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903 lines
32 KiB
C++
903 lines
32 KiB
C++
/****************************************************************************
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* MeshLab o o *
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* A versatile mesh processing toolbox o o *
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* _ O _ *
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* Copyright(C) 2005 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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/****************************************************************************
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History
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$Log: meshedit.cpp,v $
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****************************************************************************/
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#include <Qt>
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#include <QtXml/QDomDocument>
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#include <QtXml/QDomElement>
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#include <QtXml/QDomNode>
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#include <math.h>
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#include <stdlib.h>
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#include <meshlab/glarea.h>
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#include "edit_arc3D.h"
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#include "pushpull.h"
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#include <meshlab/stdpardialog.h>
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#include <vcg/complex/append.h>
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#include <vcg/math/histogram.h>
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#include <vcg/complex/algorithms/create/platonic.h>
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#include <vcg/complex/algorithms/clustering.h>
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#include <vcg/complex/algorithms/hole.h>
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#include <wrap/io_trimesh/export_ply.h>
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#include <common/alnParser.h>
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using namespace std;
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using namespace vcg;
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EditArc3DPlugin::EditArc3DPlugin() {
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arc3DDialog = 0;
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qFont.setFamily("Helvetica");
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qFont.setPixelSize(10);
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}
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const QString EditArc3DPlugin::Info()
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{
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return tr("This edit can be used to extract 3D models from Arc3D results");
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}
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bool EditArc3DPlugin::StartEdit(MeshDocument & _md, GLArea * _gla, MLSceneGLSharedDataContext* /*cont*/)
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{
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GLenum err = glewInit();
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if (err != GLEW_OK)
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return false;
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er.modelList.clear();
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this->md=&_md;
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gla=_gla;
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connect(this, SIGNAL(documentUpdated()), md, SIGNAL(documentUpdated()));
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///////
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delete arc3DDialog;
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arc3DDialog=new v3dImportDialog(gla->window(),this);
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QString fileName=arc3DDialog->fileName;
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if (fileName.isEmpty()) return false;
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// this change of dir is needed for subsequent texture/material loading
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QString FileNameDir = fileName.left(fileName.lastIndexOf("/"));
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QDir::setCurrent(FileNameDir);
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QString errorMsgFormat = "Error encountered while loading file %1:\n%2";
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string stdfilename = QFile::encodeName(fileName).constData ();
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QDomDocument doc;
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QFile file(fileName);
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if (file.open(QIODevice::ReadOnly) && doc.setContent(&file))
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{
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file.close();
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QDomElement root = doc.documentElement();
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if (root.nodeName() == tr("reconstruction"))
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{
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QDomNode nhead = root.firstChildElement("head");
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for(QDomNode n = nhead.firstChildElement("meta"); !n.isNull(); n = n.nextSiblingElement("meta"))
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{
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if(!n.hasAttributes()) return false;
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QDomNamedNodeMap attr= n.attributes();
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if(attr.contains("name")) er.name = (attr.namedItem("name")).nodeValue() ;
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if(attr.contains("author")) er.author = (attr.namedItem("author")).nodeValue() ;
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if(attr.contains("created")) er.created = (attr.namedItem("created")).nodeValue() ;
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}
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for(QDomNode n = root.firstChildElement("model"); !n.isNull(); n = n.nextSiblingElement("model"))
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{
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Arc3DModel em;
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em.Init(n);
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//em.cam.TR
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er.modelList.push_back(em);
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}
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}
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}
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arc3DDialog->setArc3DReconstruction( &er);
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arc3DDialog->exportToPLY=false;
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connect(arc3DDialog, SIGNAL(closing()),gla,SLOT(endEdit()) );
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connect(arc3DDialog->ui.plyButton, SIGNAL(clicked()),this,SLOT(ExportPly()) );
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connect(arc3DDialog->ui.exportbut,SIGNAL(clicked()),this,SLOT(exportShotsToRasters()));
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connect(this,SIGNAL(resetTrackBall()),gla,SLOT(resetTrackBall()));
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return true;
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}
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void EditArc3DPlugin::EndEdit(MeshDocument &/*m*/, GLArea * gla, MLSceneGLSharedDataContext* /*cont*/)
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{
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delete arc3DDialog;
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arc3DDialog=0;
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gla->update();
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}
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/*
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This is the main function, which generates the final mesh (and the rasters) based on the selection provided by the user
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*/
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void EditArc3DPlugin::ExportPly()
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{
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if (gla == NULL)
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return;
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md->setBusy(true);
