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https://github.com/lucaspalomodevelop/meshlab.git
synced 2026-03-16 09:34:36 +00:00
73 lines
1.8 KiB
C++
73 lines
1.8 KiB
C++
#include "value.h"
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#include "../ml_document/mesh_document.h"
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void BoolValue::fillToXMLElement(QDomElement& element) const
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{
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QString v = pval ? "true" : "false";
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element.setAttribute("value", v);
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}
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MeshValue::MeshValue(MeshDocument* doc, int meshind)
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{
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if (doc != nullptr)
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pval = doc->meshList.at(meshind);
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else
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pval = nullptr;
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}
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void IntValue::fillToXMLElement(QDomElement& element) const
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{
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element.setAttribute("value", QString::number(pval));
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}
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void FloatValue::fillToXMLElement(QDomElement& element) const
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{
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element.setAttribute("value", QString::number(pval));
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}
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void StringValue::fillToXMLElement(QDomElement& element) const
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{
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element.setAttribute("value", pval);
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}
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void Matrix44fValue::fillToXMLElement(QDomElement& element) const
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{
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for(unsigned int ii = 0;ii < 16;++ii)
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element.setAttribute(QString("val")+QString::number(ii),QString::number(pval.V()[ii]));
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}
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void Point3fValue::fillToXMLElement(QDomElement& element) const
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{
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element.setAttribute("x",QString::number(pval.X()));
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element.setAttribute("y",QString::number(pval.Y()));
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element.setAttribute("z",QString::number(pval.Z()));
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}
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void ShotfValue::fillToXMLElement(QDomElement&) const
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{
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assert(0);
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//TODO!!!
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}
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void ColorValue::fillToXMLElement(QDomElement& element) const
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{
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element.setAttribute("r",QString::number(pval.red()));
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element.setAttribute("g",QString::number(pval.green()));
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element.setAttribute("b",QString::number(pval.blue()));
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element.setAttribute("a",QString::number(pval.alpha()));
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}
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void FileValue::fillToXMLElement(QDomElement& element) const
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{
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element.setAttribute("value", pval);
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}
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void MeshValue::fillToXMLElement(QDomElement&) const
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{
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//nothing to do on this side... Everything is done on RichMesh side
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//maybe breaking retrocompatibility for mlx and do something here
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//could be a good idea.
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}
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