/**************************************************************************** * MeshLab o o * * An extendible mesh processor o o * * _ O _ * * Copyright(C) 2005, 2009 \/)\/ * * Visual Computing Lab /\/| * * ISTI - Italian National Research Council | * * \ * * All rights reserved. * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * * for more details. * * * ****************************************************************************/ /* A class implementing Meshlab's Edit interface that is for picking points in 3D * * * @author Oscar Barney */ #ifndef EDIT_PickPoints_PLUGIN_H #define EDIT_PickPoints_PLUGIN_H #include #include "pickpointsDialog.h" class EditPickPointsPlugin : public QObject, public EditPluginInterface { Q_OBJECT Q_INTERFACES(EditPluginInterface) public: //constructor EditPickPointsPlugin(); //destructor virtual ~EditPickPointsPlugin() { //free memory used by the gui delete pickPointsDialog; } static const QString Info(); QString pluginName() const; virtual bool StartEdit(MeshModel & mm, GLArea * gla, MLSceneGLSharedDataContext* /*cont*/); virtual void EndEdit(MeshModel & mm, GLArea * gla, MLSceneGLSharedDataContext* /*cont*/); virtual void Decorate(MeshModel &/*m*/, GLArea * /*parent*/, QPainter *); virtual void mousePressEvent(QMouseEvent *event, MeshModel &, GLArea * ) ; virtual void mouseMoveEvent(QMouseEvent *event, MeshModel &, GLArea * ) ; virtual void mouseReleaseEvent(QMouseEvent *event, MeshModel &/*m*/, GLArea * ); //basically copied from void AlignPairWidget::drawPickedPoints in editalign plugin //Draws all the picked points on the screen //boundingBox - gives some indication how to scale the normal flags void drawPickedPoints(std::vector &pointVector, Box3m &boundingBox, QPainter *painter); private: //the current place the mouse clicked QPoint currentMousePosition; //flag that tells the decorate function whether to notify the dialog of this point bool registerPoint; //flag that tells the decorate function whether we are moving points bool moveSelectPoint; //the gui dialog for this plugin PickPointsDialog *pickPointsDialog; //we need this in order to redraw the points GLArea *glArea; //model we currently have MeshModel *currentModel; int overrideCursorShape; }; #endif