#include "util.h" #include //returns a relative-absolute x value conversion rounded to closer integer value float relative2AbsoluteValf(float relative_val, float max_val) { return (relative_val * max_val); } //returns a relative-absolute x value conversion rounded to closer integer value int relative2AbsoluteVali(float relative_val, float max_val) { return (int)(relative2AbsoluteValf(relative_val, max_val)+0.5f); } //returns an absolute-relative x value conversion float absolute2RelativeValf(float absolute_val, float max_val) { assert(max_val!=0); return (absolute_val / max_val); } //returns an absolute-relative x value conversion int absolute2RelativeVali(float absolute_val, float max_val) { return (int)(absolute2RelativeValf(absolute_val, max_val)+0.5f); } float relative2QualityValf(float relative_val, float min_q, float max_q, float exp) { assert( (relative_val>=-1.0f) && (relative_val<=2.0f) ); // assert( (exp>=0) && (exp<=1) ); assert(min_q<=max_q); relative_val = pow( relative_val, exp ); return ( relative_val * (max_q - min_q) ) + min_q; }