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md->addNewMesh("",er.name,true);
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MeshModel* m=md->mm();
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// Options collection
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int t0=clock();
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int subSampleVal = arc3DDialog->ui.subsampleSpinBox->value();
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int minCountVal= arc3DDialog->ui.minCountSpinBox->value();
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float maxCCDiagVal= arc3DDialog->ui.maxCCDiagSpinBox->value();
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int smoothSteps=arc3DDialog->ui.smoothSpinBox->value();
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bool closeHole = arc3DDialog->ui.holeCheckBox->isChecked();
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int maxHoleSize = arc3DDialog->ui.holeSpinBox->value();
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CMeshO mm;
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QTableWidget *qtw=arc3DDialog->ui.imageTableWidget;
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float MinAngleCos=cos(vcg::math::ToRad(arc3DDialog->ui.qualitySpinBox->value()));
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bool removeSmallCC=arc3DDialog->ui.removeSmallCCCheckBox->isChecked();
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//vcg::tri::Clustering<CMeshO, vcg::tri::AverageColorCell<CMeshO> > Grid;
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int selectedNum=0,selectedCount=0;
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int i;
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for(i=0;i<qtw->rowCount();++i) if(qtw->isItemSelected(qtw->item(i,0))) ++selectedNum;
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bool dilationFlag = arc3DDialog->ui.dilationCheckBox->isChecked();
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int dilationN = arc3DDialog->ui.dilationNumPassSpinBox->value();
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int dilationSz = arc3DDialog->ui.dilationSizeSlider->value() * 2 + 1;
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bool erosionFlag = arc3DDialog->ui.erosionCheckBox->isChecked();
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int erosionN = arc3DDialog->ui.erosionNumPassSpinBox->value();
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int erosionSz = arc3DDialog->ui.erosionSizeSlider->value() * 2 + 1;
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float scalingFactor = arc3DDialog->ui.scaleLineEdit->text().toFloat();
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std::vector<string> savedMeshVector;
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// Generating a mesh for each selected image
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QList<Arc3DModel>::iterator li;
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for(li=er.modelList.begin(), i=0;li!=er.modelList.end();++li,++i)
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{
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if(qtw->isItemSelected(qtw->item(i,0)))
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{
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++selectedCount;
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mm.Clear();
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int tt0=clock();
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(*li).BuildMesh(mm,subSampleVal,minCountVal,MinAngleCos,smoothSteps,
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dilationFlag, dilationN, dilationSz, erosionFlag, erosionN, erosionSz,scalingFactor);
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int tt1=clock();
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this->Log(GLLogStream::SYSTEM,"** Mesh %i : Build in %i\n",selectedCount,tt1-tt0);
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m->cm.Clear();
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tri::Append<CMeshO,CMeshO>::Mesh(m->cm,mm); // append mesh mr to ml
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int tt2=clock();
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this->Log(GLLogStream::SYSTEM,"** Mesh %i : Append in %i\n",selectedCount,tt2-tt1);
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}
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}
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int t1=clock();
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this->Log(GLLogStream::SYSTEM,"Extracted %i meshes in %i\n",selectedCount,t1-t0);
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///// Removing connected components
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if(removeSmallCC)
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{
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m->updateDataMask(MeshModel::MM_FACEFACETOPO | MeshModel::MM_FACEMARK);
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tri::Clean<CMeshO>::RemoveSmallConnectedComponentsDiameter(m->cm,m->cm.bbox.Diag()*maxCCDiagVal/100.0);
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}
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vcg::tri::UpdateSelection<CMeshO>::FaceClear(m->cm);
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int t2=clock();
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this->Log(GLLogStream::SYSTEM,"Topology and removed CC in %i\n",t2-t1);
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vcg::tri::UpdateBounding<CMeshO>::Box(m->cm); // updates bounding box
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// Hole filling
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if(closeHole)
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{
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m->updateDataMask(MeshModel::MM_FACEFACETOPO | MeshModel::MM_FACEMARK);
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tri::UpdateNormal<CMeshO>::PerVertexNormalizedPerFace(m->cm);
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vcg::tri::Hole<CMeshO>::EarCuttingFill<vcg::tri::MinimumWeightEar< CMeshO> >(m->cm,maxHoleSize,false);
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}
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m->updateDataMask(MeshModel::MM_VERTCOLOR);
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Matrix44m transf;
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transf.SetRotateDeg(180,Point3m(1.0,0.0,0.0));
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m->cm.Tr=transf;
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tri::UpdatePosition<CMeshO>::Matrix(m->cm, m->cm.Tr);
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tri::UpdateNormal<CMeshO>::PerVertexMatrix(m->cm,m->cm.Tr);
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tri::UpdateNormal<CMeshO>::PerFaceMatrix(m->cm,m->cm.Tr);
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tri::UpdateBounding<CMeshO>::Box(m->cm);
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m->cm.Tr.SetIdentity();
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m->cm.shot.ApplyRigidTransformation(transf);
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int t3=clock();
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this->Log(GLLogStream::SYSTEM,"---------- Total Processing Time%i\n\n\n",t3-t0);
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vcg::tri::UpdateBounding<CMeshO>::Box(m->cm); // updates bounding box
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tri::UpdateNormal<CMeshO>::PerVertexNormalizedPerFace(m->cm);
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// Final operations
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md->mm()->visible=true;
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md->setBusy(false);
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emit documentUpdated();
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//emit resetTrackBall();
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}
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void EditArc3DPlugin::mousePressEvent(QMouseEvent * /*e*/, MeshModel &, GLArea * )
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{
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}
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void EditArc3DPlugin::mouseMoveEvent(QMouseEvent * /*e*/, MeshModel &, GLArea * )
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{
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}
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void EditArc3DPlugin::mouseReleaseEvent(QMouseEvent * /*e*/, MeshModel & /*m*/, GLArea * /*gla*/)
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{
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}
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// this function toggles on and off all the buttons (according to the "modal" states of the interface),
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// do not confuse it with the updatebuttons function of the epochDialog class.
