Paolo Cignoni cignoni
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06da83a2c1
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first adjustment of the filter based solely on the edgemesh
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2011-05-13 21:32:08 +00:00 |
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Andrea Baldacci baldacci
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3423cbcd2e
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Reverted to previous version to further investigate GPU outliers and false intersections removal.CPU outliers removal was slower and too much exspensive in terms of memory usage.
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2011-05-11 20:21:17 +00:00 |
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Andrea Baldacci baldacci
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a9656c88fd
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Outliers removal (in CPU) added. Users can agument sdf quality by activating outliers removal at an additional cost in terms of processing and memory.
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2011-05-11 15:32:41 +00:00 |
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Paolo Cignoni cignoni
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aa5d225b78
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Heavily modified basic slicing filter. Now reduce to the bare essential. to be made more robust and flexible.
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2011-05-11 10:29:43 +00:00 |
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Paolo Cignoni cignoni
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0f03fec0e0
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Changed the base mesh type of MeshLab.
Now it includes some "real" edges. This means that polylines will become a supported mesh kind (just like point clouds...)
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2011-05-11 10:22:53 +00:00 |
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Paolo Cignoni cignoni
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d5f0b95275
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corrected bug in the visualization of quality histogram values
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2011-05-10 14:21:02 +00:00 |
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Paolo Cignoni cignoni
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e3977b7e62
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added support for setting DDS textures
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2011-05-10 10:41:15 +00:00 |
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Paolo Cignoni cignoni
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099b24c9d4
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Added loading of DDS textures
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2011-05-10 10:40:24 +00:00 |
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Paolo Cignoni cignoni
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cf292888e2
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added per vertex texture info visualization
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2011-05-06 15:17:55 +00:00 |
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Andrea Baldacci baldacci
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0597df2031
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Depth tolerance parameter has been deleted as It is unnecessary (However peeling tolerance parameter is still there). Added few comments to shaders.
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2011-05-05 13:45:04 +00:00 |
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Andrea Baldacci baldacci
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a40860757c
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Speed up of mesh rendering using z-only rendering. User interface is now simpler as cone amplitude is specified directly in degrees instead of min max cosine.
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2011-05-04 11:47:02 +00:00 |
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Andrea Baldacci baldacci
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dc80af5f3c
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Added VBO support, several comments and a bit of refactoring has been made.
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2011-05-03 16:01:27 +00:00 |
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Guido Ranzuglia granzuglia
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7f5f8d2a90
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- removed static translation map between MeshModel enum type values and string
- added preview mechanism to XML dialog
- fixed bugs
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2011-05-03 08:32:19 +00:00 |
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Guido Ranzuglia granzuglia
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44e822ffcd
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- removed static translation map between MeshModel enum type values and string
- added preview mechanism to XML dialog
- fixed bugs
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2011-05-03 08:31:58 +00:00 |
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Paolo Cignoni cignoni
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6ae9b290fd
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I have placed the position of the vertices of the cropping rectangle and I begin to fix the subtraction
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2011-04-30 15:34:11 +00:00 |
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Massimiliano Corsini maxcorsini
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0da14c7ef8
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account for visual studio 2010 compilation
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2011-04-28 11:22:38 +00:00 |
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Massimiliano Corsini maxcorsini
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803a88613a
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account for visual studio 2010 compilation
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2011-04-28 11:22:16 +00:00 |
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Guido Ranzuglia granzuglia
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b3283329b2
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added XMLColorWidget support
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2011-04-27 15:50:55 +00:00 |
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Guido Ranzuglia granzuglia
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76cfd639f7
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added XMLColorWidget support
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2011-04-27 15:50:33 +00:00 |
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Guido Ranzuglia granzuglia
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b1cdc85499
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added XMLColorWidget support
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2011-04-27 15:50:17 +00:00 |
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Guido Ranzuglia granzuglia
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5ecf6a8d14
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removed compile time error: missing return statement (is "return total;" the right one?)
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2011-04-27 09:01:28 +00:00 |
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Guido Ranzuglia granzuglia
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96f2243b15
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added Color support
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2011-04-27 08:59:46 +00:00 |
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Paolo Cignoni cignoni
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e66ba389ac
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updated to the geodesic changes
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2011-04-22 11:09:54 +00:00 |
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Paolo Cignoni cignoni
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ccb21d4db6
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Added filter to wisely remove non manifold vertices and to snap mismatched borders
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2011-04-22 11:01:14 +00:00 |
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Paolo Cignoni cignoni
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e0f8b37fc7
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I anticipated the creation of edgemesh (with IntersectionPlaneMesh), to prevent generateCap dirty the result. The function subtracion has become a method of the filter and must be completed (for now has no effect: must be introduced and updated the edg-to-edge adjacency).
