2016-08-31 18:20:59 +00:00

77 lines
2.7 KiB
C++

/****************************************************************************
* MeshLab o o *
* A versatile mesh processing toolbox o o *
* _ O _ *
* Copyright(C) 2005 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
#ifndef SHADERRENDERPLUGIN_H
#define SHADERRENDERPLUGIN_H
#include <GL/glew.h>
#include <common/interfaces.h>
#include "textfile.h"
#include "shaderStructs.h"
#include "shaderDialog.h"
class MeshShaderRenderPlugin : public QObject, public MeshRenderInterface
{
Q_OBJECT
MESHLAB_PLUGIN_IID_EXPORTER(MESH_RENDER_INTERFACE_IID)
Q_INTERFACES(MeshRenderInterface)
GLhandleARB v;
GLhandleARB f;
std::map<QString, ShaderInfo> shaders;
bool supported;
QList <QAction *> actionList;
ShaderDialog *sDialog;
public:
MeshShaderRenderPlugin()
{
supported = false;
sDialog = 0;
}
QList<QAction *> actions()
{
if (actionList.isEmpty()) initActionList();
return actionList;
}
void initActionList();
bool isSupported() { return supported; }
void Init(QAction *, MeshDocument &, MLSceneGLSharedDataContext::PerMeshRenderingDataMap& , GLArea *);
void Render(QAction *, MeshDocument &, MLSceneGLSharedDataContext::PerMeshRenderingDataMap&, GLArea *);
void Finalize(QAction*, MeshDocument*, GLArea*);
};
#endif