meshlab/distrib/shaders/phong.vert

23 lines
365 B
GLSL

//
// Bui Tuong Phong shading model (per-pixel)
//
// by
// Massimiliano Corsini
// Visual Computing Lab (2006)
//
varying vec3 normal;
varying vec3 vpos;
void main()
{
// vertex normal
normal = normalize(gl_NormalMatrix * gl_Normal);
// vertex position
vpos = vec3(gl_ModelViewMatrix * gl_Vertex);
// vertex position
gl_Position = ftransform();
}