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void EditArc3DPlugin::toggleButtons()
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{
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}
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void EditArc3DPlugin::exportShotsToRasters()
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{
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int subSampleVal = arc3DDialog->ui.subsampleSpinBox->value();
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float scalingFactor = arc3DDialog->ui.scaleLineEdit->text().toFloat();
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int minCountVal= arc3DDialog->ui.minCountSpinBox->value();
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CMeshO mm;
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QTableWidget *qtw=arc3DDialog->ui.imageTableWidget;
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v3dImportDialog::ExportShots saveSelected=v3dImportDialog::ExportShots(arc3DDialog->ui.saveShotCombo->currentIndex());
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for(int i=0; i<er.modelList.size(); ++i)
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{
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if ((saveSelected==v3dImportDialog::EXPORT_ALL) || (qtw->isItemSelected(qtw->item(i,0))))
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{
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er.modelList[i].cam.Open(er.modelList[i].cameraName.toUtf8().data());
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mm.Clear();
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Point3m corr=er.modelList[i].TraCorrection(mm,subSampleVal*2,minCountVal,0);
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er.modelList[i].shot.Extrinsics.SetTra(er.modelList[i].shot.Extrinsics.Tra()-corr);
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md->setBusy(true);
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RasterModel* rm=md->addNewRaster();
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rm->addPlane(new Plane(er.modelList[i].textureName,Plane::RGBA));
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rm->setLabel(er.modelList[i].textureName);
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rm->shot=er.modelList[i].shot;
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rm->shot.RescalingWorld(scalingFactor, false);
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//// Undistort
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if (arc3DDialog->ui.shotDistortion->isChecked())
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{
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QImage originalImg=rm->currentPlane->image;
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//originalImg.load(imageName);
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QFileInfo qfInfo(rm->currentPlane->fullPathFileName);
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QString suffix = "." + qfInfo.completeSuffix();
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QString path = qfInfo.absoluteFilePath().remove(suffix);
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path.append("Undist" + suffix);
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qDebug(path.toLatin1());
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QImage undistImg(originalImg.width(),originalImg.height(),originalImg.format());
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undistImg.fill(qRgba(0,0,0,255));
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//vcg::Camera<float> &cam = rm->shot.Intrinsics;
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QRgb value;
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for(int x=0; x<originalImg.width();x++)
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for(int y=0; y<originalImg.height();y++){
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value = originalImg.pixel(x,y);
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///////
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Point3d m_temp = er.modelList[i].cam.Kinv * Point3d(x,y,1);
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double oldx, oldy;
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er.modelList[i].cam.rd.ComputeOldXY(m_temp[0] / m_temp[2], m_temp[1] / m_temp[2], oldx, oldy);
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/////////////
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m_temp=er.modelList[i].cam.K * Point3d(oldx,oldy,1);
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vcg::Point2<float> newPoint(m_temp.X(),m_temp.Y());
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if((newPoint.X()- (int)newPoint.X())>0,5)
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newPoint.X()++;
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if((newPoint.Y()- (int)newPoint.Y())>0,5)
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newPoint.Y()++;
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if(newPoint.X()>=0 && newPoint.X()<undistImg.width() && newPoint.Y()>=0 && newPoint.Y()< undistImg.height())
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undistImg.setPixel((int)newPoint.X(),(int)newPoint.Y(),qRgba(qRed(value),qGreen(value),qBlue(value), qAlpha(value)));
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}
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PullPush(undistImg,qRgba(0,0,0,255));
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undistImg.save(path);
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rm->currentPlane->image= undistImg;
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rm->currentPlane->fullPathFileName=path;
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QString newLabel = rm->label();
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newLabel.remove(suffix);
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newLabel.append("Undist" + suffix);
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rm->setLabel(newLabel);
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md->setBusy(false);
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}
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Matrix44m transf;
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transf.SetRotateDeg(180,Point3m(1.0,0.0,0.0));
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rm->shot.ApplyRigidTransformation(transf);
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//// end undistort
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}
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}
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}
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void Arc3DModel::depthFilter(FloatImage &depthImgf, FloatImage &countImgf, float depthJumpThr,
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bool dilation, int dilationNumPasses, int dilationWinsize,
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bool erosion, int erosionNumPasses, int erosionWinsize)
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{
