14 Commits

Author SHA1 Message Date
Guido Ranzuglia granzuglia
6af823d801 added control on opened img in order to avoid crash if the texture is not present in the folder. 2012-03-21 09:51:39 +00:00
Guido Ranzuglia granzuglia
97b5b9586a changed the Finalize signatures in the MeshRenderInterface interface. From MeshDocument& -> MeshDocument* in order to avoid crash and to close dialog if the MeshDocument is NULL.
Remain a small bug that will be fixed on the next release.
2012-03-20 16:49:20 +00:00
Guido Ranzuglia granzuglia
b7e49d9c99 removed "none" shader 2012-03-20 15:49:39 +00:00
Guido Ranzuglia granzuglia
b723ead4eb compiler errors removed. from Render to render 2012-03-19 22:14:00 +00:00
Paolo Cignoni cignoni
9d1db0198d various small changes to remove warnings, improve glslang conformance, removal of wrong updateGL 2010-09-02 07:38:27 +00:00
Paolo Cignoni cignoni
19a615d80f removed unused references to meshmodel.h 2010-07-14 08:04:16 +00:00
Paolo Cignoni cignoni
abca68d6cc last minute bug fix 2010-04-30 14:03:17 +00:00
Paolo Cignoni cignoni
6770877355 Updated pros and sources to comply to the new common library system 2009-12-05 00:46:37 +00:00
Paolo Cignoni cignoni
abe28bdaeb Updated pro and filters to comply to the new common library system 2009-12-04 10:53:05 +00:00
Guido Ranzuglia granzuglia
1cc1fadc7a added GPL incipit 2009-05-18 15:11:41 +00:00
Paolo Cignoni cignoni
e122c4ada4 *** WARNING interface changes ***
The main rendering loop of the glarea has been significantly rewritten. I have updated all the rendering plugins that now mostly work. 
Main Changes:
- Rendering plugins are now responsible of the rendering of the whole MeshDocument and not only of a single MeshModel. This means also that multipass rendering techniques are more streamlined. The only requirement for a rendering plugin is that it should leave the z-buffer in a coherent state.
- The scaling/centering of the scene is now devoted entirely to the trackball (for a future better camera management)
- The trackball is post-drawn (now it is nicely antialiased against the mesh)
- The snapshot mechanism has been improved (now works for ortho projections too)
2009-03-27 15:29:28 +00:00
Paolo Cignoni cignoni
0c136d7286 updated the internal names of the target of the project to reflect the name of the folder 2008-12-11 00:12:43 +00:00
Paolo Cignoni cignoni
340c64435a renamed the project files to match the directory names 2008-12-11 00:04:20 +00:00
Paolo Cignoni cignoni
75c4063c23 renamed meshrender to the standard naming scheme render_gdp 2008-12-10 23:10:30 +00:00