meshlab/src/common/ml_shared_data_context.h

378 lines
15 KiB
C++

/****************************************************************************
* MeshLab o o *
* A versatile mesh processing toolbox o o *
* _ O _ *
* Copyright(C) 2005 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
#ifndef __ML_SHARED_DATA_CONTEXT_H
#define __ML_SHARED_DATA_CONTEXT_H
#include <GL/glew.h>
#include <QTimer>
#include "ml_mesh_type.h"
#include <wrap/qt/qt_thread_safe_mesh_attributes_multi_viewer_bo_manager.h>
#include <QGLWidget>
#include <QMap>
class MeshModel;
class MeshDocument;
struct MLPerViewGLOptions : public vcg::RenderingModalityGLOptions
{
/*IN THIS MOMENT IT'S IGNORED! for the rendering process we use the flag contained in the meshmodel class*/
bool _visible;
/*****************************/
bool _perbbox_quoted_info_enabled;
bool _peredge_extra_enabled;
bool _peredge_edgeboundary_enabled;
bool _peredge_faceboundary_enabled;
bool _peredge_edgemanifold_enabled;
bool _peredge_vertmanifold_enabled;
bool _peredge_text_boundary_enabled;
/*DIRTY THING IN ORDER TO AVOID GUI PROBLEMS WiTH FAUX EDGES RENDERING*/
bool _peredge_wire_enabled;
bool _peredge_fauxwire_enabled;
bool _back_face_cull;
bool _single_side_lighting;
bool _double_side_lighting;
bool _fancy_lighting;
vcg::Color4b _base_light_ambient_color;
vcg::Color4b _base_light_diffuse_color;
vcg::Color4b _base_light_specular_color;
bool _fancy_lighting_enabled;
vcg::Color4b _fancy_f_light_diffuse_color;
vcg::Color4b _fancy_b_light_diffuse_color;
bool _sel_enabled;
bool _vertex_sel;
bool _face_sel;
MLPerViewGLOptions()
:vcg::RenderingModalityGLOptions()
{
_visible = true;
_perbbox_quoted_info_enabled = false;
_peredge_extra_enabled = false;
_peredge_edgeboundary_enabled = false;
_peredge_faceboundary_enabled = false;
_peredge_edgemanifold_enabled = false;
_peredge_vertmanifold_enabled = false;
_peredge_text_boundary_enabled = false;
_peredge_fauxwire_enabled = false;
_peredge_wire_enabled = false;
_back_face_cull = false;
_single_side_lighting = true;
_double_side_lighting = false;
_fancy_lighting = false;
_sel_enabled = false;
_vertex_sel = true;
_face_sel = true;
_base_light_ambient_color = vcg::Color4b(32, 32, 32, 255);
_base_light_diffuse_color = vcg::Color4b(204, 204, 204, 255);
_base_light_specular_color = vcg::Color4b(255, 255, 255, 255);
_fancy_lighting_enabled = false;
_fancy_f_light_diffuse_color = vcg::Color4b(255, 204, 204, 255);
_fancy_b_light_diffuse_color = vcg::Color4b(204, 204, 255, 255);
}
~MLPerViewGLOptions()
{
}
MLPerViewGLOptions(const MLPerViewGLOptions& opts)
:vcg::RenderingModalityGLOptions(opts)
{
copyData(opts);
}
MLPerViewGLOptions& operator=(const MLPerViewGLOptions& opts)
{
vcg::RenderingModalityGLOptions::operator=(opts);
copyData(opts);
return (*this);
}
static float maxPointSize()
{
return 5.0f;
}
static float maxLineWidth()
{
return 5.0f;
}
private:
void copyData(const MLPerViewGLOptions& opts)
{
_visible = opts._visible;
_perbbox_quoted_info_enabled = opts._perbbox_quoted_info_enabled;
_peredge_extra_enabled = opts._peredge_extra_enabled;
_peredge_edgeboundary_enabled = opts._peredge_edgeboundary_enabled;
_peredge_faceboundary_enabled = opts._peredge_faceboundary_enabled;
_peredge_edgemanifold_enabled = opts._peredge_edgemanifold_enabled;
_peredge_vertmanifold_enabled = opts._peredge_vertmanifold_enabled;