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FloatImage depth;
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FloatImage depth2;
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int w = depthImgf.w;
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int h = depthImgf.h;
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depth=depthImgf;
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if (dilation)
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{
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for (int k = 0; k < dilationNumPasses; k++)
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{
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depth.Dilate(depth2, dilationWinsize / 2);
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depth=depth2;
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}
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}
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if (erosion)
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{
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for (int k = 0; k < erosionNumPasses; k++)
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{
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depth.Erode(depth2, erosionWinsize / 2);
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depth=depth2;
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}
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}
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Histogramf HH;
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HH.Clear();
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HH.SetRange(0,depthImgf.MaxVal()-depthImgf.MinVal(),10000);
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for(int i=1; i < static_cast<int>(depthImgf.v.size()); ++i)
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HH.Add(fabs(depthImgf.v[i]-depth.v[i-1]));
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int deletedCnt=0;
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depthJumpThr = HH.Percentile(0.8f);
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for (int y = 0; y < h; y++)
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for (int x = 0; x < w; x++)
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{
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if ((depthImgf.Val(x, y) - depth.Val(x, y)) / depthImgf.Val(x, y) > 0.6)
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{
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countImgf.Val(x, y) = 0.0f;
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++deletedCnt;
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}
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}
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countImgf.convertToQImage().save("tmp_filteredcount.jpg","jpg");
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}
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float Arc3DModel::ComputeDepthJumpThr(FloatImage &depthImgf, float percentile)
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{
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Histogramf HH;
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HH.Clear();
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HH.SetRange(0,depthImgf.MaxVal()-depthImgf.MinVal(),10000);
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for(unsigned int i=1; i < static_cast<unsigned int>(depthImgf.v.size()); ++i)
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HH.Add(fabs(depthImgf.v[i]-depthImgf.v[i-1]));
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return HH.Percentile(percentile);
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}
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/// Apply the hand drawn mask image
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bool Arc3DModel::CombineHandMadeMaskAndCount(CharImage &CountImg, QString maskName )
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{
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QImage maskImg(maskName);
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qDebug("Trying to read maskname %s",qPrintable(maskName));
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if(maskImg.isNull())
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return false;
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if( (maskImg.width()!= CountImg.w) || (maskImg.height()!= CountImg.h) )
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{
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qDebug("Warning mask and images does not match! %i %i vs %i %i",maskImg.width(),CountImg.w,maskImg.height(),CountImg.h);
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return false;
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}
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for(int j=0;j<maskImg.height();++j)
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for(int i=0;i<maskImg.width();++i)
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if(qRed(maskImg.pixel(i,j))>128)
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CountImg.Val(i,j)=0;
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return true;
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}
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void Arc3DModel::SmartSubSample(int factor, FloatImage &fli, CharImage &chi, FloatImage &subD, FloatImage &subQ, int minCount)
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{
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assert(fli.w==chi.w && fli.h==chi.h);
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int w=fli.w/factor;
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int h=fli.h/factor;
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subQ.resize(w,h);
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subD.resize(w,h);
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for(int i=0;i<w;++i)
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for(int j=0;j<h;++j)
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{
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float maxcount=0;
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int cnt=0;
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float bestVal=0;
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for(int ki=0;ki<factor;++ki)
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for(int kj=0;kj<factor;++kj)
|
|
{
|
|
float q= chi.Val(i*factor+ki,j*factor+kj) - minCount+1 ;
|
|
if(q>0)
|
|
{
|
|
maxcount+= q;
|
|
bestVal +=q*fli.Val(i*factor+ki,j*factor+kj);
|
|
cnt++;
|
|
}
|
|
}
|
|
if(cnt>0)
|
|
{
|
|
subD.Val(i,j)=float(bestVal)/maxcount;
|
|
subQ.Val(i,j)=minCount-1 + float(maxcount)/cnt ;
|
|
}
|
|
else
|
|
{
|
|
subD.Val(i,j)=0;
|
|
subQ.Val(i,j)=0;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
This filter average apply a laplacian smoothing over a depth map averaging the samples with a weighting scheme that follows the Counting masks.
|
|
The result of the laplacian is applied only on sample with low quality.
