12 Commits

Author SHA1 Message Date
alemuntoni
92a6d4e0b1 file reorganization 2021-01-27 15:30:03 +01:00
alemuntoni
c03fedd564 proper constructors for plugin manager, meshlab using global defaultGlobalParameters, defaultPluginsPath and defaultShadersPath 2021-01-26 15:12:29 +01:00
alemuntoni
d90168ca53 first draft of singletons collection class 2021-01-26 15:00:59 +01:00
Guido Ranzuglia granzuglia
f3abbe7bec - removed gpu memory leaks! (THANKS to Gianpaolo!) 2016-09-16 11:51:00 +00:00
Guido Ranzuglia granzuglia
f30f42dd75 - 99% bugs free (additional control needed when lighting is not activated) version of the last two decorator plugins 2016-08-21 16:25:17 +00:00
Guido Ranzuglia granzuglia
37bda9e767 decorate_shadow:
- added support for mesh with double precision attributes
- removed some warnings
2014-08-21 16:31:38 +00:00
Paolo Cignoni cignoni
e2d9bd6877 Removed useless reference to functions of glarea from shadow mapping decorator 2013-10-09 14:05:56 +00:00
Guido Ranzuglia granzuglia
93b65ec6df - updated the plugins code using the new per mesh rendering system.
This code will be changed again as soon as possible in order to prevent any possible concurrent access to the mesh rendering map.
2013-10-09 12:18:31 +00:00
Guido Ranzuglia granzuglia
2446d7782f - huge commit! MeshLab is now qt 5.0 compatible. Compiling process has not been yet tested on MacOSx. 2013-03-24 19:36:54 +00:00
Guido Ranzuglia granzuglia
b723ead4eb compiler errors removed. from Render to render 2012-03-19 22:14:00 +00:00
Paolo Cignoni cignoni
4a69332c0b Cleaned up the creation/destruction of shaders: crashed after changing too many times the parameters for leaking. 2010-10-07 16:26:22 +00:00
Paolo Cignoni cignoni
cf50958feb moved decorate_shadow to the appropriate place 2010-10-05 15:23:41 +00:00