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2011-04-21 10:54:14 +00:00 |
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Luca Benedetti benedetti
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4cd4fd652e
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changed #include to point to correct edit_align source
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2011-04-18 08:59:43 +00:00 |
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Guido Ranzuglia granzuglia
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b5c1b4c2e4
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added connect(GLA(), SIGNAL(updateLayerTable()), layerDialog, SLOT(updateTable())); (suggested by Andrea Tagliasacchi...this thing is completely useless, I suppose. updateLayerTable() is not emitted by anyone.)
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2011-04-15 09:38:33 +00:00 |
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Guido Ranzuglia granzuglia
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861dfb8491
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now aln project will save the 3d models contained in it if the "save all files" checkbox is checked.
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2011-04-15 09:12:27 +00:00 |
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Guido Ranzuglia granzuglia
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022826ed5c
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rearranged vcglib include files
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2011-04-15 08:02:00 +00:00 |
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Guido Ranzuglia granzuglia
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052aacaff5
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updated xml widget system
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2011-04-14 18:20:56 +00:00 |
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Guido Ranzuglia granzuglia
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d34f911664
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updated xml widget system
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2011-04-14 18:20:33 +00:00 |
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Guido Ranzuglia granzuglia
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5969a72807
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MeshLab's Project (.mlp) specification schema
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2011-04-13 09:52:13 +00:00 |
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Andrea Baldacci baldacci
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e7494d53c3
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Obscurance exponent is now based on mesh dimension.
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2011-04-12 17:55:15 +00:00 |
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Guido Ranzuglia granzuglia
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2ae3c7167c
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added classical widget for Point3f
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2011-04-12 06:41:04 +00:00 |
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Paolo Cignoni cignoni
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91efb1590e
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correction of the filter Waffle after the restructuring of edgeMesh
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2011-04-11 15:06:32 +00:00 |
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Marco Callieri mcallieri
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4346eccbe3
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refined version of camera color projection, first version of multiple cameras color projection
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2011-04-08 13:18:53 +00:00 |
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Andrea Baldacci baldacci
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117195f2e0
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Added supersampling to sdf shader.
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2011-04-08 11:54:40 +00:00 |
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Paolo Cignoni cignoni
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bd11e37f34
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updated the full project file to reflect last folder movements
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2011-04-07 23:40:21 +00:00 |
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Paolo Cignoni cignoni
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47ad76b83d
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Moving filters that were developed during FGT into the official folder
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2011-04-07 23:38:52 +00:00 |
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Paolo Cignoni cignoni
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678b8fb954
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Moving filters that were developed during FGT into the official folder
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2011-04-07 23:08:06 +00:00 |
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Paolo Cignoni cignoni
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169fc3f671
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Modified filter to Flip a mesh so that its normals are orented outside.
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2011-04-07 22:32:27 +00:00 |
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Paolo Cignoni cignoni
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a90f3695fb
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Moving experimental stuff in the appropriate folder
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2011-04-07 22:12:54 +00:00 |
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Paolo Cignoni cignoni
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03b626f76f
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Moving filters that were developed during FGT into the official folder
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2011-04-06 20:59:40 +00:00 |
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Paolo Cignoni cignoni
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e75c4bd820
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Added Watermarking filter
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2011-04-06 20:55:37 +00:00 |
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Paolo Cignoni cignoni
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353d60c33f
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Moving experimental stuff in the appropriate folder
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2011-04-06 12:48:50 +00:00 |
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Paolo Cignoni cignoni
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893196e6dd
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changes required to comply to the latest renamings of plugins folders
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2011-04-06 12:44:46 +00:00 |
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Paolo Cignoni cignoni
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baaf9dab45
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changes required to comply to the latest vcg changes (edg->tri) AGAIN!
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2011-04-06 12:44:05 +00:00 |
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Andrea Baldacci baldacci
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217af8de5d
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Shaders and app modified to eliminate Z-fighting.
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2011-04-06 11:13:05 +00:00 |
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Paolo Cignoni cignoni
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1bc83d094a
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Moving experimental stuff in the appropriate folder
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2011-04-06 08:30:39 +00:00 |
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Paolo Cignoni cignoni
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cbeae7ad77
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New folder for experimental plugins
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2011-04-06 08:25:29 +00:00 |
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