/**************************************************************************** * MeshLab o o * * A versatile mesh processing toolbox o o * * _ O _ * * Copyright(C) 2005 \/)\/ * * Visual Computing Lab /\/| * * ISTI - Italian National Research Council | * * \ * * All rights reserved. * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * * for more details. * * * ****************************************************************************/ #ifndef __ML_SHARED_DATA_CONTEXT_H #define __ML_SHARED_DATA_CONTEXT_H #include #include #include "ml_mesh_type.h" #include #include #include class MeshModel; class MeshDocument; struct MLPerViewGLOptions : public vcg::RenderingModalityGLOptions { /*IN THIS MOMENT IT'S IGNORED! for the rendering process we use the flag contained in the meshmodel class*/ bool _visible; /*****************************/ bool _peredge_extra_enabled; bool _peredge_edgeboundary_enabled; bool _peredge_faceboundary_enabled; bool _peredge_edgemanifold_enabled; bool _peredge_vertmanifold_enabled; bool _peredge_text_boundary_enabled; bool _back_face_cull; bool _double_side_lighting; bool _fancy_lighting; vcg::Color4b _base_light_ambient_color; vcg::Color4b _base_light_diffuse_color; vcg::Color4b _base_light_specular_color; bool _fancy_lighting_enabled; vcg::Color4b _fancy_f_light_diffuse_color; vcg::Color4b _fancy_b_light_diffuse_color; bool _sel_enabled; bool _vertex_sel; bool _face_sel; MLPerViewGLOptions() :vcg::RenderingModalityGLOptions() { _visible = true; _peredge_extra_enabled = false; _peredge_edgeboundary_enabled = false; _peredge_faceboundary_enabled = false; _peredge_edgemanifold_enabled = false; _peredge_vertmanifold_enabled = false; _peredge_text_boundary_enabled = false; _back_face_cull = false; _double_side_lighting = false; _fancy_lighting = false; _sel_enabled = false; _vertex_sel = true; _face_sel = true; _base_light_ambient_color = vcg::Color4b(32,32,32,255); _base_light_diffuse_color = vcg::Color4b(204,204,204,255); _base_light_specular_color = vcg::Color4b(255,255,255,255); _fancy_lighting_enabled = false; _fancy_f_light_diffuse_color = vcg::Color4b(255,204,204,255); _fancy_b_light_diffuse_color = vcg::Color4b(204,204,255,255); } ~ MLPerViewGLOptions() { } MLPerViewGLOptions(const MLPerViewGLOptions& opts) :vcg::RenderingModalityGLOptions(opts) { copyData(opts); } MLPerViewGLOptions& operator=(const MLPerViewGLOptions& opts) { vcg::RenderingModalityGLOptions::operator=(opts); copyData(opts); return (*this); } private: void copyData(const MLPerViewGLOptions& opts) { _visible = opts._visible; _peredge_extra_enabled = opts._peredge_extra_enabled; _peredge_edgeboundary_enabled = opts._peredge_edgeboundary_enabled; _peredge_faceboundary_enabled = opts._peredge_faceboundary_enabled; _peredge_edgemanifold_enabled = opts._peredge_edgemanifold_enabled; _peredge_vertmanifold_enabled = opts._peredge_vertmanifold_enabled; _peredge_text_boundary_enabled = opts._peredge_text_boundary_enabled; _back_face_cull = opts._back_face_cull; _double_side_lighting = opts._double_side_lighting; _fancy_lighting = opts._fancy_lighting; _sel_enabled = opts._sel_enabled; _face_sel = opts._face_sel; _base_light_ambient_color = opts._base_light_ambient_color; _base_light_diffuse_color = opts._base_light_diffuse_color; _base_light_specular_color = opts._base_light_specular_color; _fancy_lighting_enabled = opts._fancy_lighting_enabled; _fancy_f_light_diffuse_color = opts._fancy_f_light_diffuse_color; _fancy_b_light_diffuse_color = opts._fancy_b_light_diffuse_color; } }; class MLRenderingData : public vcg::PerViewData { public: MLRenderingData(); MLRenderingData(const MLRenderingData& dt); bool set(MLRenderingData::PRIMITIVE_MODALITY pm,const MLRenderingData::RendAtts& atts); bool set(MLRenderingData::PRIMITIVE_MODALITY pm,MLRenderingData::ATT_NAMES att,bool onoff); bool