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https://github.com/lucaspalomodevelop/meshlab.git
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92 lines
3.2 KiB
C++
92 lines
3.2 KiB
C++
/****************************************************************************
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* MeshLab o o *
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* A versatile mesh processing toolbox o o *
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* _ O _ *
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* Copyright(C) 2005 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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#ifndef PHOTOTEXTURINGWIDGET_H_
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#define PHOTOTEXTURINGWIDGET_H_
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#include <QDockWidget>
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#include <meshlab/meshmodel.h>
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#include <meshlab/interfaces.h>
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#include <wrap/gl/trimesh.h>
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#include <meshlab/meshlabeditdockwidget.h>
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#include <src/PhotoTexturer.h>
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#include "ui_photoTexturingWidget.h"
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class PhotoTexturingWidget: public MeshlabEditDockWidget, Ui::photoTexturingWidget{
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Q_OBJECT
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private:
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QString lastDirectory;
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MeshModel *mesh;
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GLArea *glarea;
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Ui::photoTexturingWidget ui;
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MeshEditInterface *ptPlugin;
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PhotoTexturer *photoTexturer;
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signals:
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void updateGLAreaTextures();
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void setGLAreaDrawMode(vcg::GLW::DrawMode mode);
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void setGLAreaColorMode(vcg::GLW::ColorMode mode);
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void setGLAreaTextureMode(vcg::GLW::TextureMode mode);
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void updateMainWindowMenus();
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private slots:
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//void browseCalibrationFile();
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void loadConfigurationFile();
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void saveConfigurationFile();
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void exportCamerasToMaxScript();
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void addCamera();
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void removeCamera();
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void update();
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void convertToTsaiCamera();
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void assignImage();
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void calculateTextures();
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void selectCurrentTexture();
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void combineTextures();
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void unprojectTextures();
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void bakeTextures();
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void reset();
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void close();
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void cancel();
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public:
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PhotoTexturingWidget(MeshEditInterface*, PhotoTexturer*,MeshModel &m, GLArea *gla);
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~PhotoTexturingWidget();
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private:
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void loadDefaultSettings();
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void saveDefaultSettings();
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FilterParameterSet loadDefaultBakeSettings();
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void saveDefaultBakeSettings(FilterParameterSet pset);
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};
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#endif /*PHOTOTEXTURINGWIDGET_H_*/
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