mirror of
https://github.com/lucaspalomodevelop/meshlab.git
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85 lines
4.1 KiB
C++
85 lines
4.1 KiB
C++
/****************************************************************************
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* MeshLab o o *
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* An extendible mesh processor o o *
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* _ O _ *
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* Copyright(C) 2005, 2009 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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#include "fittoolbox.h"
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FitToolBox::FitToolBox(QWidget *parent):QDockWidget(parent){
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ui.setupUi(this);
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//button:
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QObject::connect(ui.buttonCylinder, SIGNAL(clicked()) ,this,SLOT(change_buttonCylinder()));
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QObject::connect(ui.buttonBox, SIGNAL(clicked()) ,this,SLOT(change_buttonBox()));
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//checkBox:
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QObject::connect(ui.checkBoxGesture3d, SIGNAL(toggled(bool)) ,this,SLOT(change_checkBoxGesture3d(bool)));
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QObject::connect(ui.checkBoxLine, SIGNAL(toggled(bool)) ,this,SLOT(change_checkBoxLines(bool)));
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QObject::connect(ui.checkBoxCloudNearPoints,SIGNAL(toggled(bool)) ,this,SLOT(change_checkBoxCloudNearPoints(bool)));
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QObject::connect(ui.checkBoxSelectionMesh, SIGNAL(toggled(bool)) ,this,SLOT(change_checkBoxSelectionMesh(bool)));
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QObject::connect(ui.checkBoxCloudSampling, SIGNAL(toggled(bool)) ,this,SLOT(change_checkBoxCloudSampling(bool)));
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QObject::connect(ui.checkBoxStepMode, SIGNAL(toggled(bool)) ,this,SLOT(change_checkBoxStepMode(bool)));
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QObject::connect(ui.checkBoxObjectSpace, SIGNAL(toggled(bool)) ,this,SLOT(change_checkBoxObjectSpace(bool)));
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//spinBox
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QObject::connect(ui.spinBoxStepMode, SIGNAL(valueChanged(int)),this,SLOT(change_spinBoxStepMode(int)));
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}
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//button:
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void FitToolBox::change_buttonCylinder(){
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emit click_on_buttonCylinder();
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ui.buttonCylinder->setChecked(true);
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ui.buttonBox->setChecked(false);
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}
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void FitToolBox::change_buttonBox(){
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emit click_on_buttonBox();
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ui.buttonCylinder->setChecked(false);
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ui.buttonBox->setChecked(true);
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}
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//checkBox:
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void FitToolBox::change_checkBoxGesture3d(bool b){
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emit click_on_checkBoxGesture3d(b);
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}
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void FitToolBox::change_checkBoxLines(bool b){
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emit click_on_checkBoxLines(b);
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}
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void FitToolBox::change_checkBoxCloudNearPoints(bool b){
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emit click_on_checkBoxCloudNearPoints(b);
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}
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void FitToolBox::change_checkBoxSelectionMesh(bool b){
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emit click_on_checkBoxSelectionMesh(b);
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}
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void FitToolBox::change_checkBoxCloudSampling(bool b){
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emit click_on_checkBoxCloudSampling(b);
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}
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void FitToolBox::change_checkBoxObjectSpace(bool b){
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emit click_on_checkBoxObjectSpace(b);
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}
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void FitToolBox::change_checkBoxStepMode(bool b){
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emit click_on_checkBoxStepMode(b);
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}
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//spinBox
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void FitToolBox::change_spinBoxStepMode(int a){
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emit click_on_spinBoxStepMode(a);
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}
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void FitToolBox::slot_InitspinBoxStepMode(int a){
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ui.spinBoxStepMode->setMaximum(a);
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}
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FitToolBox::~FitToolBox(){
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}
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