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https://github.com/lucaspalomodevelop/meshlab.git
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88 lines
3.5 KiB
C++
88 lines
3.5 KiB
C++
/****************************************************************************
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* MeshLab o o *
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* An extendible mesh processor o o *
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* _ O _ *
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* Copyright(C) 2005, 2009 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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/* A class implementing Meshlab's Edit interface that is for picking points in 3D
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*
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*
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* @author Oscar Barney
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*/
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#ifndef EDIT_PickPoints_PLUGIN_H
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#define EDIT_PickPoints_PLUGIN_H
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#include <common/interfaces.h>
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#include "pickpointsDialog.h"
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class EditPickPointsPlugin : public QObject, public MeshEditInterface
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{
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Q_OBJECT
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Q_INTERFACES(MeshEditInterface)
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public:
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//constructor
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EditPickPointsPlugin();
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//destructor
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virtual ~EditPickPointsPlugin() {
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//free memory used by the gui
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delete pickPointsDialog;
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}
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static const QString Info();
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virtual bool StartEdit(MeshModel &/*m*/, GLArea * /*parent*/);
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virtual void EndEdit(MeshModel &/*m*/, GLArea * /*parent*/);
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virtual void Decorate(MeshModel &/*m*/, GLArea * /*parent*/);
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virtual void mousePressEvent(QMouseEvent *event, MeshModel &, GLArea * ) ;
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virtual void mouseMoveEvent(QMouseEvent *event, MeshModel &, GLArea * ) ;
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virtual void mouseReleaseEvent(QMouseEvent *event, MeshModel &/*m*/, GLArea * );
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//basically copied from void AlignPairWidget::drawPickedPoints in editalign plugin
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//Draws all the picked points on the screen
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//boundingBox - gives some indication how to scale the normal flags
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void drawPickedPoints(std::vector<PickedPointTreeWidgetItem*> &pointVector, vcg::Box3f &boundingBox);
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private:
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//the current place the mouse clicked
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QPoint currentMousePosition;
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//flag that tells the decorate function whether to notify the dialog of this point
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bool registerPoint;
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//flag that tells the decorate function whether we are moving points
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bool moveSelectPoint;
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//the gui dialog for this plugin
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PickPointsDialog *pickPointsDialog;
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//we need this in order to redraw the points
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GLArea *glArea;
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//model we currently have
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MeshModel *currentModel;
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int overrideCursorShape;
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};
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#endif
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