mirror of
https://github.com/lucaspalomodevelop/meshlab.git
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65 lines
5.4 KiB
XML
65 lines
5.4 KiB
XML
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
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<GLSLang>
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<Metadata>
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<Author Author="" />
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<Email Email="" />
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<Company Company="" />
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<Shader Shader="" />
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<ShaderDescription ShaderDescription="" />
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<License License="" />
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<Version Version="" />
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</Metadata>
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<VPCount numero="1">
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<Filenames>
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<Filename0 VertexProgram="glass.vert" />
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</Filenames>
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</VPCount>
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<FPCount numero="1">
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<Filenames>
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<Filename0 FragmentProgram="glass.frag" />
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</Filenames>
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</FPCount>
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<TexturesPlugins NumberOfPlugins="0" />
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<TexturedUsed NumberUsedTU="0" />
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<UniformVariables NumberOfVariables="6">
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<Uniform0 Type="7" Name="LightPosition" ArraySize="1" Widget="0" Min="0" Max="1" Step="0.005">
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<Values Value0="0" Value1="0" Value2="5" />
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</Uniform0>
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<Uniform1 Type="8" Name="GlassColor" ArraySize="1" Widget="1" Min="0" Max="1" Step="0.005">
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<Values Value0="0.5" Value1="0.5" Value2="0.6" Value3="0.15" />
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</Uniform1>
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<Uniform2 Type="8" Name="SpecularColor1" ArraySize="1" Widget="1" Min="0" Max="1" Step="0.005">
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<Values Value0="0.1" Value1="0.08" Value2="0.05" Value3="1" />
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</Uniform2>
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<Uniform3 Type="8" Name="SpecularColor2" ArraySize="1" Widget="1" Min="0" Max="1" Step="0.005">
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<Values Value0="0.1" Value1="0.1" Value2="0.05" Value3="1" />
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</Uniform3>
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<Uniform4 Type="5" Name="SpecularFactor1" ArraySize="1" Widget="0" Min="0" Max="1" Step="0.005">
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<Values Value0="2" />
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</Uniform4>
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<Uniform5 Type="5" Name="SpecularFactor2" ArraySize="1" Widget="0" Min="0" Max="1" Step="0.005">
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<Values Value0="2" />
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</Uniform5>
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</UniformVariables>
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<FogParameters FogColorR="0" FogColorG="0" FogColorB="0" FogColorA="1" Density="1" Start="0" End="1" />
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<VertexProcessor CullFace="True" PolygonMode="DummieField" PolygonModeBack="6914" PolygonModeFront="6914" LocalValue="1" TwoSidedValue="0" ColorControlValue="33273" />
