Paolo Cignoni cignoni
cb21edd6c5
removed unused code
2008-03-16 16:53:53 +00:00
Marco Callieri mcallieri
08309f7791
moved part now correctly inherits transformation
2008-03-13 16:50:04 +00:00
Marco Callieri mcallieri
5cdd42ae17
added meshsplitter filter
2008-03-13 15:45:20 +00:00
Marco Callieri mcallieri
2322f64abb
first working version
2008-03-13 15:42:58 +00:00
Paolo Cignoni cignoni
1d5028b51a
added missing depend
2008-03-10 09:36:07 +00:00
Paolo Cignoni cignoni
3f05ec37f7
removed bug on open-close-open of the align tool
2008-03-10 09:35:23 +00:00
Paolo Cignoni cignoni
4182afad26
Improved interface. added possibility of recomputing single arcs, and changing the params
2008-03-07 15:55:36 +00:00
Paolo Cignoni cignoni
5edb1bb7d9
refactored the process, now it is possible to call global align separately and it recompute single arcs
2008-03-07 15:54:29 +00:00
Paolo Cignoni cignoni
028929901e
removed double cr and cleaned defaults
2008-03-06 11:00:50 +00:00
Paolo Cignoni cignoni
4183e174e9
updated to the error message reporting style for filters
2008-03-06 08:25:04 +00:00
Paolo Cignoni cignoni
1d39cd50f5
updated to the new histogram
2008-03-06 08:20:50 +00:00
Luca Benedetti benedetti
d6549b3570
removed DrawAxis() in favor of VCG's CoordinateFrame class
2008-03-02 16:55:26 +00:00
Paolo Cignoni cignoni
c143069fd1
loss of precision management
2008-03-02 15:15:50 +00:00
Paolo Cignoni cignoni
8a80554ae8
fixed zero area faces management
2008-02-29 20:37:27 +00:00
Paolo Cignoni cignoni
b7269f5d3f
corrected bug: wrong selection when Tr matrix != identity
2008-02-28 09:57:40 +00:00
Paolo Cignoni cignoni
f2d0de4884
added edit_texture and filter_quality
2008-02-26 11:17:46 +00:00
Federico Ponchio ponchio
6dfc401066
inverted trackball rotation due to changes in quaternion.h
2008-02-25 14:08:36 +00:00
Paolo Cignoni cignoni
0a2c11ef45
correct compiler testing for hash fucntion
2008-02-22 15:24:18 +00:00
Paolo Cignoni cignoni
c4e8c3322d
first version
2008-02-22 13:19:28 +00:00
Paolo Cignoni cignoni
dcccc26d20
Added the Pen Radius Slider
2008-02-20 11:57:28 +00:00
Paolo Cignoni cignoni
7bae6905b5
added a penn radius slider (not working yet)
2008-02-20 00:00:29 +00:00
Paolo Cignoni cignoni
b9fee35aab
Improved the main Queue
2008-02-19 11:27:20 +00:00
Luca Benedetti benedetti
54f37b2189
rewritten from scratch after sf/wrap/gui/rubberband creation
2008-02-16 13:09:12 +00:00
Paolo Cignoni cignoni
d1167df034
some changes to the distance function
2008-02-15 14:34:33 +00:00
Paolo Cignoni cignoni
bf651f49c7
*** empty log message ***
2008-02-14 07:41:30 +00:00
Paolo Cignoni cignoni
a3d58783e4
removed mask bug and added scaling of maps
2008-02-12 21:59:06 +00:00
Paolo Cignoni cignoni
873aed8632
- Disabled the FP16 path since needs rewriting good part of the code: need time!
...
- GPU version works only with FP32 blending capable hardware: aka Shader Model 4.0!
