meshlab/distrib/shaders/Cook-Torrance.vert

47 lines
2.1 KiB
GLSL

/****************************************************************************
* MeshLab o o *
* An extendible mesh processor o o *
* _ O _ *
* Copyright(C) 2005, 2009 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
//
// Cook-Torrance reflectance model (per-pixel)
//
// by
// Massimiliano Corsini
// Visual Computing Lab (2006)
//
varying vec3 normal;
varying vec3 vpos;
void main()
{
// vertex normal
normal = normalize(gl_NormalMatrix * gl_Normal);
// vertex position (in eye space)
vpos = vec3(gl_ModelViewMatrix * gl_Vertex);
gl_Position = ftransform();
gl_FrontColor = gl_Color;
gl_BackColor = gl_Color;
}