_peredge_text_boundary_enabled = opts._peredge_text_boundary_enabled;
_peredge_fauxwire_enabled = opts._peredge_fauxwire_enabled;
_peredge_wire_enabled = opts._peredge_wire_enabled;
_back_face_cull = opts._back_face_cull;
_single_side_lighting = opts._single_side_lighting;
_double_side_lighting = opts._double_side_lighting;
_fancy_lighting = opts._fancy_lighting;
_sel_enabled = opts._sel_enabled;
_face_sel = opts._face_sel;
_vertex_sel = opts._vertex_sel;
_base_light_ambient_color = opts._base_light_ambient_color;
_base_light_diffuse_color = opts._base_light_diffuse_color;
_base_light_specular_color = opts._base_light_specular_color;
_fancy_lighting_enabled = opts._fancy_lighting_enabled;
_fancy_f_light_diffuse_color = opts._fancy_f_light_diffuse_color;
_fancy_b_light_diffuse_color = opts._fancy_b_light_diffuse_color;
}
};
class MLRenderingData : public vcg::PerViewData<MLPerViewGLOptions>
{
public:
MLRenderingData();
MLRenderingData(const MLRenderingData& dt);
bool set(MLRenderingData::PRIMITIVE_MODALITY pm, const MLRenderingData::RendAtts& atts);
bool set(MLRenderingData::PRIMITIVE_MODALITY pm, MLRenderingData::ATT_NAMES att, bool onoff);
bool set(MLRenderingData::PRIMITIVE_MODALITY pm, bool onoff);
void set(const MLPerViewGLOptions& opts);
typedef vcg::GLMeshAttributesInfo::RendAtts RendAtts;
typedef vcg::GLMeshAttributesInfo::ATT_NAMES ATT_NAMES;
typedef vcg::GLMeshAttributesInfo::PRIMITIVE_MODALITY PRIMITIVE_MODALITY;
typedef vcg::QtThreadSafeTextureNamesContainer MLTextureID;
};
/*{
MLRenderingData::PRIMITIVE_MODALITY_MASK _mask;
MLRenderingData::RendAtts _atts;
MLPerViewGLOptions _opts;
MLRenderingData()
:_mask((unsigned int) MLRenderingData::PR_NONE),_atts(),_opts()
{
}
MLRenderingData(MLRenderingData::PRIMITIVE_MODALITY_MASK mask,const MLRenderingData::RendAtts& atts,const MLPerViewGLOptions& opts)
:_mask(mask),_atts(atts),_opts(opts)
{
}
static void all(MLRenderingData& dt)
{
for(unsigned int ii = 0;ii < MLRenderingData::ATT_NAMES::enumArity();++ii)
dt._atts[ii] = true;
dt._mask = MLRenderingData::PR_BBOX | MLRenderingData::PR_POINTS | MLRenderingData::PR_WIREFRAME_EDGES | MLRenderingData::PR_WIREFRAME_TRIANGLES | MLRenderingData::PR_SOLID;
}
};*/
struct MLPoliciesStandAloneFunctions
{
/*WARNING!!!!! TEMPORARY!!! TO BE DELETED*/
static void computeRequestedRenderingDataCompatibleWithMeshSameGLOpts(MeshModel * meshmodel, const MLRenderingData & inputdt, MLRenderingData & outputdt);
static void computeRequestedRenderingDataCompatibleWithMesh(MeshModel* meshmodel, const MLRenderingData& inputdt, MLRenderingData& outputdt);
static void computeRequestedRenderingDataCompatibleWithMeshCommonCode(MeshModel * meshmodel, const MLRenderingData & inputdt, MLRenderingData & outputdt);
static void fromMeshModelMaskToMLRenderingAtts(int meshmodelmask, MLRenderingData::RendAtts& atts);
static void updatedRendAttsAccordingToPriorities(const MLRenderingData::PRIMITIVE_MODALITY pm, const MLRenderingData::RendAtts& updated, const MLRenderingData::RendAtts& current, MLRenderingData::RendAtts& result);
static void maskMeaninglessAttributesPerPrimitiveModality(MLRenderingData::PRIMITIVE_MODALITY pm, MLRenderingData::RendAtts& atts);
static void setAttributePriorities(MLRenderingData::RendAtts& atts);
static void setPerViewGLOptionsPriorities(MLRenderingData& dt);
//static void setPerViewRenderingDataPriorities(MeshModel* mm,MLRenderingData& dt);
