meshlab/resources/shaders/shadersrm/old/RenderToTexture.rfx
2022-05-17 10:56:56 +02:00

917 lines
33 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<!-- /****************************************************************************
* MeshLab o o *
* An extendible mesh processor o o *
* _ O _ *
* Copyright(C) 2005, 2009 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/ -->
<!DOCTYPE RENDER_MONKEY [
<!ELEMENT RENDER_MONKEY
(
RmEffectWorkspace |
RmRegistryBranch |
RmClipboardNode
)?>
<!ELEMENT RmEffectWorkspace
(
RmRegistryBranch?,
RmPlugInData?,
RmStringVariable*,
(
( RmDirectXEffect, RmOpenGLEffect? ) |
( RmOpenGLEffect, RmDirectXEffect? )
)?,
(
RmBooleanVariable |
RmFloatVariable |
RmVectorVariable |
RmMatrixVariable |
RmDynamicVariable |
RmColorVariable |
Rm2DTextureVariable |
RmCubemapVariable |
Rm3DTextureVariable |
RmLightVariable |
RmMaterialVariable |
RmRenderableTexture |
RmStreamMap |
RmModelData |
RmEffectGroup
)*
)>
<!ELEMENT RmEffectGroup
(
RmPlugInData?,
(
RmStringVariable |
RmDirectXEffect |
RmOpenGLEffect |
RmBooleanVariable |
RmFloatVariable |
RmVectorVariable |
RmMatrixVariable |
RmDynamicVariable |
RmColorVariable |
Rm2DTextureVariable |
RmCubemapVariable |
Rm3DTextureVariable |
RmLightVariable |
RmMaterialVariable |
RmRenderableTexture |
RmStreamMap |
RmModelData
)*
)>
<!ELEMENT RmDirectXEffect
(
RmPlugInData?,
(
RmStringVariable |
RmCamera |
RmBooleanVariable |
RmFloatVariable |
RmVectorVariable |
RmMatrixVariable |
RmDynamicVariable |
RmColorVariable |
Rm2DTextureVariable |
RmCubemapVariable |
Rm3DTextureVariable |
RmLightVariable |
RmMaterialVariable |
RmRenderableTexture |
RmStreamMap |
RmModelData |
RmPass
)*
)>
<!ELEMENT RmOpenGLEffect
(
RmPlugInData?,
(
RmStringVariable |
RmCamera |
RmBooleanVariable |
RmFloatVariable |
RmVectorVariable |
RmMatrixVariable |
RmDynamicVariable |
RmColorVariable |
Rm2DTextureVariable |
RmCubemapVariable |
Rm3DTextureVariable |
RmLightVariable |
RmMaterialVariable |
RmRenderableTexture |
RmStreamMap |
RmModelData |
RmGLPass
)*
)>
<!ELEMENT RmPass
(
RmPlugInData?,
RmStringVariable*,
RmCameraReference?,
RmModelReference?,
RmRenderStateBlock?,
(
(
( RmHLSLShader | RmShader ),
( RmShader | RmHLSLShader )?
)
)?,
RmRenderTarget*,
RmStreamMapReference?,
(
RmBooleanVariable |
RmFloatVariable |
RmVectorVariable |
RmMatrixVariable |
RmDynamicVariable |
RmColorVariable |
Rm2DTextureVariable |
RmCubemapVariable |
Rm3DTextureVariable |
RmLightVariable |
RmMaterialVariable |
RmTextureObject |
RmLightObject |
RmMaterialObject
)*
)>
<!ELEMENT RmGLPass
(
RmPlugInData?,
RmStringVariable*,
RmCameraReference?,
RmModelReference?,
RmRenderStateBlock?,
(
( RmGLShader, RmGLShader? )
)?,
RmRenderTarget?,
RmStreamMapReference?,
(
RmBooleanVariable |
RmFloatVariable |
RmVectorVariable |
RmMatrixVariable |
RmDynamicVariable |
RmColorVariable |
Rm2DTextureVariable |
RmCubemapVariable |
Rm3DTextureVariable |
RmLightVariable |
RmMaterialVariable |
RmTextureObject |
RmLightObject |
RmMaterialObject |
RmShaderConstant |
RmSampler
)*
)>
<!ELEMENT RmShader
(
RmShaderCode,
RmPlugInData?,
(
RmStringVariable |
RmShaderConstant
)*
)>
<!ELEMENT RmHLSLShader
(
RmPlugInData?,
RmShaderCode,
(
RmStringVariable |
RmShaderConstant |
RmSampler
)*
)>
<!ELEMENT RmGLShader
(
RmPlugInData?,
RmShaderCode,
(
RmStringVariable
)*
)>
<!ELEMENT RmTextureObject
(
RmPlugInData?,
RmStringVariable*,
RmTextureReference?,
RmState*
)>
<!ELEMENT RmLightObject
(
RmPlugInData?,
RmStringVariable*,
RmLightReference?