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<FragmentProcessor Shade="7425" AlphaTest="False" AlphaFunc="516" AlphaClamp="0.5" Blending="True" BlendFuncSRC="770" BlendFuncDST="1" BlendEquation="32774" DepthTest="False" DepthFunc="515" ClampNear="0" ClampFar="1" ClearColorR="0" ClearColorG="0" ClearColorB="0" ClearColorA="1" />
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<MotionData Speed="0.05" Distance="4" Rotation="False" />
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<BuiltInStates>
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<ModelAmbient AmbientR="4.730091E-11" AmbientG="4.730091E-11" AmbientB="4.730091E-11" AmbientA="2.365045E-10" />
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<FrontMaterial AmbR="0.2" AmbG="0.2" AmbB="0.2" AmbA="1" DifR="0.2" DifG="0.2" DifB="0.2" DifA="1" SpecR="0.2" SpecG="0.2" SpecB="0.2" SpecA="1" EmiR="0.2" EmiG="0.2" EmiB="0.2" EmiA="1" Shininess="0" />
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<BackMaterial AmbR="0.2" AmbG="0.2" AmbB="0.2" AmbA="1" DifR="0.2" DifG="0.2" DifB="0.2" DifA="1" SpecR="0.2" SpecG="0.2" SpecB="0.2" SpecA="1" EmiR="0.2" EmiG="0.2" EmiB="0.2" EmiA="1" Shininess="0" />
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<PointParameters Size="1" MinSize="0" MaxSize="1" Threshold="1" ConstantAttenuation="1" LinearAttenuation="0" QuadraticAttenuation="0" />
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<Light0 Enabled="True" PosX="0" PosY="0" PosZ="1" PosW="0" AmbR="0" AmbG="0" AmbB="0" AmbA="0" DifR="0" DifG="0" DifB="0" DifA="0" SpecR="0" SpecG="0" SpecB="0" SpecA="0" SpotDirX="0" SpotDirY="0" SpotDirZ="-1" SpotExp="0" SpotCutoff="180" SpotConstant="1" SpotLinear="0" SpotQuadratic="0" />
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<Light1 Enabled="False" PosX="0" PosY="0" PosZ="1" PosW="0" AmbR="0" AmbG="0" AmbB="0" AmbA="0" DifR="0" DifG="0" DifB="0" DifA="0" SpecR="0" SpecG="0" SpecB="0" SpecA="0" SpotDirX="0" SpotDirY="0" SpotDirZ="-1" SpotExp="0" SpotCutoff="180" SpotConstant="1" SpotLinear="0" SpotQuadratic="0" />
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<Light2 Enabled="False" PosX="0" PosY="0" PosZ="1" PosW="0" AmbR="0" AmbG="0" AmbB="0" AmbA="0" DifR="0" DifG="0" DifB="0" DifA="0" SpecR="0" SpecG="0" SpecB="0" SpecA="0" SpotDirX="0" SpotDirY="0" SpotDirZ="-1" SpotExp="0" SpotCutoff="180" SpotConstant="1" SpotLinear="0" SpotQuadratic="0" />
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<Light3 Enabled="False" PosX="0" PosY="0" PosZ="1" PosW="0" AmbR="0" AmbG="0" AmbB="0" AmbA="0" DifR="0" DifG="0" DifB="0" DifA="0" SpecR="0" SpecG="0" SpecB="0" SpecA="0" SpotDirX="0" SpotDirY="0" SpotDirZ="-1" SpotExp="0" SpotCutoff="180" SpotConstant="1" SpotLinear="0" SpotQuadratic="0" />
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<Light4 Enabled="False" PosX="0" PosY="0" PosZ="1" PosW="0" AmbR="0" AmbG="0" AmbB="0" AmbA="0" DifR="0" DifG="0" DifB="0" DifA="0" SpecR="0" SpecG="0" SpecB="0" SpecA="0" SpotDirX="0" SpotDirY="0" SpotDirZ="-1" SpotExp="0" SpotCutoff="180" SpotConstant="1" SpotLinear="0" SpotQuadratic="0" />
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<Light5 Enabled="False" PosX="0" PosY="0" PosZ="1" PosW="0" AmbR="0" AmbG="0" AmbB="0" AmbA="0" DifR="0" DifG="0" DifB="0" DifA="0" SpecR="0" SpecG="0" SpecB="0" SpecA="0" SpotDirX="0" SpotDirY="0" SpotDirZ="-1" SpotExp="0" SpotCutoff="180" SpotConstant="1" SpotLinear="0" SpotQuadratic="0" />
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<Light6 Enabled="False" PosX="0" PosY="0" PosZ="1" PosW="0" AmbR="0" AmbG="0" AmbB="0" AmbA="0" DifR="0" DifG="0" DifB="0" DifA="0" SpecR="0" SpecG="0" SpecB="0" SpecA="0" SpotDirX="0" SpotDirY="0" SpotDirZ="-1" SpotExp="0" SpotCutoff="180" SpotConstant="1" SpotLinear="0" SpotQuadratic="0" />
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<Light7 Enabled="False" PosX="0" PosY="0" PosZ="1" PosW="0" AmbR="0" AmbG="0" AmbB="0" AmbA="0" DifR="0" DifG="0" DifB="0" DifA="0" SpecR="0" SpecG="0" SpecB="0" SpecA="0" SpotDirX="0" SpotDirY="0" SpotDirZ="-1" SpotExp="0" SpotCutoff="180" SpotConstant="1" SpotLinear="0" SpotQuadratic="0" />
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</BuiltInStates>
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<BackGround>
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<BackGroundMode Mode="1" BackGround=".\Art\rag.jpg" />
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</BackGround>
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</GLSLang> |