mirror of
https://github.com/lucaspalomodevelop/meshlab.git
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127 lines
3.2 KiB
Prolog
127 lines
3.2 KiB
Prolog
include (../general.pri)
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EXIF_DIR = ../external/jhead-2.95
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GLEWCODE = $$GLEWDIR/src/glew.c
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win32-msvc2005:DESTDIR = ../distrib
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win32-msvc2008:DESTDIR = ../distrib
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win32-msvc2010:DESTDIR = ../distrib
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win32-g++:DLLDESTDIR = ../distrib
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# CONFIG(release,debug | release) {
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# win32-msvc2005:DESTDIR = ./release
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# win32-msvc2008:DESTDIR = ./release
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# win32-msvc2010:DESTDIR = ./release
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# win32-g++:DLLDESTDIR = ./release
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# }
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mac:DLLDESTDIR = .
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# The following lines are necessary to avoid that when you re-compile everything you still find old dll in the plugins dir
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macx:QMAKE_CLEAN += ../distrib/plugins/*.dylib
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win32:QMAKE_CLEAN += ../distrib/plugins/*.dll
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linux-g++:QMAKE_CLEAN += ../distrib/plugins/*.so
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macx:QMAKE_POST_LINK = "\
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if [ -d ../distrib/meshlab.app/Contents/MacOS/ ]; \
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then \
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echo "Copying"; \
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else \
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mkdir ../distrib; \
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mkdir ../distrib/meshlab.app ; \
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mkdir ../distrib/meshlab.app/Contents; \
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mkdir ../distrib/meshlab.app/Contents/MacOS; \
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fi; \
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cp libcommon.* ../distrib/meshlab.app/Contents/MacOS/ ;\
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if [ -d ../external/ ];\
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then \
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echo "ok shader dir exists"; \
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else \
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ln -s ../../meshlab/src/external ../external;\
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echo "linked external dir"; \
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fi;\
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if [ -d ../distrib/shaders/ ];\
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then \
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echo "ok shader dir exists"; \
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else \
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ln -s ../../../meshlab/src/distrib/shaders ../distrib/shaders ;\
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echo "linked shader dir"; \
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fi;\
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"
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INCLUDEPATH *= ../.. \
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$$VCGDIR \
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$$GLEWDIR/include
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TEMPLATE = lib
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linux-g++:CONFIG += dll
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linux-g++:DESTDIR = ../distrib
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linux-g++-32:CONFIG += dll
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linux-g++-32:DESTDIR = ../distrib
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linux-g++-64:CONFIG += dll
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linux-g++-64:DESTDIR = ../distrib
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win32-msvc2005:CONFIG += staticlib
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win32-msvc2008:CONFIG += staticlib
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win32-msvc2010:CONFIG += staticlib
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QT += opengl
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QT += xml
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QT += xmlpatterns
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QT += script
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TARGET =
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DEPENDPATH += .
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INCLUDEPATH += . $$EXIF_DIR
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DEFINES += GLEW_STATIC
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win32-msvc2005:DEFINES += _CRT_SECURE_NO_WARNINGS
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win32-msvc2008:DEFINES += _CRT_SECURE_NO_WARNINGS
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# Input
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HEADERS += filterparameter.h \
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filterscript.h \
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GLLogStream.h \
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interfaces.h \
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meshmodel.h \
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pluginmanager.h \
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scriptinterface.h \
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xmlfilterinfo.h \
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mlexception.h \
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mlapplication.h \
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scriptsyntax.h \
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$$VCGDIR/wrap/gl/trimesh.h \
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meshlabdocumentxml.h
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SOURCES += filterparameter.cpp \
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interfaces.cpp \
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filterscript.cpp \
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GLLogStream.cpp \
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meshmodel.cpp \
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pluginmanager.cpp \
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scriptinterface.cpp \
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xmlfilterinfo.cpp \
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mlapplication.cpp \
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scriptsyntax.cpp \
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$$GLEWCODE \
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meshlabdocumentxml.cpp \
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meshlabdocumentbundler.cpp
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# win32-msvc2005: RCC_DIR = $(ConfigurationName)
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# win32-msvc2008: RCC_DIR = $(ConfigurationName)
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# win32-msvc2010: RCC_DIR = $(ConfigurationName)
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macx:LIBS += -L../external/lib/macx -ljhead
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macx32:LIBS += -L../external/lib/macx32 -ljhead
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macx64:LIBS += -L../external/lib/macx64 -ljhead
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win32-msvc.net:LIBS += ../external/lib/win32-msvc.net/jhead.lib
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win32-msvc2005:LIBS += ../external/lib/win32-msvc2005/jhead.lib
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win32-msvc2008:LIBS += ../external/lib/win32-msvc2008/jhead.lib
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win32-g++:LIBS += -L../external/lib/win32-gcc -ljhead
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linux-g++:LIBS += -L../external/lib/linux-g++ -ljhead
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linux-g++-32:LIBS += -L../external/lib/linux-g++-32 -ljhead
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linux-g++-64:LIBS += -L../external/lib/linux-g++-64 -ljhead
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#RESOURCES = common.qrc
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