mirror of
https://github.com/lucaspalomodevelop/meshlab.git
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234 lines
8.1 KiB
C++
234 lines
8.1 KiB
C++
/****************************************************************************
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* MeshLab o o *
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* An extendible mesh processor o o *
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* _ O _ *
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* Copyright(C) 2005, 2009 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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#include <QTabBar>
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#include "textureeditor.h"
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#include <qfiledialog.h>
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#include <meshlab/glarea.h>
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static int countPage = 1; // Number of Tab in the texture's TabWidgets
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TextureEditor::TextureEditor(QWidget *parent, MeshModel *m, GLArea *gla, bool deg) : QWidget(parent)
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{
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ui.setupUi(this);
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area = gla;
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model = m;
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degenere = deg;
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QObject::connect(this, SIGNAL(updateTexture(void)), gla, SLOT(updateTexture(void)));
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}
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TextureEditor::~TextureEditor()
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{
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Reset();
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}
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void TextureEditor::Reset()
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{
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for (int i = 1; i < countPage; i++) ui.tabWidget->removeTab(i);
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countPage = 1;
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}
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void TextureEditor::AddRenderArea(QString texture, MeshModel *m, unsigned index)
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{
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// Add a RenderArea widget to the TabWidget
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QTabBar *t = new QTabBar(ui.tabWidget);
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RenderArea *ra= new RenderArea(t, texture, m, index);
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ra->setGeometry(MARGIN,MARGIN,MAXW,MAXH);
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ui.tabWidget->addTab(t, texture);
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if (countPage == 1)
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{
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ui.tabWidget->removeTab(0);
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ra->show();
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ui.labelName->setText(texture);
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}
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ra->SetDegenerate(degenere);
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countPage++;
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QObject::connect(ra, SIGNAL(UpdateModel()),this, SLOT(UpdateModel()));
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}
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void TextureEditor::AddEmptyRenderArea()
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{
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// Add an empty render area (the model doesn't has any texture)
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RenderArea *ra= new RenderArea(ui.tabWidget->widget(0));
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ra->setGeometry(MARGIN,MARGIN,400,400);
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ra->show();
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}
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void TextureEditor::SelectFromModel()
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{
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// Update the Render Area according to the select faces from the model
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for (int i = 0; i < countPage-1; i++)
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((RenderArea*)ui.tabWidget->widget(i)->childAt(MARGIN,MARGIN))->ImportSelection();
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ResetLayout();
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ui.selectButton->setChecked(true);
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}
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void TextureEditor::UpdateModel()
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{
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// Update the mesh after an edit
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area->update();
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}
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void TextureEditor::ResetLayout()
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{
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// uncheck all the buttons
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ui.connectedButton->setChecked(false);
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ui.moveButton->setChecked(false);
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ui.selectButton->setChecked(false);
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ui.vertexButton->setChecked(false);
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ui.unifySetButton->setChecked(false);
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}
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void TextureEditor::SmoothTextureCoordinates()
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{
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// Set up the smooth function
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for (int i = 0; i < ui.spinBoxIteration->value(); i++)
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SmoothTextureWEdgeCoords(model->cm, ui.radioButtonWhole->isChecked());
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area->update();
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((RenderArea*)ui.tabWidget->currentWidget()->childAt(MARGIN,MARGIN))->RecalculateSelectionArea();
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((RenderArea*)ui.tabWidget->currentWidget()->childAt(MARGIN,MARGIN))->update();
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}
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// Buttons
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void TextureEditor::on_moveButton_clicked()
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{
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ResetLayout();
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((RenderArea*)ui.tabWidget->currentWidget()->childAt(MARGIN,MARGIN))->ChangeMode(VIEWMODE);
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ui.moveButton->setChecked(true);
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}
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void TextureEditor::on_connectedButton_clicked()
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{
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ResetLayout();
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vcg::tri::UpdateTopology<CMeshO>::FaceFaceFromTexCoord(model->cm);
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((RenderArea*)ui.tabWidget->currentWidget()->childAt(MARGIN,MARGIN))->ChangeSelectMode(SELECTCONNECTED);
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((RenderArea*)ui.tabWidget->currentWidget()->childAt(MARGIN,MARGIN))->ChangeMode(SELECTMODE);
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ui.connectedButton->setChecked(true);
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}
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void TextureEditor::on_selectButton_clicked()