)>
<!ELEMENT RmMaterialObject
(
RmPlugInData?,
RmStringVariable*,
RmMaterialReference?
)>
<!ELEMENT RmRenderStateBlock
(
RmPlugInData?,
(
RmStringVariable |
RmState
)*
)>
<!ELEMENT RmStreamMap
(
RmPlugInData?,
(
RmStringVariable |
RmStream
)*
)>
<!ELEMENT RmStream ( RmPlugInData?, RmStreamChannel* )>
<!ELEMENT RmModelData ( RmPlugInData?, RmStringVariable* )>
<!ELEMENT RmTextureReference ( RmPlugInData?, RmStringVariable* )>
<!ELEMENT RmLightReference ( RmPlugInData?, RmStringVariable* )>
<!ELEMENT RmMaterialReference ( RmPlugInData?, RmStringVariable* )>
<!ELEMENT RmCameraReference ( RmPlugInData?, RmStringVariable* )>
<!ELEMENT RmModelReference ( RmPlugInData?, RmStringVariable* )>
<!ELEMENT RmStreamMapReference ( RmPlugInData?, RmStringVariable* )>
<!ELEMENT RmRenderableTexture ( RmPlugInData?, RmStringVariable* )>
<!ELEMENT RmRenderTarget ( RmPlugInData?, RmStringVariable* )>
<!ELEMENT RmBooleanVariable ( RmPlugInData?, RmStringVariable* )>
<!ELEMENT RmFloatVariable ( RmPlugInData?, RmStringVariable* )>
<!ELEMENT RmVectorVariable ( RmPlugInData?, RmStringVariable* )>
<!ELEMENT RmMatrixVariable ( RmPlugInData?, RmStringVariable* )>
<!ELEMENT RmColorVariable ( RmPlugInData?, RmStringVariable* )>
<!ELEMENT RmIntegerVariable ( RmPlugInData?, RmStringVariable* )>
<!ELEMENT Rm2DTextureVariable ( RmPlugInData?, RmStringVariable* )>
<!ELEMENT RmCubemapVariable ( RmPlugInData?, RmStringVariable* )>
<!ELEMENT Rm3DTextureVariable ( RmPlugInData?, RmStringVariable* )>
<!ELEMENT RmLightVariable ( RmPlugInData?, RmStringVariable* )>
<!ELEMENT RmMaterialVariable ( RmPlugInData?, RmStringVariable* )>
<!ELEMENT RmCamera ( RmPlugInData?, RmStringVariable* )>
<!ELEMENT RmStringVariable ( RmTextDataBlock, RmPlugInData? )>
<!ELEMENT RmDynamicVariable
(
RmPlugInData?,
RmStringVariable*,
RmDynamicVariableValueContainer
)>
<!ELEMENT RmDynamicVariableValueContainer
(
RmPlugInData?,
RmDynamicVariableValue*
)>
<!ELEMENT RmTextDataBlock ( #PCDATA ) >
<!ELEMENT RmRegistryBranch
(
RmTextDataBlock?,
(
RmRegistryBranch |
RmStringVariable |
RmIntegerVariable |
RmBooleanVariable |
RmFloatVariable
)*
)>
<!ELEMENT RmPlugInData
(
RmTextDataBlock?,
(
RmStringVariable |
RmIntegerVariable |
RmBooleanVariable |
RmFloatVariable
)*
)>
<!ELEMENT RmClipboardNode
(
RmTextDataBlock?,
(
RmEffectWorkspace |
RmEffectGroup |
RmDirectXEffect |
RmOpenGLEffect |
RmPass |
RmGLPass |
RmShader |
RmHLSLShader |
RmGLShader |
RmShaderConstant |
RmSampler |
RmTextureObject |
RmLightObject |
RmMaterialObject |
RmRenderStateBlock |
