expected. My wild guess is that this worked when the alpha channel was
ignored, but for me on MacOS it was definitely not working.

Using the `gray` value for red/green/blue and 1.0 for alpha fixes it.
2020-08-24 14:16:25 -07:00
..
2020-01-27 09:18:17 +01:00
2020-08-24 14:16:25 -07:00

distrib folder

The distrib folder contains a set of pre-built libraries, plugins and shaders that MeshLab needs to properly run.

Running qmake && make from the src folder of the repo, MeshLab binaries, plugins and libraries will be placed automatically in this folder. If instead a shadow build is set, the distrib folder will be automatically copied inside the selected build directory, and it will contain also binaries, plugins and libraries.

After building MeshLab, the distrib directory will not contain a portable version of MeshLab, since it won't contain all the Qt's libraries needed by MeshLab. In order to deploy MeshLab, see the install directory.