8530 Commits

Author SHA1 Message Date
alemuntoni
7271e9eacc indentation fix 2021-05-27 13:04:20 +02:00
alemuntoni
098d5eb830 indentation fix 2021-05-27 12:33:24 +02:00
alemuntoni
b4c07528bd better management nightly name 2021-05-27 11:31:57 +02:00
alemuntoni
3ec0d34111 fix qmake build without filter_csg 2021-05-27 10:13:00 +02:00
alemuntoni
1a6a969cdd move filter_csg to unsupported 2021-05-27 09:53:43 +02:00
alemuntoni
947f253622 mesh_booleans plugin 2021-05-26 17:14:06 +02:00
alemuntoni
0a141fd4a3 cmake nightly option description 2021-05-25 16:23:52 +02:00
alemuntoni
84d24d2972 cmake cleanup 2021-05-25 16:16:18 +02:00
alemuntoni
1dfe9b649b cmake cleanups 2021-05-25 16:15:13 +02:00
alemuntoni
05d9962850 update vcg 2021-05-25 15:26:40 +02:00
alemuntoni
e1b17c5b4c init glew after gl context make current in texture map defragmentation 2021-05-24 15:48:38 +02:00
Paolo Cignoni
ec15827955
Improved the description of Point Cloud Simplification 2021-05-24 15:07:26 +02:00
alemuntoni
bec3d6c545 better error management texture map defragmentation 2021-05-24 13:11:29 +02:00
alemuntoni
7ce925e7d4 make gl context current before texture rendering in texture map defragmentation 2021-05-24 12:33:12 +02:00
alemuntoni
89ba5966e8 small fix texture defrag 2021-05-23 18:36:46 +02:00
alemuntoni
26da4e6495 required gl context by texture map defragmentation 2021-05-22 10:02:56 +02:00
alemuntoni
2322593b3f Apply automatic ML_VERSION, snapcraft.yaml and Info.plist change 2021-05-21 11:20:49 +00:00
alemuntoni
585226d8a2 docs 2021-05-21 11:52:40 +02:00
alemuntoni
e4c83dea1e refactoring and cleanups 2021-05-21 11:46:30 +02:00
alemuntoni
e3a461470d fix #967 2021-05-20 17:02:12 +02:00
Alessandro Muntoni
add44e8a76
Merge pull request #989 from maggio-a/texdefrag-fix
Texdefrag fix
2021-05-20 14:50:47 +02:00
Andrea Maggiordomo
44ca5c9670 duplicate layer: use full texture path 2021-05-20 13:13:30 +02:00
Andrea Maggiordomo
e3b51df29c texture defragmentation: copy only relevant mesh attributes 2021-05-20 13:11:45 +02:00
Pino Toscano
9eb5072aa1 Install app icon in XDG hicolor icon theme
Install the icon of the application in the hicolor XDG icon theme;
this way it can be properly loaded by XDG menus in the currently set
XDG icon theme, without looking in the legacy pixmaps location.

As result, adapt the desktop file by removing the full path to the icon
(which was already buggy for installations in prefixes different than
/usr), so the bare icon name will be searched in the XDG icon theme as
expected.

Also, remove the manual icon copying in a bundle script, as the icon is
installed in the right place now.
2021-05-20 11:23:51 +02:00
Andrea Maggiordomo
81474119dc removed debug logging 2021-05-20 11:17:56 +02:00
Andrea Maggiordomo
a80ec564c6 mac fix 2021-05-20 10:41:33 +02:00
Andrea Maggiordomo
162e1766bd added missing include 2021-05-19 19:36:05 +02:00
Andrea Maggiordomo
a92c8f683d texture defragmentation: output mesh in a new layer 2021-05-19 18:51:29 +02:00
Andrea Maggiordomo
52cfb990af Merge branch 'master' of https://github.com/cnr-isti-vclab/meshlab into texdefrag-fix 2021-05-19 18:48:27 +02:00
Andrea Maggiordomo
8de4bc21a8 load textures on newly created layers if necessary 2021-05-19 18:46:34 +02:00
alemuntoni
4676ca5cb6 revert to cmake minimum 3.10 2021-05-19 16:08:42 +02:00
alemuntoni
62afaa8b58 glew fix for wayland 2021-05-19 14:48:23 +02:00
alemuntoni
41d547d2dc partial fix #967 2021-05-19 13:11:17 +02:00
alemuntoni
f33ff16ca1 fix snap build 2021-05-19 09:26:40 +02:00
alemuntoni
3956e22c4d better post condition mask managment on filter clean 2021-05-18 12:30:41 +02:00
alemuntoni
f28a0fd8a3 fix #978 2021-05-17 17:37:01 +02:00
alemuntoni
018e44935e fix #983 2021-05-17 11:22:46 +02:00
alemuntoni
fca00e64d0 3ds importer applies transform matrix only if file is loaded in a single layer 2021-05-10 09:34:37 +02:00
alemuntoni
faf994dc0a increase min face number per smooth rendering 2021-05-06 17:43:05 +02:00
alemuntoni
ff4332e2a9 fix #975 2021-05-03 16:26:38 +02:00
alemuntoni
ef36dc7fb1 fix #966 2021-04-30 14:23:40 +02:00
alemuntoni
585cd17e08 possibility to load 3ds in a single layer 2021-04-28 19:07:24 +02:00
alemuntoni
8a11b1132f remove initOpenParameter and applyOpenParameter from IOPlugin interface 2021-04-28 15:26:29 +02:00
alemuntoni
dc5799039e using settings values for initPreOpen 2021-04-28 14:29:18 +02:00
alemuntoni
b83e8e7b26 saving IO preopen parameters into global settings, and possibility to show/not show pre open parameters dialog 2021-04-28 13:14:46 +02:00
Paolo Cignoni
f61a72f1f6
Update cleanfilter.cpp
Improve description of parameter vertdispratio for repair_non_manifold_vertices_by_splitting
2021-04-28 08:55:25 +02:00
alemuntoni
e52b7c0f61 update mask when adding a mesh to the mesh document 2021-04-27 10:11:33 +02:00
alemuntoni
6d6c18d87d initParameterList takes a const MeshDocument as input 2021-04-26 18:47:48 +02:00
alemuntoni
d23660afd2 const MeshDocument contained in RichMesh 2021-04-26 18:29:26 +02:00
alemuntoni
d604ebc203 RichParameterList returns meshIndex instead of MeshModel pointer 2021-04-26 18:21:00 +02:00