RmState |
RmStreamMap |
RmStream |
RmStreamChannel |
RmModelData |
RmTextureReference |
RmLightReference |
RmMaterialReference |
RmModelReference |
RmStreamMapReference |
RmRenderableTexture |
RmRenderTarget |
RmBooleanVariable |
RmFloatVariable |
RmVectorVariable |
RmMatrixVariable |
RmDynamicVariable |
RmDynamicVariableValue |
RmColorVariable |
RmIntegerVariable |
RmStringVariable |
Rm2DTextureVariable |
RmCubemapVariable |
Rm3DTextureVariable |
RmLightVariable |
RmMaterialVariable |
RmRegistryBranch |
RmPlugInData |
RmCamera |
RmCameraReference
)*
)>
<!ELEMENT RmStreamChannel ( RmPlugInData? ) >
<!ELEMENT RmShaderConstant ( RmPlugInData? ) >
<!ELEMENT RmSampler ( RmPlugInData? ) >
<!ELEMENT RmState ( RmPlugInData? ) >
<!ELEMENT RmDynamicVariableValue ( RmPlugInData? ) >
<!ELEMENT RmShaderCode ( #PCDATA ) >
<!ATTLIST RmEffectWorkspace
NAME CDATA #REQUIRED
API CDATA #REQUIRED
ACTIVE_EFFECT CDATA #REQUIRED
VALIDATION_STRING CDATA #REQUIRED
XML_VERSION CDATA #REQUIRED
>
<!ATTLIST RmEffectGroup
NAME CDATA #REQUIRED
API CDATA #REQUIRED
>
<!ATTLIST RmDirectXEffect
NAME CDATA #REQUIRED
API CDATA #REQUIRED
ACTIVE_CAMERA CDATA #REQUIRED
>
<!ATTLIST RmOpenGLEffect
NAME CDATA #REQUIRED
API CDATA #REQUIRED
ACTIVE_CAMERA CDATA #REQUIRED
>
<!ATTLIST RmPass
NAME CDATA #REQUIRED
API CDATA #REQUIRED
PASS_INDEX CDATA #REQUIRED
ENABLED ( TRUE | FALSE ) #REQUIRED
>
<!ATTLIST RmGLPass
NAME CDATA #REQUIRED
API CDATA #REQUIRED
PASS_INDEX CDATA #REQUIRED
ENABLED ( TRUE | FALSE ) #REQUIRED
>
<!ATTLIST RmShader
NAME CDATA #REQUIRED
API CDATA #REQUIRED
PIXEL_SHADER CDATA #REQUIRED
>
<!ATTLIST RmHLSLShader
NAME CDATA #REQUIRED
API CDATA #REQUIRED
PIXEL_SHADER ( TRUE | FALSE ) #REQUIRED
TARGET CDATA #REQUIRED
ENTRY_POINT CDATA #REQUIRED
>
<!ATTLIST RmGLShader
NAME CDATA #REQUIRED
API CDATA #REQUIRED
PIXEL_SHADER ( TRUE | FALSE ) #REQUIRED
>
<!ATTLIST RmShaderConstant
NAME CDATA #REQUIRED
API CDATA #REQUIRED
REGISTER CDATA #REQUIRED
>
<!ATTLIST RmSampler
NAME CDATA #REQUIRED
API CDATA #REQUIRED
REGISTER CDATA #REQUIRED
>
<!ATTLIST RmTextureObject
NAME CDATA #REQUIRED
API CDATA #REQUIRED
STATE_INDEX CDATA #REQUIRED
>
<!ATTLIST RmLightObject
NAME CDATA #REQUIRED
API CDATA #REQUIRED
INDEX CDATA #REQUIRED
>
<!ATTLIST RmMaterialObject
NAME CDATA #REQUIRED
API CDATA #REQUIRED
INDEX CDATA #REQUIRED
>
<!ATTLIST RmRenderStateBlock
NAME CDATA #REQUIRED
API CDATA #REQUIRED
>
<!ATTLIST RmState
NAME CDATA #REQUIRED
API CDATA #REQUIRED
STATE CDATA #REQUIRED
VALUE CDATA #REQUIRED
USAGE CDATA #REQUIRED
>
<!ATTLIST RmStreamMap
