alemuntoni
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92a6d4e0b1
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file reorganization
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2021-01-27 15:30:03 +01:00 |
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alemuntoni
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c03fedd564
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proper constructors for plugin manager, meshlab using global defaultGlobalParameters, defaultPluginsPath and defaultShadersPath
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2021-01-26 15:12:29 +01:00 |
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alemuntoni
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d90168ca53
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first draft of singletons collection class
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2021-01-26 15:00:59 +01:00 |
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Guido Ranzuglia granzuglia
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f3abbe7bec
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- removed gpu memory leaks! (THANKS to Gianpaolo!)
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2016-09-16 11:51:00 +00:00 |
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Guido Ranzuglia granzuglia
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f30f42dd75
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- 99% bugs free (additional control needed when lighting is not activated) version of the last two decorator plugins
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2016-08-21 16:25:17 +00:00 |
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Guido Ranzuglia granzuglia
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37bda9e767
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decorate_shadow:
- added support for mesh with double precision attributes
- removed some warnings
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2014-08-21 16:31:38 +00:00 |
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Paolo Cignoni cignoni
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e2d9bd6877
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Removed useless reference to functions of glarea from shadow mapping decorator
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2013-10-09 14:05:56 +00:00 |
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Guido Ranzuglia granzuglia
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93b65ec6df
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- updated the plugins code using the new per mesh rendering system.
This code will be changed again as soon as possible in order to prevent any possible concurrent access to the mesh rendering map.
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2013-10-09 12:18:31 +00:00 |
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Guido Ranzuglia granzuglia
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2446d7782f
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- huge commit! MeshLab is now qt 5.0 compatible. Compiling process has not been yet tested on MacOSx.
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2013-03-24 19:36:54 +00:00 |
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Guido Ranzuglia granzuglia
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b723ead4eb
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compiler errors removed. from Render to render
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2012-03-19 22:14:00 +00:00 |
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Paolo Cignoni cignoni
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4a69332c0b
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Cleaned up the creation/destruction of shaders: crashed after changing too many times the parameters for leaking.
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2010-10-07 16:26:22 +00:00 |
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Paolo Cignoni cignoni
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cf50958feb
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moved decorate_shadow to the appropriate place
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2010-10-05 15:23:41 +00:00 |
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