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{
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ResetLayout();
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((RenderArea*)ui.tabWidget->currentWidget()->childAt(MARGIN,MARGIN))->ChangeSelectMode(SELECTAREA);
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((RenderArea*)ui.tabWidget->currentWidget()->childAt(MARGIN,MARGIN))->ChangeMode(SELECTMODE);
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ui.selectButton->setChecked(true);
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}
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void TextureEditor::on_vertexButton_clicked()
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{
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ResetLayout();
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((RenderArea*)ui.tabWidget->currentWidget()->childAt(MARGIN,MARGIN))->ChangeSelectMode(SELECTVERTEX);
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((RenderArea*)ui.tabWidget->currentWidget()->childAt(MARGIN,MARGIN))->ChangeMode(SELECTMODE);
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ui.vertexButton->setChecked(true);
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}
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void TextureEditor::on_clampButton_clicked()
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{
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((RenderArea*)ui.tabWidget->currentWidget()->childAt(MARGIN,MARGIN))->RemapClamp();
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}
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void TextureEditor::on_modulusButton_clicked()
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{
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((RenderArea*)ui.tabWidget->currentWidget()->childAt(MARGIN,MARGIN))->RemapMod();
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}
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void TextureEditor::on_invertButton_clicked()
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{
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((RenderArea*)ui.tabWidget->currentWidget()->childAt(MARGIN,MARGIN))->InvertSelection();
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}
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void TextureEditor::on_cancelButton_clicked()
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{
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ResetLayout();
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((RenderArea*)ui.tabWidget->currentWidget()->childAt(MARGIN,MARGIN))->ClearSelection();
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((RenderArea*)ui.tabWidget->currentWidget()->childAt(MARGIN,MARGIN))->ChangeMode(VIEWMODE);
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ui.cancelButton->setChecked(false);
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ui.moveButton->setChecked(true);
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}
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void TextureEditor::on_flipHButton_clicked()
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{
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((RenderArea*)ui.tabWidget->currentWidget()->childAt(MARGIN,MARGIN))->Flip(true);
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}
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void TextureEditor::on_flipVButton_clicked()
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{
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((RenderArea*)ui.tabWidget->currentWidget()->childAt(MARGIN,MARGIN))->Flip(false);
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}
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void TextureEditor::on_unify2Button_clicked()
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{
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((RenderArea*)ui.tabWidget->currentWidget()->childAt(MARGIN,MARGIN))->UnifyCouple();
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}
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void TextureEditor::on_unifySetButton_clicked()
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{
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ResetLayout();
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((RenderArea*)ui.tabWidget->currentWidget()->childAt(MARGIN,MARGIN))->ChangeMode(UNIFYMODE);
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ui.unifySetButton->setChecked(true);
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}
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void TextureEditor::on_smoothButton_clicked()
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{
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// Apply the smooth
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vcg::tri::UpdateTopology<CMeshO>::FaceFaceFromTexCoord(model->cm);
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SmoothTextureCoordinates();
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}
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void TextureEditor::on_browseButton_clicked()
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{
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QString t = QFileDialog::getOpenFileName(this->parentWidget(), tr("Open Image File"), ".");
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int j = t.lastIndexOf(QChar('/'));
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QString s = t.mid(j+1, t.length() - j - 1);
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if (s.size() > 0)
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{
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int i = ui.tabWidget->currentIndex();
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unsigned int cap = model->cm.textures.capacity();
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if (model->cm.textures.capacity() <= i)
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model->cm.textures.resize(i + 1);
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model->cm.textures[i] = s.toStdString();
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ui.tabWidget->setTabText(i,s);
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((RenderArea*)ui.tabWidget->currentWidget()->childAt(MARGIN,MARGIN))->setTexture(s);
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((RenderArea*)ui.tabWidget->currentWidget()->childAt(MARGIN,MARGIN))->update();
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ui.labelName->setText(s);
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emit updateTexture();
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area->update();
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}
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}
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void TextureEditor::keyPressEvent(QKeyEvent *e)
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{
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if (e->key() == Qt::Key_H) ((RenderArea*)ui.tabWidget->currentWidget()->childAt(MARGIN,MARGIN))->ResetPosition();
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else e->ignore();
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}
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void TextureEditor::on_tabWidget_currentChanged(int index)
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{
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int button = 0, mode = -1;
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if (ui.selectButton->isChecked()) {button = 2; mode = 0;}
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else if (ui.connectedButton->isChecked()) {button = 2; mode = 1;}
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else if (ui.vertexButton->isChecked()) {button = 2; mode = 2;}
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((RenderArea*)ui.tabWidget->widget(index)->childAt(MARGIN,MARGIN))->ChangeMode(button);
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if (mode != -1) ((RenderArea*)ui.tabWidget->widget(index)->childAt(MARGIN,MARGIN))->ChangeSelectMode(mode);
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ui.labelName->setText(((RenderArea*)ui.tabWidget->widget(index)->childAt(MARGIN,MARGIN))->GetTextureName());
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} |