NAME CDATA #REQUIRED
API CDATA #REQUIRED
>
<!ATTLIST RmStream
NAME CDATA #REQUIRED
API CDATA #REQUIRED
STRIDE CDATA #REQUIRED
>
<!ATTLIST RmStreamChannel
NAME CDATA #REQUIRED
API CDATA #REQUIRED
DATA_SIZE CDATA #REQUIRED
DATA_TYPE CDATA #REQUIRED
REGISTER CDATA #REQUIRED
USAGE CDATA #REQUIRED
USAGE_INDEX CDATA #REQUIRED
>
<!ATTLIST RmModelData
NAME CDATA #REQUIRED
API CDATA #REQUIRED
FILE_NAME CDATA #REQUIRED
ORIENTATION CDATA #REQUIRED
>
<!ATTLIST RmTextureReference
NAME CDATA #REQUIRED
API CDATA #REQUIRED
>
<!ATTLIST RmLightReference
NAME CDATA #REQUIRED
API CDATA #REQUIRED
>
<!ATTLIST RmMaterialReference
NAME CDATA #REQUIRED
API CDATA #REQUIRED
>
<!ATTLIST RmModelReference
NAME CDATA #REQUIRED
API CDATA #REQUIRED
>
<!ATTLIST RmStreamMapReference
NAME CDATA #REQUIRED
API CDATA #REQUIRED
>
<!ATTLIST RmRenderableTexture
NAME CDATA #REQUIRED
API CDATA #REQUIRED
ARTIST_EDITABLE ( TRUE | FALSE ) #REQUIRED
VARIABLE_SEMANTIC CDATA #REQUIRED
FILE_NAME CDATA #REQUIRED
ORIGIN CDATA #REQUIRED
WIDTH CDATA #REQUIRED
HEIGHT CDATA #REQUIRED
FORMAT CDATA #REQUIRED
USE_VIEWPORT_DIMENSIONS ( TRUE | FALSE ) #REQUIRED
GENERATE_MIPMAPS ( TRUE | FALSE ) #REQUIRED
>
<!ATTLIST RmRenderTarget
NAME CDATA #REQUIRED
API CDATA #REQUIRED
INDEX CDATA #REQUIRED
RENDER_TO_SCREEN ( TRUE | FALSE ) #REQUIRED
COLOR_CLEAR ( TRUE | FALSE ) #REQUIRED
DEPTH_CLEAR ( TRUE | FALSE ) #REQUIRED
CLEAR_COLOR_VALUE CDATA #REQUIRED
DEPTH_CLEAR_VALUE CDATA #REQUIRED
>
<!ATTLIST RmBooleanVariable
NAME CDATA #REQUIRED
API CDATA #REQUIRED
ARTIST_EDITABLE ( TRUE | FALSE ) #REQUIRED
VARIABLE_SEMANTIC CDATA #REQUIRED
VALUE CDATA #REQUIRED
>
<!ATTLIST RmFloatVariable
NAME CDATA #REQUIRED
API CDATA #REQUIRED
ARTIST_EDITABLE ( TRUE | FALSE ) #REQUIRED
VARIABLE_SEMANTIC CDATA #REQUIRED
VALUE CDATA #REQUIRED
MIN CDATA #REQUIRED
MAX CDATA #REQUIRED
CLAMP ( TRUE | FALSE ) #REQUIRED
>
<!ATTLIST RmVectorVariable
NAME CDATA #REQUIRED
API CDATA #REQUIRED
ARTIST_EDITABLE ( TRUE | FALSE ) #REQUIRED
VARIABLE_SEMANTIC CDATA #REQUIRED
VALUE_0 CDATA #REQUIRED
VALUE_1 CDATA #REQUIRED
VALUE_2 CDATA #REQUIRED
VALUE_3 CDATA #REQUIRED
MIN CDATA #REQUIRED
MAX CDATA #REQUIRED
CLAMP ( TRUE | FALSE ) #REQUIRED
NORMALIZE ( TRUE | FALSE ) #REQUIRED
>
<!ATTLIST RmMatrixVariable
NAME CDATA #REQUIRED
API CDATA #REQUIRED
ARTIST_EDITABLE ( TRUE | FALSE ) #REQUIRED
VARIABLE_SEMANTIC CDATA #REQUIRED
VALUE_0 CDATA #REQUIRED
VALUE_1 CDATA #REQUIRED
VALUE_2 CDATA #REQUIRED
VALUE_3 CDATA #REQUIRED
VALUE_4 CDATA #REQUIRED
VALUE_5 CDATA #REQUIRED
VALUE_6 CDATA #REQUIRED