static void suggestedDefaultPerViewGLOptions(MLPerViewGLOptions& tmp);
static void suggestedDefaultPerViewRenderingData(MeshModel* meshmodel, MLRenderingData& dt,size_t minpolnumpersmoothshading = 0);
static void disableRedundatRenderingDataAccordingToPriorities(MLRenderingData& dt);
static bool isPrimitiveModalityCompatibleWithMesh(MeshModel* m, const MLRenderingData::PRIMITIVE_MODALITY pm);
static bool isPrimitiveModalityCompatibleWithMeshInfo(bool validvert, bool validfaces, bool validedges, int meshmask, const MLRenderingData::PRIMITIVE_MODALITY pm);
static bool isPrimitiveModalityWorthToBeActivated(MLRenderingData::PRIMITIVE_MODALITY pm, bool wasvisualized, bool wasmeanigful, bool ismeaningful);
static MLRenderingData::PRIMITIVE_MODALITY bestPrimitiveModalityAccordingToMesh(MeshModel* m);
static void filterUselessUdpateAccordingToMeshMask(MeshModel* m, MLRenderingData::RendAtts& atts);
static void setBestWireModality(MeshModel* mm, MLRenderingData& dt);
static void setPerViewGLOptionsAccordindToWireModality(MeshModel* mm, MLRenderingData& dt);
};
class MLSceneGLSharedDataContext : public QGLWidget
{
Q_OBJECT
public:
//parent is set to NULL in order to avoid QT bug on MAC (business as usual...).
//The QGLWidget are destroyed by hand in the MainWindow destructor...
MLSceneGLSharedDataContext(MeshDocument& md, vcg::QtThreadSafeMemoryInfo& gpumeminfo, bool highprecision, size_t perbatchtriangles, size_t minfacespersmoothrendering);
~MLSceneGLSharedDataContext();
void setMinFacesForSmoothRendering(size_t fcnum);
vcg::QtThreadSafeMemoryInfo& memoryInfoManager() const
{
return _gpumeminfo;
}
inline bool highPrecisionRendering() const
{
return _highprecision;
}
//Given a QGLContext the PerMeshRenderingDataMap contains the rendering data per each mesh contained in the MeshDocument (eg. flat/smooth shading? pervertex/perface/permesh color?)
//and the 'meaningful' gl parameters used by the rendering system
typedef QMap<int, MLRenderingData> PerMeshRenderingDataMap;
MeshDocument& meshDoc() { return _md; }
void initializeGL();
void deAllocateGPUSharedData();
void draw(int mmid, QGLContext* viewid) const;
void drawAllocatedAttributesSubset(int mmid, QGLContext* viewid, const MLRenderingData& dt);
void setSceneTransformationMatrix(const Matrix44m& m);
void setMeshTransformationMatrix(int mmid, const Matrix44m& m);
GLuint allocateTexturePerMesh(int mmid, const QImage& img, size_t maxdimtextmb);
void deAllocateTexturesPerMesh(int mmid);
GLuint getTextureId(int meshid, size_t position) const;
void getRenderInfoPerMeshView(QGLContext* ctx, PerMeshRenderingDataMap& map);
void getRenderInfoPerMeshView(int mmid, QGLContext* ctx, MLRenderingData& dt);
void meshInserted(int mmid);
void meshRemoved(int mmid);
bool manageBuffers(int mmid);
void setDebugMode(int mmid, bool activatedebugmodality);
void getLog(int mmid, MLRenderingData::DebugInfo& debug);
bool isBORenderingAvailable(int mmid);
/*functions intended for the plugins (they emit different signals according if the calling thread is different from the one where the MLSceneGLSharedDataContext object lives)*/
void requestInitPerMeshView(QThread* callingthread, int meshid, QGLContext* cont, const MLRenderingData& dt);
void requestRemovePerMeshView(QThread* callingthread, QGLContext* cont);