|
|
*/
|
|
|
|
void Arc3DModel::Laplacian2(FloatImage &depthImg, FloatImage &countImg, int minCount, CharImage &featureMask, float depthThr)
|
|
{
|
|
FloatImage Sum;
|
|
int w=depthImg.w,h=depthImg.h;
|
|
Sum.resize(w,h);
|
|
|
|
for(int y=1;y<h-1;++y)
|
|
for(int x=1;x<w-1;++x)
|
|
{
|
|
float curDepth=depthImg.Val(x,y);
|
|
int cnt=0;
|
|
for(int j=-1;j<=1;++j)
|
|
for(int i=-1;i<=1;++i)
|
|
{
|
|
int q=countImg.Val(x+i,y+j)-minCount+1;
|
|
if(q>0 && fabs(depthImg.Val(x+i,y+j)-curDepth) < depthThr) {
|
|
Sum.Val(x,y)+=q*depthImg.Val(x+i,y+j);
|
|
cnt+=q;
|
|
}
|
|
}
|
|
if(cnt>0) {
|
|
Sum.Val(x,y)/=cnt;
|
|
}
|
|
else Sum.Val(x,y)=depthImg.Val(x,y);
|
|
}
|
|
|
|
for(int y=1;y<h-1;++y)
|
|
for(int x=1;x<w-1;++x)
|
|
{
|
|
float q=(featureMask.Val(x,y)/255.0);
|
|
depthImg.Val(x,y) = depthImg.Val(x,y)*q + Sum.Val(x,y)*(1-q);
|
|
}
|
|
}
|
|
|
|
// It generate a feature mask that mark the featureless area of the original photo.
|
|
// Featureless areas are usually affected by noise and have to be smoothed more
|
|
|
|
void Arc3DModel::GenerateGradientSmoothingMask(int subsampleFactor, QImage &OriginalTexture, CharImage &mask)
|
|
{
|
|
CharImage gray(OriginalTexture);
|
|
CharImage grad;
|
|
grad.resize(gray.w,gray.h);
|
|
int w=gray.w,h=gray.h;
|
|
for(int x=1;x<w-1;++x)
|
|
for(int y=1;y<h-1;++y)
|
|
{
|
|
int dx=abs(int(gray.Val(x,y))-int(gray.Val(x-1,y))) + abs(int(gray.Val(x,y))-int(gray.Val(x+1,y)));
|
|
int dy=abs(int(gray.Val(x,y))-int(gray.Val(x,y-1))) + abs(int(gray.Val(x,y))-int(gray.Val(x,y+1)));
|
|
grad.Val(x,y)=min(255,16*dx+dy);
|
|
}
|
|
|
|
// create subsampled mask
|
|
int ws=gray.w/subsampleFactor, hs=gray.h/subsampleFactor;
|
|
mask.resize(ws,hs);
|
|
|
|
for(int x=0;x<ws;++x)
|
|
for(int y=0;y<hs;++y)
|
|
{
|
|
unsigned char maxGrad=0;
|
|
for(int si=0;si<subsampleFactor;++si)
|
|
for(int sj=0;sj<subsampleFactor;++sj)
|
|
maxGrad = max(maxGrad, grad.Val(x*subsampleFactor+sj,y*subsampleFactor+si));
|
|
|
|
mask.Val(x,y) = maxGrad;
|
|
}
|
|
|
|
CharImage mask2;
|
|
mask2.resize(ws, hs);
|
|
|
|
// average filter (11 x 11)
|
|
int avg;
|
|
int wsize = 5;
|
|
for (int y = wsize; y < hs-wsize; y++)
|
|
for (int x = wsize; x < ws-wsize; x++)
|
|
{
|
|
avg = 0;
|
|
for (int yy = y - wsize; yy <= y + wsize; yy++)
|
|
for (int xx = x - wsize; xx <= x + wsize; xx++)
|
|
avg += mask.Val(xx, yy);
|
|
|
|
mask2.Val(x, y) = min(255, avg / ((2 * wsize + 1)* (2 * wsize +1)));
|
|
}
|
|
|
|
mask.convertToQImage().save("tmp_testmask.jpg","jpg");
|
|
mask2.convertToQImage().save("tmp_testmaskSmooth.jpg","jpg");
|
|
|
|
// erosion filter (7 x 7)
|
|
int minimum;
|
|
wsize = 3;
|
|
for (int y = wsize; y < hs-wsize; y++)
|
|
for (int x = wsize; x < ws-wsize; x++)
|
|
{
|
|
minimum = mask2.Val(x, y);
|
|
for (int yy = y - wsize; yy <= y + wsize; yy++)
|
|
for (int xx = x - wsize; xx <= x + wsize; xx++)
|
|
if (mask2.Val(xx, yy) < minimum)
|
|
minimum = mask2.Val(xx, yy);
|
|
|
|
mask.Val(x, y) = minimum;
|
|
}
|
|
|
|
grad.convertToQImage().save("tmp_test.jpg","jpg");
|
|
mask.convertToQImage().save("tmp_testmaskeroded.jpg","jpg");
|
|
}
|
|
|
|
/*
|
|
Main processing function;
|
|
|
|
it takes a depth map, a count map,
|
|
- resample them to a (width/subsample,height/subsample) image
|
|
- leave only the faces that are within a given orientation range
|
|
- that have a count greater than minCount.
