Paolo Cignoni cignoni
baaebfee28
Updated pros and sources to comply to the new common library system
2009-12-05 00:50:40 +00:00
Paolo Cignoni cignoni
0d080202ae
Updated pros and sources to comply to the new common library system
2009-12-05 00:49:24 +00:00
Paolo Cignoni cignoni
6770877355
Updated pros and sources to comply to the new common library system
2009-12-05 00:46:37 +00:00
Paolo Cignoni cignoni
90be6ee042
Updated pros and sources to comply to the new common library system
2009-12-05 00:43:23 +00:00
Paolo Cignoni cignoni
17f26e536c
Updated pros and sources to comply to the new common library system
2009-12-05 00:40:03 +00:00
Paolo Cignoni cignoni
493167770f
Updated pros and sources to comply to the new common library system
2009-12-05 00:37:59 +00:00
Paolo Cignoni cignoni
049564ff9a
Updated pros and sources to comply to the new common library system
2009-12-04 14:57:49 +00:00
Paolo Cignoni cignoni
be0c02be69
Updated pros and sources to comply to the new common library system
2009-12-04 13:38:46 +00:00
Paolo Cignoni cignoni
abe28bdaeb
Updated pro and filters to comply to the new common library system
2009-12-04 10:53:05 +00:00
Paolo Cignoni cignoni
d9d5a699b0
********************
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Great Change to the build system
common parts moved to a shared library
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Many plugins still to be updated
2009-12-04 10:14:15 +00:00
Paolo Cignoni cignoni
f97cba4a4b
********************
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Great Change to the build system
common parts moved to a shared library
********************
Many plugins still to be updated
2009-12-04 10:10:48 +00:00
Paolo Cignoni cignoni
0aadab75a3
********************
...
Great Change to the build system
common parts moved to a shared library
********************
Many plugins still to be updated
2009-12-04 10:09:24 +00:00
Paolo Cignoni cignoni
dd438cf32c
harmless GCC compiling issues
2009-12-03 23:16:31 +00:00
Luigi Malomo malomo
61c13ea877
-implemented texture to vertex color transfer (cross-mesh)
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-minor changes (code still need a massive refactoring/clean up)
2009-12-03 22:27:49 +00:00
Paolo Cignoni cignoni
c8656451dd
Improved the decoration that shows a texture parametrization
2009-12-03 01:10:07 +00:00
Paolo Cignoni cignoni
e1d3b4a0aa
corrected bug in the management of multiple textured meshes. The update of modified textures was not correctly handled.
2009-12-03 01:09:23 +00:00
Paolo Cignoni cignoni
acb7b3fa37
added dumping of the log info onto the stderr in debugging
2009-12-02 15:15:19 +00:00
Paolo Cignoni cignoni
3b145d3ab5
new interface of poisson disk sampling
2009-12-02 15:12:55 +00:00
Paolo Cignoni cignoni
8e279d1266
harmless gcc compilation issues
2009-12-02 15:12:24 +00:00
Paolo Cignoni cignoni
26ac3bcf5b
harmless gcc compilation issues
2009-12-02 15:11:55 +00:00
Paolo Cignoni cignoni
7a0ca45f19
wrong include capitalization
2009-12-02 14:47:25 +00:00
Paolo Cignoni cignoni
b42677d79c
[FGT - filter_fractal]
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- deletion of the horrifying fArgs array and inserted a new class FractalArgs to manage the perturbation parameters
- perturbation can now be saved as a per-vertex quality value
- removed refined step in FP_FRACTAL_MESH filter
- added preview support in FP_FRACTAL_MESH filter
- removed subdivision steps values from table description
- FP_FRACTAL_MESH now directly smoothes vertex normals instead of face normals and then vertex normals
- removed superior limit of subdivision step parameter
- Fractal Displacement moved in Remeshing submenu
- added check for vertex deletion (IsD()) before applying the perturbation
- some code beautifying
2009-12-02 14:21:29 +00:00
Paolo Cignoni cignoni
e377e9de41
[filter_shape] Archimedean and platonic solids are now in different menu
2009-12-02 12:59:22 +00:00
Paolo Cignoni cignoni
3400f08ef6
[filter_shape] Changed the way of generating figures, it now uses loops
2009-12-02 12:31:02 +00:00
Luigi Malomo malomo
19e61b87a4
implemented Texture to Texture transfer (cross-mesh). may be improved.
2009-12-02 04:08:59 +00:00
Paolo Cignoni cignoni
b1cfc369fc
Correction of the previous commit.
