2020-10-21 17:24:01 +02:00

196 lines
6.5 KiB
C++

/****************************************************************************
* MeshLab o o *
* An extendible mesh processor o o *
* _ O _ *
* Copyright(C) 2005, 2009 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
// A camera consists of K, R, t and the radial distortion parameters.
// We have an UndoRadialDistortion member (undoraddist_) which is
// initialized with the distortion parameters.
// Furthermore we have an SVD with the P-matrix (R,t, no K). This is used
// to compute the point at infinity (direction of a line) from a point in
// the image.
// We use vnl (of VXL: www.vxl.org) for the math but any other library will
// do.
void vstRadialEuclideanCamera::RecomputeSvd()
{
vnl_matrix_fixed<double, 3, 4> P;
P.update(R_.transpose(), 0, 0);
P.set_column(3, -R_.transpose() * T_);
Psvd_ = vstSvd<double>(P);
}
// from depth and 2D point to a 3D point:
void vstRadialEuclideanCamera::DepthTo3DPoint(const vstPoint2D &m, double depth, vstPoint3D &M) const
{
vnl_vector_fixed<double, 3> m_temp = Kinv_ * m.GetVector();
double x, y;
undoraddist_.ComputeOldXY(m_temp(0) / m_temp(2), m_temp(1) / m_temp(2), x, y);
m_temp(0) = x;
m_temp(1) = y;
m_temp(2) = 1;
vstPoint3D fp(T_);
vnl_vector_fixed<double, 4> end(Psvd_.solve(m_temp));
vstLine3D l(fp, vstPoint3D(end));
vnl_vector_fixed<double, 4> dir(l.GetPointInfinite().GetVector());
dir.normalize();
M.SetVector(fp.GetVector() + depth * dir);
if (IsBehindCamera(M))
M.SetVector(fp.GetVector() - depth * dir);
}
// Undo Radial Distortion: This class has two maps to map undistorted to
// distorted coordinates and vice versa.
#include <vector>
#include <map>
// using namespace std;
//#include <vil/vil_warp.h>
class vstUndoRadialDistortion // : public vil_warp_mapping
{
public:
vstUndoRadialDistortion() { }
vstUndoRadialDistortion(const vstUndoRadialDistortion &obj):
k_(obj.k_), ocx_(obj.ocx_), ocy_(obj.ocy_), ncx_(obj.ncx_), ncy_(obj.ncy_), lookup_(obj.lookup_), max_(obj.max_), resolution_(obj.resolution_) {}
void SetParameters(std::vector<double>& k, double max = 2000, int resolution = 10000);
std::vector<double> GetParameters() { return k_; };
void ComputeNewXY(double xo, double yo, double& xn, double& yn) const;
void ComputeOldXY(double xn, double yn, double& xo, double& yo) const;
// for vil_warp, which doesn't work
void forward_map(double x1, double y1, double* x2, double* y2) const;
void inverse_map(double x2, double y2, double* x1, double* y1) const;
protected:
std::vector<double> k_;
double ocx_;
double ocy_;
double ncx_;
double ncy_;
void SetupLookupTable(double max, int resolution);
std::map<double, double> lookup_;
double max_;
int resolution_;
};
#include <cmath>
using namespace std;
void vstUndoRadialDistortion::SetParameters(vector<double>& k, double max, int resolution)
{
k_ = k;
max_ = max;
resolution_ = resolution;
SetupLookupTable(max_, resolution_);
}
void vstUndoRadialDistortion::forward_map(double x1, double y1, double* x2, double* y2) const
{
ComputeNewXY(x1-ocx_, y1-ocy_, *x2, *y2);
*x2 += ncx_;
*y2 += ncy_;
}
void vstUndoRadialDistortion::inverse_map(double x2, double y2, double* x1, double* y1) const
{
ComputeOldXY(x2-ncx_, y2-ncy_, *x1, *y1);
*x1 += ocx_;
*y1 += ocy_;
}
//----------------------------------------------------------------------------
// Relative w.r.t. center !
void vstUndoRadialDistortion::ComputeNewXY(double xo, double yo, double& xn, double& yn) const
{
double r = (xo*xo) + (yo*yo); // r is r squared
double f = 1.0;
for (int i = 0; i < k_.size(); i++) f += (k_[i] * pow(r, i+1));
xn = f*xo;
yn = f*yo;
}
void vstUndoRadialDistortion::ComputeOldXY(double xn, double yn, double& xo, double& yo) const
{
double rn = sqrt((xn*xn) + (yn*yn)); //// r is r squared
map<double, double>::const_iterator next = lookup_.upper_bound(rn);
map<double, double>::const_iterator prev = next; prev--;
// The compiler will optimise this.
double a = (*prev).first;
double b = (*next).first;
double c = rn;
double d = (*prev).second;
double e = (*next).second;
double f = ((e-d)/(b-a))*(c-a) + d;
xo = f*xn;
yo = f*yn;
}
void vstUndoRadialDistortion::SetupLookupTable(double max, int resolution)
{
lookup_.clear();
double incr = max/(double)resolution;
double value = 0.0;
double old=-1.0;
while (value < max)
{
double f = 1.0;
for (int i = 0; i < k_.size(); i++)
f += (k_[i] * pow(value*value, i+1));
if ((f*value)>old)
{
//cout << "R = " << value << " ,Rd = " << f*value << " ,f = " << f << endl;
lookup_[f*value] = 1.0/f;
old=f*value;
value += incr;
}
else {
//vstDebug(100)<<"vstUndoRadialDistortion::SetupLookupTable:warning RADIAL DISTORTION FOLDING BACK at "<<value<<endl;
break;
}
}
}