2020-10-21 17:24:01 +02:00

117 lines
4.6 KiB
C++

/****************************************************************************
* MeshLab o o *
* A versatile mesh processing toolbox o o *
* _ O _ *
* Copyright(C) 2005 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
#include <QtGui>
#include <math.h>
#include <stdlib.h>
#include <meshlab/glarea.h>
#include <wrap/qt/trackball.h>
#include <PhotoTexturingWidget.h>
#include "photoTexturing.h"
using namespace std;
using namespace vcg;
/**
* The PhotoTexturingPlugin is an edit plugin, which allows to texture a mesh using
* a calibrated camera and a corresponding image. It is also possible to use more
* then one camera to generate a texture for the mesh. The texture of each individuell
* camera can be merged with the other camera to one texture file.
*/
PhotoTexturingPlugin::PhotoTexturingPlugin() {
qFont.setFamily("Helvetica");
qFont.setPixelSize(10);
ptDialog = NULL;
glArea = NULL;
// inits the PhotoTexturer
photoTexturer = new PhotoTexturer();
}
const QString PhotoTexturingPlugin::Info() {
return tr("Generates a texture for a mesh using a calibrated camera and a photo made by this camera.");
}
void PhotoTexturingPlugin::StartEdit(MeshModel &m, GLArea *gla)
{
//Creat GUI window
if(ptDialog == NULL)
{
ptDialog = new PhotoTexturingWidget::PhotoTexturingWidget(this,photoTexturer,m, gla);
//ptDialog->setWindowFlags(Qt::WindowStaysOnTopHint);
//qDebug()<<"new PhotoTexturingDialog";
}
glArea = gla;
//connect(this,SIGNAL(suspendEditToggle()),gla,SLOT(suspendEditToggle()));
//emit suspendEditToggle();
//show the dialog
ptDialog->show();
}
void PhotoTexturingPlugin::mousePressEvent(QMouseEvent *e, MeshModel &mm, GLArea *glArea)
{
//just passes throgh the mouse events to the GLArea
e->accept();
glArea->setFocus();
if (glArea->isDefaultTrackBall())
glArea->trackball.MouseDown(e->x(),glArea->height()-e->y(), QT2VCG(e->button(), e->modifiers() ) );
else glArea->trackball_light.MouseDown(e->x(),glArea->height()-e->y(), QT2VCG(e->button(), Qt::NoModifier ) );
glArea->update();
}
void PhotoTexturingPlugin::mouseMoveEvent(QMouseEvent *e, MeshModel &, GLArea *glArea)
{
//just passes throgh the mouse move events to the GLArea
if(e->buttons() | Qt::LeftButton)
{
if (glArea->isDefaultTrackBall())
{
glArea->trackball.MouseMove(e->x(),glArea->height()-e->y());
//glArea->setCursorTrack(glArea->trackball.current_mode);
}
else glArea->trackball_light.MouseMove(e->x(),glArea->height()-e->y());
glArea->update();
}
}
// When mouse is released we set the correct mouse curson
void PhotoTexturingPlugin::mouseReleaseEvent(QMouseEvent *e, MeshModel &, GLArea *glArea)
{
if (glArea->isDefaultTrackBall()) glArea->trackball.MouseUp(e->x(),glArea->height()-e->y(), QT2VCG(e->button(), e->modifiers() ) );
else glArea->trackball_light.MouseUp(e->x(),glArea->height()-e->y(), QT2VCG(e->button(),e->modifiers()) );
//glArea->setCursorTrack(glArea->trackball.current_mode);
glArea->update();
}
void PhotoTexturingPlugin::EndEdit(MeshModel &/*m*/, GLArea *gla){
//gla->reloadTexture();
ptDialog->hide();
//delete ptDialog;
//ptDialog = NULL;
}