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Deleted dustsampler.cpp
Added dustsampler.h
2009-12-02 02:25:21 +00:00
Paolo Cignoni cignoni
0e2bd3503e
[FGT] Dust Accumulation Filter
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This filter version only create a Dust Mesh of vertices
Every vertex contains a DustParticle a data, structure defined in dustparticle.h
It contains mass, barycentric coordinates and a FacePointer
dustsampler.h is a implementation of TrivialSampler. When a new sample point is added, a DustParticle with its barycentic coordinates and FacePointer is created;
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Modified filter_dirt.h,filter_dirt.h,filter_dirt.pro
Added dustparticle.h dustsampler.h
2009-12-02 02:20:50 +00:00
Luigi Malomo malomo
d42e1b0c33
- implemented Vertex Color to Texture transfer (cross-mesh)
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- bugfix in "basic parametrization" filter (space optimizing method). Now face longest edge is ACTUALLY mapped to longest edge in parametrization domain
- tons of changes in rasterization functions
- minor optimizations
- lots of code refactoring
2009-12-01 19:47:48 +00:00
Paolo Cignoni cignoni
7a36660750
Various mostly harmless GCC compiling issues (include file paths, enum types etc)
2009-12-01 11:09:41 +00:00
Paolo Cignoni cignoni
3d93ef5f36
refactoring of code:
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FilterHighQualityRender class has spitted in two files (one for parser rib phase the other for filter plugin functions)
A namespace (UtilitiesHQR) with general utility function (from FilterHighQualityRender) has created too.
2009-12-01 01:47:37 +00:00
Paolo Cignoni cignoni
dc6f093d25
std::pow vs pow(float float)
2009-11-30 15:56:33 +00:00
Guido Ranzuglia granzuglia
e6a1761c8e
removed decoratorActionsList and editActionsList from mainwindow.h
2009-11-30 15:39:57 +00:00
Guido Ranzuglia granzuglia
3136dc7040
improved Visual Studio compatibility
2009-11-30 10:28:15 +00:00
Paolo Cignoni cignoni
8844ade164
vcg mesh face normals support added
2009-11-30 10:00:55 +00:00
Paolo Cignoni cignoni
360768a6b0
Complete implementation of boolean operations, initial Walker stub
2009-11-30 07:25:33 +00:00
Paolo Cignoni cignoni
856eea93e1
correct progress bar during rendering
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export now work with a copy of mesh
2009-11-29 23:55:19 +00:00
Paolo Cignoni cignoni
c8371e28db
[filter_shape] Fixed compiled issue caused in r3780
2009-11-29 18:39:06 +00:00
Paolo Cignoni cignoni
e0d3af69cd
No more problem with the closure of piqls process. Now, the processes aqsis and piqls, are called from meshlab.
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Added error message e more refactoring
2009-11-29 18:19:53 +00:00
Luigi Malomo malomo
8581b4eb8a
bugfix - in Basic Parametrization filter (space-optimizing method) UV triangles weren't coherent with corresponding face orientation
2009-11-28 18:48:43 +00:00
Paolo Cignoni cignoni
2ef04f9e06
final phase implementation:
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- image/images copied in mesh directory with the right name (if are many for now, they are copied with a number) and with request file format (new parameter)
- deleting all file is required (parameter) (with a bug not solved)
2009-11-28 02:52:28 +00:00
Paolo Cignoni cignoni
38e382a4df
Added Pluginmanager to the pro to know the position of the u3D dll
2009-11-28 02:34:35 +00:00
Paolo Cignoni cignoni
a27474e038
final adjustments for decorations
2009-11-28 02:33:14 +00:00
Paolo Cignoni cignoni
14022f6978
Yet another set of const adjustment. more to come...
2009-11-28 02:28:18 +00:00
Paolo Cignoni cignoni
392b783672
Yet another set of const adjustment. more to come...
2009-11-28 02:25:32 +00:00
Luigi Malomo malomo
2af9cf01b1
"Color To Texture" filter renamed to "Vertex Color to Texture transfer"
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Implemented safety buffers along edge within rastering process + minor changes
2009-11-28 02:22:31 +00:00
Paolo Cignoni cignoni
74089df833
Yet another set of const adjustment. more to come...
2009-11-28 02:21:51 +00:00
Paolo Cignoni cignoni
6b52b9a56d
Yet another set of const adjustment. more to come...
2009-11-28 02:18:20 +00:00
Paolo Cignoni cignoni
b96cc5021d
useless warning
2009-11-28 02:15:15 +00:00
Paolo Cignoni cignoni
2a67def928
still changes following the common code restructuring. An avalanche of const adjustements
2009-11-28 02:09:58 +00:00
Paolo Cignoni cignoni
8e363de94d
[filter_shape] Finished truncated icosahedron (soccer ball)
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- I have done the part of joining vertices using arrays and loops so that it looks better and is easier to understand.
- Minor: aligning and beautifying of code.
- TODO: The part of creating vertices can also be optimized using loops.
2009-11-27 23:59:14 +00:00