|
|
- and smooth them with a count/quality aware laplacian filter
|
|
*/
|
|
|
|
bool Arc3DModel::BuildMesh(CMeshO &m, int subsampleFactor, int minCount, float minAngleCos, int smoothSteps,
|
|
bool dilation, int dilationPasses, int dilationSize,
|
|
bool erosion, int erosionPasses, int erosionSize,float scalingFactor)
|
|
{
|
|
FloatImage depthImgf;
|
|
CharImage countImgc;
|
|
clock();
|
|
depthImgf.Open(depthName.toUtf8().data());
|
|
countImgc.Open(countName.toUtf8().data());
|
|
|
|
QImage TextureImg;
|
|
TextureImg.load(textureName);
|
|
clock();
|
|
|
|
CombineHandMadeMaskAndCount(countImgc,maskName); // set count to zero for all masked points
|
|
|
|
FloatImage depthSubf; // the subsampled depth image
|
|
FloatImage countSubf; // the subsampled quality image (quality == count)
|
|
|
|
SmartSubSample(subsampleFactor,depthImgf,countImgc,depthSubf,countSubf,minCount);
|
|
|
|
CharImage FeatureMask; // the subsampled image with (quality == features)
|
|
GenerateGradientSmoothingMask(subsampleFactor, TextureImg, FeatureMask);
|
|
|
|
depthSubf.convertToQImage().save("tmp_depth.jpg", "jpg");
|
|
|
|
clock();
|
|
|
|
float depthThr = ComputeDepthJumpThr(depthSubf,0.8f);
|
|
for(int ii=0;ii<smoothSteps;++ii)
|
|
Laplacian2(depthSubf,countSubf,minCount,FeatureMask,depthThr);
|
|
|
|
clock();
|
|
|
|
vcg::tri::Grid<CMeshO>(m,depthSubf.w,depthSubf.h,depthImgf.w,depthImgf.h,&*depthSubf.v.begin());
|
|
|
|
clock();
|
|
|
|
|
|
// The depth is filtered and the minimum count mask is update accordingly.
|
|
// To be more specific the border of the depth map are identified by erosion
|
|
// and the relative vertex removed (by setting mincount equal to 0).
|
|
float depthThr2 = ComputeDepthJumpThr(depthSubf,0.95f);
|
|
depthFilter(depthSubf, countSubf, depthThr2,
|
|
dilation, dilationPasses, dilationSize,
|
|
erosion, erosionPasses, erosionSize);
|
|
|
|
int vn = m.vn;
|
|
for(int i=0;i<vn;++i)
|
|
if(countSubf.v[i]<minCount)
|
|
{
|
|
m.vert[i].SetD();
|
|
m.vn--;
|
|
}
|
|
|
|
cam.Open(cameraName.toUtf8().data());
|
|
|
|
CMeshO::VertexIterator vi;
|
|
Matrix33d Rinv= Inverse(cam.R);
|
|
|
|
for(vi=m.vert.begin();vi!=m.vert.end();++vi)if(!(*vi).IsD())
|
|
{
|
|
Point3m in=(*vi).P();
|
|
Point3d out;
|
|
cam.DepthTo3DPoint(in[0], in[1], in[2], out);
|
|
|
|
(*vi).P().Import(out);
|
|
QRgb c = TextureImg.pixel(int(in[0]), int(in[1]));
|
|
vcg::Color4b tmpcol(qRed(c),qGreen(c),qBlue(c),0);
|
|
(*vi).C().Import(tmpcol);
|
|
if(FeatureMask.Val(int(in[0]/subsampleFactor), int(in[1]/subsampleFactor))<200) (*vi).Q()=0;
|
|
else (*vi).Q()=1;
|
|
(*vi).Q()=float(FeatureMask.Val(in[0]/subsampleFactor, in[1]/subsampleFactor))/255.0;
|
|
}
|
|
|
|
clock();
|
|
|
|
CMeshO::FaceIterator fi;
|
|
Point3m CameraPos = Point3m::Construct(cam.t);
|
|
for(fi=m.face.begin();fi!=m.face.end();++fi)
|
|
{
|
|
|
|
if((*fi).V(0)->IsD() ||(*fi).V(1)->IsD() ||(*fi).V(2)->IsD() )
|
|
{
|
|
(*fi).SetD();
|
|
--m.fn;
|
|
}
|
|
else
|
|
{
|
|
Point3m n=vcg::TriangleNormal(*fi);
|
|
n.Normalize();
|
|
Point3m dir=CameraPos-vcg::Barycenter(*fi);
|
|
dir.Normalize();
|
|
if(dir.dot(n) < minAngleCos)
|
|
{
|
|
(*fi).SetD();
|
|
--m.fn;
|
|
}
|
|
}
|
|
}
|
|
|
|
tri::Clean<CMeshO>::RemoveUnreferencedVertex(m);
|
|
clock();
|
|
|
|
Matrix44m scaleMat;
|
|
scaleMat.SetScale(scalingFactor,scalingFactor,scalingFactor);
|
|
vcg::tri::UpdatePosition<CMeshO>::Matrix(m, scaleMat);
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
This is the function which applies a correction to the position of cameras to handle the format of arc3D cameras.