void requestSetPerMeshViewRenderingData(QThread* callingthread, int meshid, QGLContext* cont, const MLRenderingData& dt);
void requestMeshAttributesUpdated(QThread* callingthread, int meshid, bool connectivitychanged, const MLRenderingData::RendAtts& dt);
/***************************************/
public slots:
void meshDeallocated(int mmid);
void setRenderingDataPerMeshView(int mmid, QGLContext* viewerid, const MLRenderingData& perviewdata);
void setRenderingDataPerAllMeshViews(int mmid, const MLRenderingData& perviewdata);
void setGLOptions(int mmid, QGLContext* viewid, const MLPerViewGLOptions& opts);
void addView(QGLContext* viewerid);
void addView(QGLContext* viewerid, MLRenderingData& dt);
void removeView(QGLContext* viewerid);
void meshAttributesUpdated(int mmid, bool conntectivitychanged, const MLRenderingData::RendAtts& dt);
void updateGPUMemInfo();
//void updateRequested(int meshid,MLRenderingData::ATT_NAMES name);
private slots:
/*slots intended for the plugins living in another thread*/
void initPerMeshViewRequested(int meshid, QGLContext* cont, const MLRenderingData& dt);
void removePerMeshViewRequested(QGLContext* cont);
void setPerMeshViewRenderingDataRequested(int meshid, QGLContext* cont, const MLRenderingData& dt);
void meshAttributesUpdatedRequested(int meshid, bool connectivitychanged, const MLRenderingData::RendAtts& dt);
/***************************************/
private:
typedef vcg::QtThreadSafeGLMeshAttributesMultiViewerBOManager<CMeshO, QGLContext*, MLPerViewGLOptions> PerMeshMultiViewManager;
PerMeshMultiViewManager* meshAttributesMultiViewerManager(int mmid) const;
QGLContext* makeCurrentGLContext();
void doneCurrentGLContext(QGLContext* oldone = NULL);
MeshDocument& _md;
typedef QMap<int, PerMeshMultiViewManager*> MeshIDManMap;
MeshIDManMap _meshboman;
vcg::QtThreadSafeMemoryInfo& _gpumeminfo;
size_t _perbatchtriangles;
size_t _minfacessmoothrendering;
bool _highprecision;
QTimer* _timer;
signals:
void currentAllocatedGPUMem(int all, int current);
///*signals intended for the plugins living in the same thread*/
//void initPerMeshViewRequestST(int,QGLContext*,const MLRenderingData&);
//void removePerMeshViewRequestST(QGLContext*);
//void setPerMeshViewRenderingDataRequestST(int,QGLContext*,const MLRenderingData&);
///***************************************/
/*signals intended for the plugins living in another thread*/
void initPerMeshViewRequestMT(int, QGLContext*, const MLRenderingData&);
void removePerMeshViewRequestMT(QGLContext*);
void setPerMeshViewRenderingDataRequestMT(int, QGLContext*, const MLRenderingData&);
void meshAttributesUpdatedRequestMT(int, bool, const MLRenderingData::RendAtts&);
/***************************************/
};
class MLPluginGLContext : public QGLContext
{
public:
MLPluginGLContext(const QGLFormat& frmt, QPaintDevice* dvc, MLSceneGLSharedDataContext& shared);
~MLPluginGLContext();
void initPerViewRenderingData(int meshid, MLRenderingData& dt);
void removePerViewRenderindData();
void setRenderingData(int meshid, MLRenderingData& dt);
void drawMeshModel(int meshid) const;
void meshAttributesUpdated(int meshid, bool conntectivitychanged, const MLRenderingData::RendAtts& dt);
static void smoothModalitySuggestedRenderingData(MLRenderingData& dt);
static void pointModalitySuggestedRenderingData(MLRenderingData& dt);
private:
MLSceneGLSharedDataContext& _shared;
};
#endif