VALUE_7 CDATA #REQUIRED
VALUE_8 CDATA #REQUIRED
VALUE_9 CDATA #REQUIRED
VALUE_10 CDATA #REQUIRED
VALUE_11 CDATA #REQUIRED
VALUE_12 CDATA #REQUIRED
VALUE_13 CDATA #REQUIRED
VALUE_14 CDATA #REQUIRED
VALUE_15 CDATA #REQUIRED
>
<!ATTLIST RmDynamicVariable
NAME CDATA #REQUIRED
API CDATA #REQUIRED
ARTIST_EDITABLE ( TRUE | FALSE ) #REQUIRED
VARIABLE_SEMANTIC CDATA #REQUIRED
VARIABLE_TYPE ( FLOAT | INTEGER | BOOLEAN ) #REQUIRED
ROWS CDATA #REQUIRED
COLUMNS CDATA #REQUIRED
FIXED_SIZE ( TRUE | FALSE ) #REQUIRED
MIN CDATA #REQUIRED
MAX CDATA #REQUIRED
CLAMP ( TRUE | FALSE ) #REQUIRED
NORMALIZE ( TRUE | FALSE ) #REQUIRED
>
<!ATTLIST RmDynamicVariableValue
ROW_INDEX CDATA #REQUIRED
COLUMN_INDEX CDATA #REQUIRED
VALUE CDATA #REQUIRED
>
<!ATTLIST RmColorVariable
NAME CDATA #REQUIRED
API CDATA #REQUIRED
ARTIST_EDITABLE ( TRUE | FALSE ) #REQUIRED
VARIABLE_SEMANTIC CDATA #REQUIRED
VALUE_0 CDATA #REQUIRED
VALUE_1 CDATA #REQUIRED
VALUE_2 CDATA #REQUIRED
VALUE_3 CDATA #REQUIRED
>
<!ATTLIST RmIntegerVariable
NAME CDATA #REQUIRED
API CDATA #REQUIRED
ARTIST_EDITABLE ( TRUE | FALSE ) #REQUIRED
VARIABLE_SEMANTIC CDATA #REQUIRED
VALUE CDATA #REQUIRED
MIN CDATA #REQUIRED
MAX CDATA #REQUIRED
CLAMP ( TRUE | FALSE ) #REQUIRED
>
<!ATTLIST RmStringVariable
NAME CDATA #REQUIRED
API CDATA #REQUIRED
ARTIST_EDITABLE ( TRUE | FALSE ) #REQUIRED
VARIABLE_SEMANTIC CDATA #REQUIRED
>
<!ATTLIST Rm2DTextureVariable
NAME CDATA #REQUIRED
API CDATA #REQUIRED
ARTIST_EDITABLE ( TRUE | FALSE ) #REQUIRED
VARIABLE_SEMANTIC CDATA #REQUIRED
FILE_NAME CDATA #REQUIRED
ORIGIN CDATA #REQUIRED
>
<!ATTLIST RmCubemapVariable
NAME CDATA #REQUIRED
API CDATA #REQUIRED
ARTIST_EDITABLE ( TRUE | FALSE ) #REQUIRED
VARIABLE_SEMANTIC CDATA #REQUIRED
FILE_NAME CDATA #REQUIRED
ORIGIN CDATA #REQUIRED
>
<!ATTLIST Rm3DTextureVariable
NAME CDATA #REQUIRED
API CDATA #REQUIRED
ARTIST_EDITABLE ( TRUE | FALSE ) #REQUIRED
VARIABLE_SEMANTIC CDATA #REQUIRED
FILE_NAME CDATA #REQUIRED
ORIGIN CDATA #REQUIRED
>
<!ATTLIST RmLightVariable
NAME CDATA #REQUIRED
API CDATA #REQUIRED
ARTIST_EDITABLE ( TRUE | FALSE ) #REQUIRED
VARIABLE_SEMANTIC CDATA #REQUIRED
LIGHT_ENABLED ( TRUE | FALSE ) #REQUIRED
LIGHT_TYPE ( POSITIONAL | DIRECTIONAL | SPOTLIGHT ) #REQUIRED
AMBIENT_0 CDATA #REQUIRED
AMBIENT_1 CDATA #REQUIRED
AMBIENT_2 CDATA #REQUIRED
AMBIENT_3 CDATA #REQUIRED
DIFFUSE_0 CDATA #REQUIRED
DIFFUSE_1 CDATA #REQUIRED
DIFFUSE_2 CDATA #REQUIRED
DIFFUSE_3 CDATA #REQUIRED
SPECULAR_0 CDATA #REQUIRED
SPECULAR_1 CDATA #REQUIRED
SPECULAR_2 CDATA #REQUIRED
SPECULAR_3 CDATA #REQUIRED
