meshlab/resources/shaders/reflexion_lines.vert
2022-05-17 10:56:56 +02:00

39 lines
2.1 KiB
GLSL

/****************************************************************************
* MeshLab o o *
* An extendible mesh processor o o *
* _ O _ *
* Copyright(C) 2005, 2009 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
//
// reflexion_lines.vert: Vertex shader for rendering with reflexion lines
//
// author: Gael Guennebaud
//
varying vec3 EyePos;
varying vec3 Normal;
void main(void)
{
//gl_Position = ftransform();
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
Normal = normalize(vec3(gl_NormalMatrix * gl_Normal));
vec4 position = gl_ModelViewMatrix * gl_Vertex;
EyePos = position.xyz;
}