meshlab/scripts/macOS/2_deploy.sh
2020-11-06 12:27:43 +01:00

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#!/bin/bash
# this is a script shell for deploying a meshlab-portable app.
# Requires a properly built meshlab.
#
# Without given arguments, the folder that will be deployed is meshlab/distrib.
#
# You can give as argument the DISTRIB_PATH.
#
# After running this script, $DISTRIB_PATH/meshlab.app will be a portable meshlab application.
#realpath function
realpath() {
[[ $1 = /* ]] && echo "$1" || echo "$PWD/${1#./}"
}
SCRIPTS_PATH=$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )
#checking for parameters
if [ "$#" -eq 0 ]
then
INSTALL_PATH=$SCRIPTS_PATH/../../src/install
else
INSTALL_PATH=$(realpath $1)
fi
APPNAME="meshlab.app"
echo "Hopefully I should find " $INSTALL_PATH/$APPNAME
if ! [ -e $INSTALL_PATH/$APPNAME -a -d $INSTALL_PATH/$APPNAME ]
then
echo "Started in the wrong dir: I have not found the meshlab.app"
exit -1
fi
install_name_tool -change @rpath/libmeshlab-common.dylib @executable_path/../Frameworks/libmeshlab-common.dylib $INSTALL_PATH/$APPNAME/Contents/MacOS/meshlab
#install_name_tool -change libIFXCore.so @rpath/libIFXCore.so $INSTALL_PATH/$APPNAME/Contents/PlugIns/libio_u3d.so
#install_name_tool -change libIFXExporting.so @rpath/libIFXExporting.so $INSTALL_PATH/$APPNAME/Contents/PlugIns/libio_u3d.so
#install_name_tool -change libIFXScheduling.so @rpath/libIFXScheduling.so $INSTALL_PATH/$APPNAME/Contents/PlugIns/libio_u3d.so
if [ -e $QTDIR/bin/macdeployqt ]
then
$QTDIR/bin/macdeployqt $INSTALL_PATH/$APPNAME -executable=$INSTALL_PATH/$APPNAME/Contents/PlugIns/libfilter_sketchfab.so
else
macdeployqt $INSTALL_PATH/$APPNAME -executable=$INSTALL_PATH/$APPNAME/Contents/PlugIns/libfilter_sketchfab.so
fi