|
|
*/
|
|
|
|
Point3m Arc3DModel::TraCorrection(CMeshO &m, int subsampleFactor, int minCount, int smoothSteps)
|
|
{
|
|
FloatImage depthImgf;
|
|
CharImage countImgc;
|
|
depthImgf.Open(depthName.toUtf8().data());
|
|
countImgc.Open(countName.toUtf8().data());
|
|
|
|
QImage TextureImg;
|
|
TextureImg.load(textureName);
|
|
|
|
CombineHandMadeMaskAndCount(countImgc,maskName); // set count to zero for all masked points
|
|
|
|
FloatImage depthSubf; // the subsampled depth image
|
|
FloatImage countSubf; // the subsampled quality image (quality == count)
|
|
|
|
SmartSubSample(subsampleFactor,depthImgf,countImgc,depthSubf,countSubf,minCount);
|
|
|
|
CharImage FeatureMask; // the subsampled image with (quality == features)
|
|
GenerateGradientSmoothingMask(subsampleFactor, TextureImg, FeatureMask);
|
|
|
|
depthSubf.convertToQImage().save("tmp_depth.jpg", "jpg");
|
|
|
|
float depthThr = ComputeDepthJumpThr(depthSubf,0.8f);
|
|
for(int ii=0;ii<smoothSteps;++ii)
|
|
Laplacian2(depthSubf,countSubf,minCount,FeatureMask,depthThr);
|
|
|
|
vcg::tri::Grid<CMeshO>(m,depthSubf.w,depthSubf.h,depthImgf.w,depthImgf.h,&*depthSubf.v.begin());
|
|
|
|
// The depth is filtered and the minimum count mask is update accordingly.
|
|
// To be more specific the border of the depth map are identified by erosion
|
|
// and the relative vertex removed (by setting mincount equal to 0).
|
|
ComputeDepthJumpThr(depthSubf,0.95f);
|
|
|
|
int vn = m.vn;
|
|
for(int i=0;i<vn;++i)
|
|
if(countSubf.v[i]<minCount)
|
|
{
|
|
m.vert[i].SetD();
|
|
m.vn--;
|
|
}
|
|
|
|
cam.Open(cameraName.toUtf8().data());
|
|
|
|
CMeshO::VertexIterator vi;
|
|
Matrix33d Rinv= Inverse(cam.R);
|
|
Point3m correction(0.0,0.0,0.0);
|
|
int numSamp=0;
|
|
|
|
for(vi=m.vert.begin();vi!=m.vert.end();++vi)if(!(*vi).IsD())
|
|
{
|
|
Point3m in=(*vi).P();
|
|
Point3d out;
|
|
correction+=cam.DepthTo3DPoint(in[0], in[1], in[2], out);
|
|
numSamp++;
|
|
|
|
}
|
|
if (numSamp!=0)
|
|
correction/=(double)numSamp;
|
|
|
|
return correction;
|
|
|
|
}
|
|
|
|
|
|
void Arc3DModel::AddCameraIcon(CMeshO &m)
|
|
{
|
|
tri::Allocator<CMeshO>::AddVertices(m,3);
|
|
m.vert[m.vert.size()-3].P()=Point3m::Construct(cam.t+Point3d(0,0,0));
|
|
m.vert[m.vert.size()-3].C()=Color4b::Green;
|
|
m.vert[m.vert.size()-2].P()=Point3m::Construct(cam.t+Point3d(0,1,0));
|
|
m.vert[m.vert.size()-2].C()=Color4b::Green;
|
|
m.vert[m.vert.size()-1].P()=Point3m::Construct(cam.t+Point3d(1,0,0));
|
|
m.vert[m.vert.size()-1].C()=Color4b::Green;
|
|
|
|
tri::Allocator<CMeshO>::AddFaces(m,1);
|
|
m.face[m.face.size()-1].V(0)= &m.vert[m.vert.size()-3];
|
|
m.face[m.face.size()-1].V(1)= &m.vert[m.vert.size()-2];
|
|
m.face[m.face.size()-1].V(2)= &m.vert[m.vert.size()-1];
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
bool Arc3DModel::Init(QDomNode &node)
|
|
{
|
|
if(!node.hasAttributes()) return false;
|
|
QDomNamedNodeMap attr= node.attributes();
|
|
QString indexString = (attr.namedItem("index")).nodeValue() ;
|
|
qDebug("reading Model with index %i ",indexString.toInt());
|
|
for(QDomNode n = node.firstChild(); !n.isNull(); n = n.nextSibling())
