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72 lines
3.1 KiB
C++
72 lines
3.1 KiB
C++
/****************************************************************************
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* MeshLab o o *
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* A versatile mesh processing toolbox o o *
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* _ O _ *
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* Copyright(C) 2005 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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#ifndef CADtexturingEDITPLUGIN_H
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#define CADtexturingEDITPLUGIN_H
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#include <QObject>
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#include <meshlab/glarea.h>
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#include <common/interfaces.h>
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#include "CADtexturingControl.h"
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#include <wrap/gl/trimesh.h>
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class CADtexturingEditPlugin : public QObject, public MeshEditInterface
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{
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Q_OBJECT
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Q_INTERFACES(MeshEditInterface)
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public:
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CADtexturingEditPlugin();
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virtual ~CADtexturingEditPlugin() {}
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static const QString Info();
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bool StartEdit(MeshModel &/*m*/, GLArea * /*parent*/, MLSceneGLSharedDataContext* /*cont*/);
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void EndEdit(MeshModel &/*m*/, GLArea * /*parent*/, MLSceneGLSharedDataContext* /*cont*/);
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void Decorate(MeshModel &/*m*/, GLArea * /*parent*/, QPainter *p);
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void Decorate (MeshModel &/*m*/, GLArea * ){};
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void mousePressEvent(QMouseEvent *, MeshModel &, GLArea * ) {};
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void mouseMoveEvent(QMouseEvent *, MeshModel &, GLArea * ) {};
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void mouseReleaseEvent(QMouseEvent *event, MeshModel &/*m*/, GLArea * );
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void keyReleaseEvent(QKeyEvent *, MeshModel &, GLArea *);
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void ComputeNearFar(const vcg::Shotf & s, float & near, float & far);
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void renderEdges(GLArea *gla);
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vcg::GlTrimesh<CMeshO> drawer;
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private:
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bool drawEdgesTrigger, saveRenderingTrigger;
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MeshModel * meshmodel;
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QDockWidget* dock;
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CADtexturingControl * control;
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GLArea * glarea;
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signals:
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void suspendEditToggle();
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public slots:
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void on_renderEdges(int);
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void on_saverendering();
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};
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#endif
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