/**************************************************************************** * MeshLab o o * * An extendible mesh processor o o * * _ O _ * * Copyright(C) 2005, 2009 \/)\/ * * Visual Computing Lab /\/| * * ISTI - Italian National Research Council | * * \ * * All rights reserved. * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * * for more details. * * * ****************************************************************************/ // // reflexion_lines.vert: Vertex shader for rendering with reflexion lines // // author: Gael Guennebaud // varying vec3 EyePos; varying vec3 Normal; void main(void) { //gl_Position = ftransform(); gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; Normal = normalize(vec3(gl_NormalMatrix * gl_Normal)); vec4 position = gl_ModelViewMatrix * gl_Vertex; EyePos = position.xyz; }