|
|
{
|
|
if(n.nodeName() == QString("camera")) cameraName = n.attributes().namedItem("filename").nodeValue();
|
|
if(n.nodeName() == QString("texture")) textureName= n.attributes().namedItem("filename").nodeValue();
|
|
if(n.nodeName() == QString("depth")) depthName = n.attributes().namedItem("filename").nodeValue();
|
|
if(n.nodeName() == QString("count")) countName = n.attributes().namedItem("filename").nodeValue();
|
|
|
|
// import leuven camera
|
|
{
|
|
double cam[9];
|
|
float focus,scale;
|
|
|
|
FILE* lvcam;
|
|
|
|
lvcam = fopen(cameraName.toUtf8().data(),"rb");
|
|
|
|
// focus + image centers
|
|
fscanf(lvcam,"%lf %lf %lf",&(cam[0]),&(cam[1]),&(cam[2]));
|
|
fscanf(lvcam,"%lf %lf %lf",&(cam[3]),&(cam[4]),&(cam[5]));
|
|
fscanf(lvcam,"%lf %lf %lf",&(cam[6]),&(cam[7]),&(cam[8]));
|
|
|
|
shot.Intrinsics.DistorCenterPx[0] = cam[2];
|
|
shot.Intrinsics.DistorCenterPx[1] = cam[5];
|
|
//shot.Intrinsics.CenterPx[0] = cam[2];
|
|
//shot.Intrinsics.CenterPx[1] = cam[5];
|
|
focus = cam[4];
|
|
scale = 1.0f;
|
|
while(focus>150.0f)
|
|
{
|
|
focus /= 10.0f;
|
|
scale /= 10.0f;
|
|
}
|
|
shot.Intrinsics.FocalMm = focus;
|
|
shot.Intrinsics.PixelSizeMm[0] = scale;
|
|
shot.Intrinsics.PixelSizeMm[1] = scale;
|
|
|
|
// distortion
|
|
fscanf(lvcam,"%lf %lf %lf",&(cam[0]),&(cam[1]),&(cam[2]));
|
|
//shot.Intrinsics.k[0] = cam[0];
|
|
//shot.Intrinsics.k[1] = cam[1];
|
|
shot.Intrinsics.k[0] = 0.0;
|
|
shot.Intrinsics.k[1] = 0.0;
|
|
|
|
// orientation axis
|
|
fscanf(lvcam,"%lf %lf %lf",&(cam[0]),&(cam[1]),&(cam[2]));
|
|
fscanf(lvcam,"%lf %lf %lf",&(cam[3]),&(cam[4]),&(cam[5]));
|
|
fscanf(lvcam,"%lf %lf %lf",&(cam[6]),&(cam[7]),&(cam[8]));
|
|
|
|
Matrix44m myrot;
|
|
|
|
myrot[0][0] = cam[0]; myrot[0][1] = cam[3]; myrot[0][2] = cam[6]; myrot[0][3] = 0.0f;
|
|
myrot[1][0] = -cam[1]; myrot[1][1] = -cam[4]; myrot[1][2] = -cam[7]; myrot[1][3] = 0.0f;
|
|
myrot[2][0] = -cam[2]; myrot[2][1] = -cam[5]; myrot[2][2] = -cam[8]; myrot[2][3] = 0.0f;
|
|
myrot[3][0] = 0.0f; myrot[3][1] = 0.0f; myrot[3][2] = 0.0f; myrot[3][3] = 1.0;
|
|
|
|
|
|
shot.Extrinsics.SetRot(myrot);
|
|
|
|
// camera position
|
|
fscanf(lvcam,"%lf %lf %lf",&(cam[0]),&(cam[1]),&(cam[2]));
|
|
shot.Extrinsics.SetTra(Point3m(cam[0], cam[1], cam[2]));
|
|
// shot.Extrinsics.sca = 1.0f;
|
|
|
|
|
|
// image size
|
|
fscanf(lvcam,"%lf %lf",&(cam[0]),&(cam[1]));
|
|
shot.Intrinsics.ViewportPx.X() = (int)(cam[0]);
|
|
shot.Intrinsics.ViewportPx.Y() = (int)(cam[1]);
|
|
shot.Intrinsics.CenterPx[0] = (double)shot.Intrinsics.ViewportPx[0]/2.0;
|
|
shot.Intrinsics.CenterPx[1] = (double)shot.Intrinsics.ViewportPx[1]/2.0;
|
|
//shot.Intrinsics.DistorCenterPx[0]=shot.Intrinsics.CenterPx[0];
|
|
//shot.Intrinsics.DistorCenterPx[1]=shot.Intrinsics.CenterPx[1];
|
|
|
|
|
|
fclose(lvcam);
|
|
}
|
|
}
|
|
|
|
QString tmpName=textureName.left(textureName.length()-4);
|
|
maskName = tmpName.append(".mask.png");
|
|
return true;
|
|
}
|
|
|
|
QString Arc3DModel::ThumbName(QString &_imageName)
|
|
{
|
|
QString tmpName=_imageName.left(_imageName.length()-4);
|
|
return tmpName.append(".thumb.jpg");
|
|
}
|