meshlab/src/meshlabplugins/edit_point/connectedComponent.h
2021-03-01 17:25:35 +01:00

191 lines
7.0 KiB
C++

#ifndef CONNECTEDCOMPONENT_H
#define CONNECTEDCOMPONENT_H
#include <QTime>
#include "knnGraph.h"
#include <vector>
#include <stack>
#include <vcg/complex/complex.h>
#include <vcg/space/fitting3.h>
namespace vcg {
namespace tri {
template <typename _MyMeshType>
class ComponentFinder {
typedef typename _MyMeshType::VertexType VertexType;
typedef typename _MyMeshType::VertexIterator VertexIterator;
typedef typename _MyMeshType::CoordType CoordType;
public:
/** This function returns a vector which stores pointers to the vertices of the connected component with
* max distance 'dim' from the center. It assumes that the vertices have the DistParam attribute, so
* we don't have to know where is the center.
* The border is also computed, using the notReachableVect parameter, which stores the vertices we
* couldn't reach because of the hop distance.
*
* We can specify to fit some points: in this case first we compute the fitting plane (vcg library method),
* then we calculate the connected component and the border.
**/
static std::vector<VertexType*> &FindComponent(_MyMeshType& m, float dim,
std::vector<VertexType*> &borderVect,
std::vector<VertexType*> &notReachableVect,
bool fitting=false, float planeDim=0, float distanceFromPlane=0,
Plane3<typename _MyMeshType::ScalarType> *fittingPlane=NULL)
{
std::vector<VertexType*> *resultVect = new std::vector<VertexType*>();
std::vector<CoordType> pointToFit = std::vector<CoordType>();
tri::UpdateFlags<_MyMeshType>::VertexClearV(m);
bool hasDistParam = tri::HasPerVertexAttribute(m, "DistParam");
typename _MyMeshType::template PerVertexAttributeHandle<float> distFromCenter;
if (hasDistParam) distFromCenter = tri::Allocator<_MyMeshType>::template GetPerVertexAttribute<float>(m, std::string("DistParam"));
else return *resultVect;
for (VertexIterator vi = m.vert.begin(); vi != m.vert.end(); vi++) {
if (fitting) {
if (distFromCenter[vi] < planeDim) {
pointToFit.push_back(vi->cP());
}
}
else if (distFromCenter[vi] < dim) resultVect->push_back(&*vi);
}
typename std::vector<VertexType*>::iterator it;
if (fitting) {
vcg::FitPlaneToPointSet(pointToFit, *fittingPlane);
for (VertexIterator vi = m.vert.begin(); vi != m.vert.end(); vi++) {
if (distFromCenter[vi] < dim && math::Abs(vcg::SignedDistancePlanePoint<typename _MyMeshType::ScalarType>(*fittingPlane, vi->cP())) < distanceFromPlane) resultVect->push_back(&*vi);
}
for (it = notReachableVect.begin(); it != notReachableVect.end(); it++) {
if (distFromCenter[*it] < dim && math::Abs(vcg::SignedDistancePlanePoint<typename _MyMeshType::ScalarType>(*fittingPlane, (*it)->cP())) < distanceFromPlane) borderVect.push_back(*it);
}
}
else {
for (it = notReachableVect.begin(); it != notReachableVect.end(); it++) {
if (distFromCenter[*it] < dim) borderVect.push_back(*it);
}
}
return *resultVect;
}
/* This class is used in the priority queue to order the nodes */
class Compare {
private:
typename _MyMeshType::template PerVertexAttributeHandle<float> *distFromCenter;
public:
Compare(typename _MyMeshType::template PerVertexAttributeHandle<float> *distFromCenter) {
this->distFromCenter = distFromCenter;
}
bool operator() (const VertexType* lhs, const VertexType* rhs) const
{
return (*distFromCenter)[*lhs] > (*distFromCenter)[*rhs];
}
};
/** This function is used to calculate the minimum distances between one point (v) and all the others
* in the mesh. We use the Dijkstra algorithm with one change: only arcs with a cost less or equal
* of maxHopDist will be taken into account.
* In the first call of this method, when neither DistParam or KNNGraph are present, we create these
* attributes and we construct the KNNGraph.
* The notReachableVect is returned in order to calculate the border in other methods.
**/
static void Dijkstra(_MyMeshType& m, VertexType& v, int numOfNeighbours, float maxHopDist, std::vector<VertexType*> &notReachableVect)
{
bool hasKNNGraph = tri::HasPerVertexAttribute(m, "KNNGraph");
// bool hasDistParam = tri::HasPerVertexAttribute(m, "DistParam");
notReachableVect.clear();
typename _MyMeshType::template PerVertexAttributeHandle<float> distFromCenter = vcg::tri::Allocator<_MyMeshType>::template GetPerVertexAttribute<float>(m, std::string("DistParam"));
if (!hasKNNGraph) {
KNNGraph<_MyMeshType>::MakeKNNTree(m, numOfNeighbours);
}
typename _MyMeshType::template PerVertexAttributeHandle<std::vector<VertexType*>* > neighboursVect = tri::Allocator<_MyMeshType>::template GetPerVertexAttribute<std::vector<VertexType*>* >(m,"KNNGraph");
typename std::vector<VertexType*>::iterator it;
// For Dijkstra algorithm we use a Priority Queue
typedef std::priority_queue<VertexType*, std::vector<VertexType*>, Compare > VertPriorityQueue;
Compare Comparator(&distFromCenter);
VertPriorityQueue prQueue (Comparator);
for (typename _MyMeshType::VertexIterator vi = m.vert.begin(); vi != m.vert.end(); vi++)
distFromCenter[vi] = std::numeric_limits<float>::max();
distFromCenter[v] = 0.f;
tri::UpdateFlags<_MyMeshType>::VertexClearV(m);
prQueue.push(&v);
v.SetV();
while (!prQueue.empty()) {
VertexType* element = prQueue.top();
prQueue.pop();
for (it = neighboursVect[element]->begin(); it != neighboursVect[element]->end(); it++)
{
//I have not to compute the arches connecting vertices already visited.
if (!(*it)->IsV())
{
float distance = vcg::Distance((*it)->P(), element->P());
// we take into account only the arcs with a distance less or equal to maxHopDist
if (distance <= maxHopDist)
{
if ((distFromCenter[*element] + distance) < distFromCenter[*it])
{
distFromCenter[*it] = distFromCenter[*element] + distance;
prQueue.push(*it);
(*it)->SetV();
}
}
// all the other are the notReachable arcs
else if (distance > maxHopDist) notReachableVect.push_back(element);
}
}
}
}
/**
* Used to free memory
**/
static void DeletePerVertexAttribute(_MyMeshType& m)
{
KNNGraph<_MyMeshType>::DeleteKNNTree(m);
//keeping the DistParam attribute, it could be useful to other plugins
//bool hasDistParam = tri::HasPerVertexAttribute(m, "DistParam");
//if (hasDistParam) {
// Allocator<_MyMeshType>::DeletePerVertexAttribute(m, "DistParam");
//}
return;
}
}; // end ComponentFinder Class
} //end namespace tri
} // end namespace vcg;
#endif // CONNECTEDCOMPONENT_H