- CPU version should work anyway
2008-02-12 14:39:56 +00:00
Paolo Cignoni cignoni
1a1fca3f74
changed the function getParameter into the more meaningful getCustomParameter and added the freeze option
2008-02-12 14:21:39 +00:00
Paolo Cignoni cignoni
2a5243e002
changed the function getParameter into the more meaningful getCustomParameter
2008-02-12 14:20:33 +00:00
Paolo Cignoni cignoni
04c4bee043
some curvature fixes
2008-02-12 14:08:59 +00:00
Paolo Cignoni cignoni
2bbf724def
- Small changes for improved ATI support
2008-02-11 18:55:21 +00:00
Paolo Cignoni cignoni
a5ad530ba3
- Improved portability on systems with less powerful hardware
...
- Added a fallback to FP16 blending for hardware that doesn't support it on FP32 render targets.
2008-02-11 18:09:50 +00:00
Paolo Cignoni cignoni
3da712c03b
forgotten a inspectButton reference
2008-02-10 09:48:03 +00:00
Paolo Cignoni cignoni
18eaf8a711
covertInTGATextures -> convertInTGATextures
2008-02-10 09:40:49 +00:00
Paolo Cignoni cignoni
06ab451592
changed fopen_s into fopen to allow again compiling with non microsfot compilers
2008-02-10 09:39:38 +00:00
Paolo Cignoni cignoni
6f504602ea
added a missing clear border flag in remove non manifold
2008-02-10 09:32:39 +00:00
Paolo Cignoni cignoni
41df01263f
- Introducing rendering to multiple render targets. In order to allow more vertices to be processed by the hardware, MRTs became a necessity. In this way we can multiply by 4 or even by 8 (GF 8xxx +) the maximum number of vertices processed.
...
- Texture size for vertices and normals are choosen automatically, picking the smallest one possible in order to greatly speeding up the calculations.
- Max textures size is now 2048 for a couple of reasons..
- Small bugs fixed
2008-02-09 17:55:19 +00:00
Guido Ranzuglia granzuglia
9b2a012774
textures conversion in tga both for u3d and idtf format
2008-02-08 16:36:11 +00:00
Paolo Cignoni cignoni
13718686c0
Cleaned up comment and logging
2008-02-07 09:43:04 +00:00
Paolo Cignoni cignoni
cd800a0f7e
added recalc current arc
2008-02-07 09:41:42 +00:00
Paolo Cignoni cignoni
eebdc0fb8e
Big Bug correction changed a M=M*out vs M=out*M in the Align with Adj function
2008-02-07 09:40:01 +00:00
Paolo Cignoni cignoni
93c5f076a0
repaint of log and after various update.
2008-02-07 09:37:47 +00:00
Paolo Cignoni cignoni
b0df00d335
wrong assert
2008-02-05 13:22:24 +00:00
Paolo Cignoni cignoni
7d5419d67f
Cleaned up variable names and printing
2008-02-05 13:21:42 +00:00
Paolo Cignoni cignoni
186f9bc444
added field for storing the overlapping area (and removed some prints)
2008-02-05 12:01:31 +00:00
Fabio Ganovelli ganovelli
f9d2946200
added include to queue
2008-02-04 18:01:11 +00:00
Paolo Cignoni cignoni
2e31c64215
- Minor fixes
2008-02-04 15:59:04 +00:00
Paolo Cignoni cignoni
f7a6862677
- Fixed GPU Rendering: now there's no relation between depth texture size and maximum number of vertices allowed.
...
- Maximum number of vertices allowed now depends upon maximum texture size supported by the GPU. Anyway, since supporting very large textures does not necessary mean that's wise to use them, it's better to clamp texture size at 4096: eg. GF 8400 with 256MB can't handle very well 4 x 64MB textures while 4 x 16MB shouldn't be a problem.
2008-02-04 15:37:43 +00:00
Paolo Cignoni cignoni
2d203e13bd
added the missing ui in the pro and corrected the mismatched including
2008-02-04 00:32:57 +00:00
Paolo Cignoni cignoni
cc67368428
Now the add of the various types check for the existence of the needed stuff (e.g. per wedge normal are added only if the mesh support them)
2008-02-04 00:17:43 +00:00