include (../../shared.pri) QT += opengl xml HEADERS = rmmeshrender.h \ rmshaderdialog.h \ glstateholder.h \ parser/GlState.h \ parser/RmEffect.h \ parser/RmPass.h \ parser/RmXmlParser.h \ parser/UniformVar.h SOURCES = rmmeshrender.cpp \ rmshaderdialog.cpp \ glstateholder.cpp \ parser/RmPass.cpp \ parser/RmXmlParser.cpp \ parser/UniformVar.cpp !CONFIG(system_glew): SOURCES += $$GLEWCODE CONFIG(system_glew) { linux: LIBS += -lGLEW } FORMS = rmShadowDialog.ui TARGET = render_rm