POSITION_0 CDATA #REQUIRED
POSITION_1 CDATA #REQUIRED
POSITION_2 CDATA #REQUIRED
DIRECTION_0 CDATA #REQUIRED
DIRECTION_1 CDATA #REQUIRED
DIRECTION_2 CDATA #REQUIRED
ATTENUATION_0 CDATA #REQUIRED
ATTENUATION_1 CDATA #REQUIRED
ATTENUATION_2 CDATA #REQUIRED
SPOTLIGHT_THETA CDATA #REQUIRED
SPOTLIGHT_PHI CDATA #REQUIRED
RANGE CDATA #REQUIRED
FALLOFF CDATA #REQUIRED
>
<!ATTLIST RmMaterialVariable
NAME CDATA #REQUIRED
API CDATA #REQUIRED
ARTIST_EDITABLE ( TRUE | FALSE ) #REQUIRED
VARIABLE_SEMANTIC CDATA #REQUIRED
AMBIENT_0 CDATA #REQUIRED
AMBIENT_1 CDATA #REQUIRED
AMBIENT_2 CDATA #REQUIRED
AMBIENT_3 CDATA #REQUIRED
DIFFUSE_0 CDATA #REQUIRED
DIFFUSE_1 CDATA #REQUIRED
DIFFUSE_2 CDATA #REQUIRED
DIFFUSE_3 CDATA #REQUIRED
SPECULAR_0 CDATA #REQUIRED
SPECULAR_1 CDATA #REQUIRED
SPECULAR_2 CDATA #REQUIRED
SPECULAR_3 CDATA #REQUIRED
EMISSIVE_0 CDATA #REQUIRED
EMISSIVE_1 CDATA #REQUIRED
EMISSIVE_2 CDATA #REQUIRED
EMISSIVE_3 CDATA #REQUIRED
SPECULAR_POWER CDATA #REQUIRED
>
<!ATTLIST RmRegistryBranch
NAME CDATA #REQUIRED
API CDATA #REQUIRED
XML_VERSION CDATA #REQUIRED
>
<!ATTLIST RmPlugInData
NAME CDATA #REQUIRED
API CDATA #REQUIRED
PLUGIN_GUID CDATA #REQUIRED
>
<!ATTLIST RmClipboardNode
NAME CDATA #REQUIRED
API CDATA #REQUIRED
XML_VERSION CDATA #REQUIRED
>
<!ATTLIST RmCamera
NAME CDATA #REQUIRED
API CDATA #REQUIRED
CAMERA_POSITION_X CDATA #REQUIRED
CAMERA_POSITION_Y CDATA #REQUIRED
CAMERA_POSITION_Z CDATA #REQUIRED
LOOK_AT_VECTOR_X CDATA #REQUIRED
LOOK_AT_VECTOR_Y CDATA #REQUIRED
LOOK_AT_VECTOR_Z CDATA #REQUIRED
UP_VECTOR_X CDATA #REQUIRED
UP_VECTOR_Y CDATA #REQUIRED
UP_VECTOR_Z CDATA #REQUIRED
FOV CDATA #REQUIRED
NEAR_CLIP_PLANE CDATA #REQUIRED
FAR_CLIP_PLANE CDATA #REQUIRED
>
<!ATTLIST RmCameraReference
NAME CDATA #REQUIRED
API CDATA #REQUIRED
USE_ACTIVE_CAMERA ( TRUE | FALSE ) #REQUIRED
>
<!ATTLIST RmShaderCode
TYPE ( TEXT ) #REQUIRED
>
<!ATTLIST RmTextDataBlock
TYPE ( TEXT ) #REQUIRED
>
]>
<RENDER_MONKEY>
<RmEffectWorkspace NAME="Effect Workspace" API="" ACTIVE_EFFECT="Effect Workspace.Render_To_Texture" VALIDATION_STRING="" XML_VERSION="RenderMonkey 1.5">
<RmRegistryBranch NAME="RM_REGISTRY" API="" XML_VERSION="RenderMonkey 1.5">
<RmRegistryBranch NAME="RM_LOCAL" API="" XML_VERSION="RenderMonkey 1.5">
<RmRegistryBranch NAME="WORKSPACE" API="" XML_VERSION="RenderMonkey 1.5">
<RmStringVariable NAME="LAST_SAVE" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC=""><RmTextDataBlock TYPE="TEXT"><![CDATA[
12/7/2004 16:22:32]]></RmTextDataBlock></RmStringVariable>
