Gael Guennebaud guennebaud 69a771021f * Started a splatting rendering plugins (does not work yet but I needed to commit)
* Minor change in MeshRendererInterface: added a Draw function called for every
mesh to render which by default simply call Render on the mesh.
This was needed because the semantic of the current MeshRendererInterface::Render
seems to be more like a "StartPass" function (I guess it should be renamed and it
should include the pass number in the argument list)
2008-10-14 17:53:41 +00:00

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Prolog

include (../../shared.pri)
HEADERS = meshrender.h textfile.h shaderStructs.h shaderDialog.h ../../meshlab/meshmodel.h
SOURCES = meshrender.cpp \
textfile.cpp \
shaderDialog.cpp \
$$GLEWCODE \
../../meshlab/meshmodel.cpp
TARGET = meshrender
FORMS = shaderDialog.ui
QT += opengl xml