set(MLRenderingData::PRIMITIVE_MODALITY pm,bool onoff); void set(const MLPerViewGLOptions& opts); typedef vcg::GLMeshAttributesInfo::RendAtts RendAtts; typedef vcg::GLMeshAttributesInfo::ATT_NAMES ATT_NAMES; typedef vcg::GLMeshAttributesInfo::PRIMITIVE_MODALITY PRIMITIVE_MODALITY; }; /*{ MLRenderingData::PRIMITIVE_MODALITY_MASK _mask; MLRenderingData::RendAtts _atts; MLPerViewGLOptions _opts; MLRenderingData() :_mask((unsigned int) MLRenderingData::PR_NONE),_atts(),_opts() { } MLRenderingData(MLRenderingData::PRIMITIVE_MODALITY_MASK mask,const MLRenderingData::RendAtts& atts,const MLPerViewGLOptions& opts) :_mask(mask),_atts(atts),_opts(opts) { } static void all(MLRenderingData& dt) { for(unsigned int ii = 0;ii < MLRenderingData::ATT_NAMES::enumArity();++ii) dt._atts[ii] = true; dt._mask = MLRenderingData::PR_BBOX | MLRenderingData::PR_POINTS | MLRenderingData::PR_WIREFRAME_EDGES | MLRenderingData::PR_WIREFRAME_TRIANGLES | MLRenderingData::PR_SOLID; } };*/ struct MLPoliciesStandAloneFunctions { static void computeRequestedRenderingDataCompatibleWithMesh( MeshModel* meshmodel,const MLRenderingData& inputdt,MLRenderingData& outputdt); static void fromMeshModelMaskToMLRenderingAtts(int meshmodelmask,MLRenderingData::RendAtts& atts); static void updatedRendAttsAccordingToPriorities(const MLRenderingData::PRIMITIVE_MODALITY pm,const MLRenderingData::RendAtts& updated,const MLRenderingData::RendAtts& current,MLRenderingData::RendAtts& result); static void maskMeaninglessAttributesPerPrimitiveModality( MLRenderingData::PRIMITIVE_MODALITY pm,MLRenderingData::RendAtts& atts ); static void setAttributePriorities(MLRenderingData::RendAtts& atts); static void setPerViewGLOptionsPriorities(MeshModel* mm,MLRenderingData& dt ); //static void setPerViewRenderingDataPriorities(MeshModel* mm,MLRenderingData& dt); static void suggestedDefaultPerViewGLOptions(MLPerViewGLOptions& tmp); static void suggestedDefaultPerViewRenderingData(MeshModel* meshmodel,MLRenderingData& dt); static bool isPrimitiveModalityCompatibleWithMesh(MeshModel* m,const MLRenderingData::PRIMITIVE_MODALITY pm); static bool isPrimitiveModalityCompatibleWithMeshInfo(bool validvert,bool validfaces,bool validedges,int meshmask,const MLRenderingData::PRIMITIVE_MODALITY pm); static bool isPrimitiveModalityWorthToBeActivated(MLRenderingData::PRIMITIVE_MODALITY pm,bool wasvisualized,bool wasmeanigful,bool ismeaningful); static MLRenderingData::PRIMITIVE_MODALITY bestPrimitiveModalityAccordingToMesh(MeshModel* m); static void filterUselessUdpateAccordingToMeshMask(MeshModel* m,MLRenderingData::RendAtts& atts); }; class MLSceneGLSharedDataContext : public QGLWidget { Q_OBJECT public: //parent is set to NULL in order to avoid QT bug on MAC (business as usual...). //The QGLWidget are destroyed by hand in the MainWindow destructor... MLSceneGLSharedDataContext(MeshDocument& md,vcg::QtThreadSafeMemoryInfo& gpumeminfo,bool highprecision,size_t perbatchtriangles); ~MLSceneGLSharedDataContext(); vcg::QtThreadSafeMemoryInfo& memoryInfoManager() const { return _gpumeminfo; } inline bool highPrecisionRendering() const { return _highprecision; } //Given a QGLContext the PerMeshRenderingDataMap contains the rendering data per each mesh contained in the MeshDocument (eg. flat/smooth shading? pervertex/perface/permesh color?) //and the 'meaningful' gl parameters used by the rendering system typedef QMap PerMeshRenderingDataMap; MeshDocument& meshDoc() {return _md;} void initializeGL(); void deAllocateGPUSharedData(); void draw(int mmid,QGLContext* viewid) const; void setSceneTransformationMatrix(const Matrix44m& m); void setMeshTransformationMatrix(int mmid,const Matrix44m& m); GLuint allocateTexturePerMesh(int mmid,const QImage& img,size_t maxdimtextmb); void deAllocateTexturesPerMesh(int mmid); void getRenderInfoPerMeshView(QGLContext* ctx,PerMeshRenderingDataMap& map); void