<RmStringVariable NAME="VERSION" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC=""><RmTextDataBlock TYPE="TEXT"><![CDATA[
RenderMonkey Version 1.5 (build 388)]]></RmTextDataBlock></RmStringVariable>
<RmStringVariable NAME="XML_VERSION" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC=""><RmTextDataBlock TYPE="TEXT"><![CDATA[
RenderMonkey 1.5]]></RmTextDataBlock></RmStringVariable>
<RmStringVariable NAME="BASE_WORKSPACE_PATH" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC=""><RmTextDataBlock TYPE="TEXT"><![CDATA[
D:\3darg\Tools\RenderMonkey\Examples\GL2\]]></RmTextDataBlock></RmStringVariable>
</RmRegistryBranch>
</RmRegistryBranch>
</RmRegistryBranch>
<RmStringVariable NAME="Header" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC=""><RmTextDataBlock TYPE="TEXT"><![CDATA[
$File: //depot/3darg/Tools/RenderMonkey/Examples/GL2/RenderToTexture.rfx $
$Revision$
© AMD, 2007
]]></RmTextDataBlock></RmStringVariable>
<RmOpenGLEffect NAME="Render_To_Texture" API="OpenGL" ACTIVE_CAMERA="">
<RmCamera NAME="RenderToTexture Camera" API="" CAMERA_POSITION_X="12.103882" CAMERA_POSITION_Y="114.700813" CAMERA_POSITION_Z="130.715729" LOOK_AT_VECTOR_X="-14.555183" LOOK_AT_VECTOR_Y="5.123871" LOOK_AT_VECTOR_Z="9.477135" UP_VECTOR_X="0.717480" UP_VECTOR_Y="0.450954" UP_VECTOR_Z="-0.530908" FOV="45.000000" NEAR_CLIP_PLANE="1.000000" FAR_CLIP_PLANE="1000.000000"/>
<Rm2DTextureVariable NAME="Base Texture" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC="" FILE_NAME="..\textures\base.tga" ORIGIN="0"/>
<Rm2DTextureVariable NAME="Hatch Texture" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC="" FILE_NAME="..\textures\hatch1.jpg" ORIGIN="0"/>
<RmRenderableTexture NAME="renderTexture" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC="" FILE_NAME="" ORIGIN="0" WIDTH="512" HEIGHT="512" FORMAT="21" USE_VIEWPORT_DIMENSIONS="FALSE" GENERATE_MIPMAPS="TRUE"/>
<RmStreamMap NAME="Stream Mapping" API="">
<RmStream NAME="Stream" API="" STRIDE="32">
<RmStreamChannel NAME="Position_0" API="" DATA_SIZE="12" DATA_TYPE="2" REGISTER="0" USAGE="0" USAGE_INDEX="0"/>
<RmStreamChannel NAME="Normal_0" API="" DATA_SIZE="12" DATA_TYPE="2" REGISTER="0" USAGE="3" USAGE_INDEX="0"/>
<RmStreamChannel NAME="TexCoord_0" API="" DATA_SIZE="8" DATA_TYPE="1" REGISTER="0" USAGE="5" USAGE_INDEX="0"/>
</RmStream>
</RmStreamMap>
<RmModelData NAME="Teapot" API="" FILE_NAME="..\Media\Models\Teapot.3ds" ORIENTATION="0"/>
<RmGLPass NAME="Final Render" API="OpenGL" PASS_INDEX="1" ENABLED="TRUE">
<RmModelReference NAME="Teapot" API=""/>
