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* Minor change in MeshRendererInterface: added a Draw function called for every mesh to render which by default simply call Render on the mesh. This was needed because the semantic of the current MeshRendererInterface::Render seems to be more like a "StartPass" function (I guess it should be renamed and it should include the pass number in the argument list)
15 lines
325 B
Prolog
15 lines
325 B
Prolog
include (../../shared.pri)
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HEADERS = meshrender.h textfile.h shaderStructs.h shaderDialog.h ../../meshlab/meshmodel.h
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SOURCES = meshrender.cpp \
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textfile.cpp \
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shaderDialog.cpp \
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$$GLEWCODE \
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../../meshlab/meshmodel.cpp
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TARGET = meshrender
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FORMS = shaderDialog.ui
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QT += opengl xml
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