meshlab/src/meshlab_mini.pro

53 lines
2.0 KiB
Prolog

#
# meshlab_mini.pro
#
# This is a minimal project file for compiling as less as possible and having a minimal meshlab setup.
# Compiling this minimal subset does not require any additional library (except obviously qt and vcg).
#
TEMPLATE = subdirs
CONFIG += ordered
# the common framework, used by all the plugins,
SUBDIRS = external \
common \
meshlab \ # the GUI framework
meshlabserver \
meshlabplugins/io_base\ # a few basic file formats (ply, obj, off), without this you cannot open anything
meshlabplugins/filter_meshing \
meshlabplugins/decorate_base \
meshlabplugins/filter_measure \
#
# Next some other useful, but still easy to be compiled, plugins
# Uncomment them if you succeed in compiling the above ones.
# sampleplugins/sample_xmlfilter \
# meshlabplugins/decorate_background \
# meshlabplugins/edit_align \
# meshlabplugins/edit_manipulators \
# meshlabplugins/edit_select \
# meshlabplugins/filter_clean\
# meshlabplugins/filter_colorproc\
# meshlabplugins/filter_create\
# meshlabplugins/filter_layer\
# meshlabplugins/filter_mutualinfoxml\
# meshlabplugins/filter_quality \
# meshlabplugins/filter_sampling\
# meshlabplugins/filter_select \
# meshlabplugins/filter_sketchfab \
# meshlabplugins/filter_texture \
# meshlabplugins/filter_unsharp \
# meshlabplugins/io_collada \
# meshlabplugins/io_x3d \
!equals(PWD, $${OUT_PWD}) {
#copying the "shaders" folder inside the build directory
copydata.commands = $(COPY_DIR) $$PWD/distrib/shaders $$OUT_PWD/distrib
first.depends = $(first) copydata
export(first.depends)
export(copydata.commands)
QMAKE_EXTRA_TARGETS += first copydata
}