- Improved a lot the XML filter thread safety. There are still critical situation not properly managed.
- Improved the old scripting system mechanism support for the XML plugins.
- fixed various bugs
some Decorators could still not work.
Now decorator are per mesh or per document entities.
Each mesh can have its set of decorators and each view can show different decorators. For example it is now easy to show the dots of one layer and the normals of another one or, for two different views show in one the histogram of one mesh and in the other the histogram of the other one.
Now multiple realtime display boxes can safely exists (it is possible to show bbox info of two meshes simultaneously)
Still to do:
optimise the updates of per mesh decorators
bug in the update of the menu check
Other minor things done in this big commit:
Removed Tag stuff. Dead.
Renamed various signals/slots to something more meaningful
removed log pointer from glare
Complete show edge in the base decorator
removed the enum bit VERTFLAGBORDER FACEFLAGBORDER (they were deprecated...)
and reordered the MeshElement enums. Corrected a nasty bug caused by two colliding (!) enums.
Moved log and filterscript from mainwindow to meshDocument.
Restructured mainwindow to do not explicitly use the glare except when needed.
Started documenting code with doxygen.
Moved xml2shot code out of the glarea into a utitliy class in vcg/wrap
Moved some inlined code out from interfaces into a new interfaces.cpp
Removed old useless CVS log comments
Corrected QMAKE_POST_LINK in the common pro (failed to copy dlls into meshlab folder)