This is a bugfix for issue #500 Update topology of modified meshes after deleting some parts of the mesh. Not doing this can raise an assert in line 1252 of file vcglib/vcg/complex/allocate.h, because some vertex has their cVFp() not updated.
MeshLab
This is the official repository for the sources and the binaries of MeshLab.
MeshLab is an open source, portable, and extensible system for the processing and editing of unstructured large 3D triangular meshes. The source is released under the GPL license. The system is aimed to help the processing of the typical not-so-small unstructured models arising in 3D scanning, providing a set of tools for editing, cleaning, healing, inspecting, rendering and converting this kind of meshes.
MeshLab is mostly based on the open source c++ mesh processing library VCGlib developed at the Visual Computing Lab of ISTI - CNR, for all the core mesh processing tasks and it is available for Windows, MacOSX, and Linux.
Compiling instruction can be found in the src folder or simply looking at the continous integration setup on travis and appveyor.