Paolo Cignoni cignoni 307ea7d071 gl/glew.h -> GL/glew.h
2005-12-29 13:52:31 +00:00

252 lines
7.4 KiB
C++

/****************************************************************************
* MeshLab o o *
* A versatile mesh processing toolbox o o *
* _ O _ *
* Copyright(C) 2005 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
/****************************************************************************
History
$Log$
Revision 1.8 2005/12/29 13:52:31 mariolatronico
gl/glew.h -> GL/glew.h
Revision 1.7 2005/12/24 04:18:46 ggangemi
Added generic .gdp shaders support
Revision 1.6 2005/12/19 16:22:30 davide_portelli
Now "Toon Shader" plugin is checkable
Revision 1.5 2005/12/05 18:11:28 ggangemi
Added toon shader example
Revision 1.4 2005/12/05 16:52:57 ggangemi
new interfaces
Revision 1.3 2005/12/03 22:50:06 cignoni
Added copyright info
****************************************************************************/
#ifndef SHADERRENDERPLUGIN_H
#define SHADERRENDERPLUGIN_H
#include <QDir>
#include <QObject>
#include <QAction>
#include <QList>
#include <QtXml/QDomDocument>
#include <QtXml/QDomElement>
#include <QtXml/QDomNode>
#include <QFile>
#include <QString>
#include <QApplication>
#include <QMap>
#include <map>
#include <GL/glew.h>
#include <meshlab/meshmodel.h>
#include <meshlab/interfaces.h>
#include "textfile.h"
struct UniformVariable {
int type;
float val;
GLint location;
vcg::Point2f val2;
vcg::Point3f val3;
vcg::Point4f val4;
};
struct ShaderInfo {
QString vpFile;
QString fpFile;
map<QString, UniformVariable> uniformVars;
GLhandleARB shaderProg;
};
enum {
SINGLE_INT = 0,
SINGLE_FLOAT = 5,
ARRAY_2_FLOAT = 6,
ARRAY_3_FLOAT = 7,
ARRAY_4_FLOAT = 8
};
class MeshShaderRenderPlugin : public QObject, public MeshRenderInterface
{
Q_OBJECT
Q_INTERFACES(MeshRenderInterface)
GLhandleARB v;
GLhandleARB f;
map<QString, ShaderInfo> shaders;
bool supported;
QList <QAction *> actionList;
public:
MeshShaderRenderPlugin()
{
supported = false;
}
QList<QAction *> MeshShaderRenderPlugin::actions () {
QDir shadersDir = QDir(qApp->applicationDirPath());
#if defined(Q_OS_WIN)
if (shadersDir.dirName() == "debug" || shadersDir.dirName() == "release")
shadersDir.cdUp();
#elif defined(Q_OS_MAC)
if (shadersDir.dirName() == "MacOS") {
shadersDir.cdUp();
shadersDir.cdUp();
shadersDir.cdUp();
}
#endif
shadersDir.cd("shaders");
QDomDocument doc;
foreach (QString fileName, shadersDir.entryList(QDir::Files)) {
if (fileName.endsWith(".gdp")) {
QFile file(shadersDir.absoluteFilePath(fileName));
if (file.open(QIODevice::ReadOnly)) {
if (doc.setContent(&file)) {
file.close();
QDomElement root = doc.documentElement();
if (root.nodeName() == tr("GLSLang")) {
ShaderInfo si;
QDomElement elem;
//Vertex program filename
elem = root.firstChildElement("VPCount");
if (!elem.isNull()) {
//first child of VPCount is "Filenames"
QDomNode child = elem.firstChild();
if (!child.isNull()) {
//first child of "Filenames" is "Filename0"
child = child.firstChild();
si.vpFile = (child.toElement()).attribute("VertexProgram", "");
}
}
//Fragment program filename
elem = root.firstChildElement("FPCount");
if (!elem.isNull()) {
//first child of FPCount is "Filenames"
QDomNode child = elem.firstChild();
if (!child.isNull()) {
//first child of "Filenames" is "Filename0"
child = child.firstChild();
si.fpFile = (child.toElement()).attribute("FragmentProgram", "");
}
}
//Uniform Variables
elem = root.firstChildElement("UniformVariables");
if (!elem.isNull()) {
QDomNode unif = elem.firstChild();
while( !unif.isNull() ) {
UniformVariable uv;
QDomElement unifElem = unif.toElement();
QString unifVarName = unifElem.attribute("Name", "");
uv.type = (unifElem.attribute("Type", "")).toInt();
QDomNode unifElemValue = unifElem.firstChild();
if (!unifElemValue.isNull()) {
switch (uv.type)
{
case SINGLE_INT:
{
uv.val = unifElemValue.toElement().attribute("Value0", 0).toFloat();
} break;
case SINGLE_FLOAT:
{
uv.val = unifElemValue.toElement().attribute("Value0", 0).toFloat();
} break;
case ARRAY_2_FLOAT:
{
uv.val2[0] = unifElemValue.toElement().attribute("Value0", 0).toFloat();
uv.val2[1] = unifElemValue.toElement().attribute("Value1", 0).toFloat();
} break;
case ARRAY_3_FLOAT:
{
uv.val3[0] = unifElemValue.toElement().attribute("Value0", 0).toFloat();
uv.val3[1] = unifElemValue.toElement().attribute("Value1", 0).toFloat();
uv.val3[2] = unifElemValue.toElement().attribute("Value2", 0).toFloat();
} break;
case ARRAY_4_FLOAT:
{
uv.val4[0] = unifElemValue.toElement().attribute("Value0", 0).toFloat();
uv.val4[1] = unifElemValue.toElement().attribute("Value1", 0).toFloat();
uv.val4[2] = unifElemValue.toElement().attribute("Value2", 0).toFloat();
uv.val4[3] = unifElemValue.toElement().attribute("Value3", 0).toFloat();
} break;
default:
{
} break;
}
si.uniformVars[unifVarName] = uv;
}
unif = unif.nextSibling();
}
}
shaders[fileName] = si;
QAction * qa = new QAction(fileName, this);
qa->setCheckable(false);
actionList << qa;
}
} else {
file.close();
}
}
}
}
return actionList;
}
virtual bool isSupported() {return supported;}
virtual void Init(QAction *a, MeshModel &m, GLArea *gla);
virtual void Render(QAction *a, MeshModel &m, RenderMode &rm, GLArea *gla);
};
#endif