/**************************************************************************** * MeshLab o o * * An extendible mesh processor o o * * _ O _ * * Copyright(C) 2005, 2009 \/)\/ * * Visual Computing Lab /\/| * * ISTI - Italian National Research Council | * * \ * * All rights reserved. * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * * for more details. * * * ****************************************************************************/ uniform vec3 HatchDirection; uniform float Lightness; varying vec3 ObjPos; varying float V; varying float LightIntensity; void main() { ObjPos = vec3(gl_Vertex) * 0.2; vec3 pos = vec3(gl_ModelViewMatrix * gl_Vertex); vec3 tnorm = normalize(gl_NormalMatrix * gl_Normal); //vec3 lightVec = normalize(LightPosition - pos); vec3 lightVec = vec3(gl_LightSource[0].position); float grey = Lightness*dot (vec4(.333,.333,.333,0),gl_Color); LightIntensity = max(grey * dot(lightVec, tnorm), 0.0); //LightIntensity = max(dot(lightVec, tnorm), 0.0); //V = gl_MultiTexCoord0.t; // try .s for vertical stripes V =dot(vec3(gl_Vertex),HatchDirection); gl_Position = ftransform(); // gl_FrontColor=gl_Color; }