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59 lines
1.9 KiB
C++
59 lines
1.9 KiB
C++
/*
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** pyramid_point_render.cc Pyramid Point Based Rendering.
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**
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**
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** history: created 02-Jul-07
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*/
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#include "pyramid_point_renderer.h"
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/**
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* Default constructor.
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**/
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PyramidPointRenderer::PyramidPointRenderer(int w, int h) : PyramidPointRendererBase(w, h, 2) {
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}
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/**
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* Installs the shaders using the GLSL Kernel class.
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**/
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void PyramidPointRenderer::createShaders ( void ) {
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// Store texture names to be passed as uniforms
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shader_texture_names = new string[fbo_buffers_count];
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shader_texture_names[0] = "textureA";
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shader_texture_names[1] = "textureB";
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bool link;
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mShaderProjection.SetSources(loadShaderSource("shader_point_projection.vert").toAscii().data(), loadShaderSource("shader_point_projection.frag").toAscii().data());
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link = mShaderProjection.prog.Link();
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std::string compileinfo = mShaderProjection.fshd.InfoLog();
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std::cout << "Projection Frag shader info : " << compileinfo << "\n";
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assert (link == 1);
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mShaderAnalysis.SetSources(loadShaderSource("shader_analysis.vert").toAscii().data(), loadShaderSource("shader_analysis.frag").toAscii().data());
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link = mShaderAnalysis.prog.Link();
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compileinfo = mShaderAnalysis.fshd.InfoLog();
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std::cout << "Analysis Frag shader info : " << compileinfo << "\n";
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assert (link == 1);
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mShaderSynthesis.SetSources(loadShaderSource("shader_synthesis.vert").toAscii().data(), loadShaderSource("shader_synthesis.frag").toAscii().data());
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link = mShaderSynthesis.prog.Link();
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compileinfo = mShaderSynthesis.fshd.InfoLog();
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std::cout << "Synthesis Frag shader info : " << compileinfo << "\n";
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assert (link == 1);
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mShaderPhong.SetSources(loadShaderSource("shader_phong.vert").toAscii().data(), loadShaderSource("shader_phong.frag").toAscii().data());
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link = mShaderPhong.prog.Link();
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compileinfo = mShaderPhong.fshd.InfoLog();
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std::cout << "Phong Frag shader info : " << compileinfo << "\n";
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assert (link == 1);
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check_for_ogl_error("shaders loading");
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}
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