<RmGLShader NAME="Vertex Program" API="OpenGL" PIXEL_SHADER="FALSE"><RmShaderCode TYPE="TEXT"><![CDATA[
varying vec2 vTexCoord;
varying vec3 vNormal;
void main(void)
{
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
vTexCoord = gl_MultiTexCoord0.st;
vNormal = gl_NormalMatrix * gl_Normal;
}]]></RmShaderCode></RmGLShader>
<RmGLShader NAME="Fragment Program" API="OpenGL" PIXEL_SHADER="TRUE"><RmShaderCode TYPE="TEXT"><![CDATA[
uniform sampler2D Texture0;
uniform sampler2D Texture1;
varying vec2 vTexCoord;
varying vec3 vNormal;
void main(void)
{
float Intensity = normalize( vNormal ).z * 0.5 + 0.5;
gl_FragColor = Intensity * texture2D( Texture0, vTexCoord ) * (texture2D( Texture1, vTexCoord ) * 0.25 + 0.75);
}]]></RmShaderCode></RmGLShader>
<RmStreamMapReference NAME="Stream Mapping" API=""/>
<RmTextureObject NAME="Texture0" API="OpenGL" STATE_INDEX="0">
<RmTextureReference NAME="renderTexture" API=""/>
</RmTextureObject>
<RmTextureObject NAME="Texture1" API="OpenGL" STATE_INDEX="1">
<RmTextureReference NAME="Base Texture" API=""/>
</RmTextureObject>
<RmSampler NAME="Texture0" API="" REGISTER="-1"/>
<RmSampler NAME="Texture1" API="" REGISTER="-1"/>
</RmGLPass>
<RmGLPass NAME="RenderToTexture" API="OpenGL" PASS_INDEX="0" ENABLED="TRUE">
<RmCameraReference NAME="RenderToTexture Camera" API="" USE_ACTIVE_CAMERA="FALSE"/>
<RmModelReference NAME="Teapot" API=""/>
<RmGLShader NAME="Fragment Program" API="OpenGL" PIXEL_SHADER="TRUE"><RmShaderCode TYPE="TEXT"><![CDATA[
varying vec3 vNormal;
varying vec2 vTC;
uniform sampler2D Base;
void main(void)
{
vec3 N = normalize( vNormal ) * 0.5 + 0.5;
gl_FragColor = vec4( N * (texture2D( Base, vTC ).rgb * 0.5 + 0.5), 1.0 );
}]]></RmShaderCode></RmGLShader>
<RmGLShader NAME="Vertex Program" API="OpenGL" PIXEL_SHADER="FALSE"><RmShaderCode TYPE="TEXT"><![CDATA[
varying vec3 vNormal;
varying vec2 vTC;
void main(void)
{
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
vNormal = gl_NormalMatrix * gl_Normal;
vTC = gl_MultiTexCoord0.st;
}]]></RmShaderCode></RmGLShader>
<RmRenderTarget NAME="renderTexture" API="" INDEX="0" RENDER_TO_SCREEN="FALSE" COLOR_CLEAR="TRUE" DEPTH_CLEAR="TRUE" CLEAR_COLOR_VALUE="2979889" DEPTH_CLEAR_VALUE="1.000000"/>
<RmStreamMapReference NAME="Stream Mapping" API=""/>
<RmTextureObject NAME="Base" API="OpenGL" STATE_INDEX="0">
<RmTextureReference NAME="Hatch Texture" API=""/>
</RmTextureObject>
<RmSampler NAME="Base" API="" REGISTER="-1"/>
</RmGLPass>
</RmOpenGLEffect>
</RmEffectWorkspace>
</RENDER_MONKEY>