include (../../shared.pri) HEADERS = edit_texture_factory.h \ edittexture.h \ textureeditor.h \ renderarea.h \ $$VCGDIR/wrap/gui/trackball.h SOURCES = edit_texture_factory.cpp \ edittexture.cpp \ textureeditor.cpp \ renderarea.cpp \ $$VCGDIR/wrap/gui/trackball.cpp \ $$VCGDIR/wrap/gui/trackmode.cpp TARGET = edit_texture RESOURCES = meshlab.qrc FORMS = textureeditor.ui