2020-10-21 17:24:01 +02:00

72 lines
3.1 KiB
C++

/****************************************************************************
* MeshLab o o *
* A versatile mesh processing toolbox o o *
* _ O _ *
* Copyright(C) 2005 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
#ifndef CADtexturingEDITPLUGIN_H
#define CADtexturingEDITPLUGIN_H
#include <QObject>
#include <meshlab/glarea.h>
#include <common/interfaces.h>
#include "CADtexturingControl.h"
#include <wrap/gl/trimesh.h>
class CADtexturingEditPlugin : public QObject, public MeshEditInterface
{
Q_OBJECT
Q_INTERFACES(MeshEditInterface)
public:
CADtexturingEditPlugin();
virtual ~CADtexturingEditPlugin() {}
static const QString Info();
bool StartEdit(MeshModel &/*m*/, GLArea * /*parent*/, MLSceneGLSharedDataContext* /*cont*/);
void EndEdit(MeshModel &/*m*/, GLArea * /*parent*/, MLSceneGLSharedDataContext* /*cont*/);
void Decorate(MeshModel &/*m*/, GLArea * /*parent*/, QPainter *p);
void Decorate (MeshModel &/*m*/, GLArea * ){};
void mousePressEvent(QMouseEvent *, MeshModel &, GLArea * ) {};
void mouseMoveEvent(QMouseEvent *, MeshModel &, GLArea * ) {};
void mouseReleaseEvent(QMouseEvent *event, MeshModel &/*m*/, GLArea * );
void keyReleaseEvent(QKeyEvent *, MeshModel &, GLArea *);
void ComputeNearFar(const vcg::Shotf & s, float & near, float & far);
void renderEdges(GLArea *gla);
vcg::GlTrimesh<CMeshO> drawer;
private:
bool drawEdgesTrigger, saveRenderingTrigger;
MeshModel * meshmodel;
QDockWidget* dock;
CADtexturingControl * control;
GLArea * glarea;
signals:
void suspendEditToggle();
public slots:
void on_renderEdges(int);
void on_saverendering();
};
#endif