getRenderInfoPerMeshView(int mmid,QGLContext* ctx,MLRenderingData& dt); void meshInserted(int mmid); void meshRemoved(int mmid); void manageBuffers(int mmid); void setDebugMode(int mmid,bool activatedebugmodality); void getLog(int mmid,MLRenderingData::DebugInfo& debug); bool isBORenderingAvailable(int mmid); /*functions intended for the plugins (they emit different signals according if the calling thread is different from the one where the MLSceneGLSharedDataContext object lives)*/ void requestInitPerMeshView(QThread* callingthread,int meshid,QGLContext* cont,const MLRenderingData& dt); void requestRemovePerMeshView(QThread* callingthread,QGLContext* cont); void requestSetPerMeshViewRenderingData(QThread* callingthread,int meshid,QGLContext* cont,const MLRenderingData& dt); void requestMeshAttributesUpdated(QThread* callingthread,int meshid,bool connectivitychanged,const MLRenderingData::RendAtts& dt ); /***************************************/ public slots: void meshDeallocated(int mmid); void setRenderingDataPerMeshView(int mmid,QGLContext* viewerid,const MLRenderingData& perviewdata); void setGLOptions(int mmid,QGLContext* viewid,const MLPerViewGLOptions& opts); void addView(QGLContext* viewerid); void addView(QGLContext* viewerid,MLRenderingData& dt); void removeView(QGLContext* viewerid); void meshAttributesUpdated(int mmid,bool conntectivitychanged,const MLRenderingData::RendAtts& dt); void updateGPUMemInfo(); //void updateRequested(int meshid,MLRenderingData::ATT_NAMES name); private slots: /*slots intended for the plugins living in another thread*/ void initPerMeshViewRequested(int meshid,QGLContext* cont,const MLRenderingData& dt); void removePerMeshViewRequested(QGLContext* cont); void setPerMeshViewRenderingDataRequested(int meshid,QGLContext* cont,const MLRenderingData& dt); void meshAttributesUpdatedRequested(int meshid,bool connectivitychanged,const MLRenderingData::RendAtts& dt); /***************************************/ private: typedef vcg::QtThreadSafeGLMeshAttributesMultiViewerBOManager PerMeshMultiViewManager; PerMeshMultiViewManager* meshAttributesMultiViewerManager(int mmid ) const; QGLContext* makeCurrentGLContext(); void doneCurrentGLContext(QGLContext* oldone = NULL); MeshDocument& _md; typedef QMap MeshIDManMap; MeshIDManMap _meshboman; vcg::QtThreadSafeMemoryInfo& _gpumeminfo; size_t _perbatchtriangles; bool _highprecision; QTimer* _timer; signals: void currentAllocatedGPUMem(int all,int current); ///*signals intended for the plugins living in the same thread*/ //void initPerMeshViewRequestST(int,QGLContext*,const MLRenderingData&); //void removePerMeshViewRequestST(QGLContext*); //void setPerMeshViewRenderingDataRequestST(int,QGLContext*,const MLRenderingData&); ///***************************************/ /*signals intended for the plugins living in another thread*/ void initPerMeshViewRequestMT(int,QGLContext*,const MLRenderingData&); void removePerMeshViewRequestMT(QGLContext*); void setPerMeshViewRenderingDataRequestMT(int,QGLContext*,const MLRenderingData&); void meshAttributesUpdatedRequestMT(int,bool,const MLRenderingData::RendAtts&); /***************************************/ }; class MLPluginGLContext : public QGLContext { public: MLPluginGLContext(const QGLFormat& frmt,QPaintDevice* dvc,MLSceneGLSharedDataContext& shared); ~MLPluginGLContext(); void initPerViewRenderingData(int meshid,MLRenderingData& dt); void removePerViewRenderindData(); void setRenderingData(int meshid,MLRenderingData& dt); void drawMeshModel( int meshid) const; void meshAttributesUpdated(int meshid,bool conntectivitychanged,const MLRenderingData::RendAtts& dt); static void smoothModalitySuggestedRenderingData(MLRenderingData& dt); static void pointModalitySuggestedRenderingData(MLRenderingData& dt); private: MLSceneGLSharedDataContext& _shared; }; #endif