alemuntoni
7271e9eacc
indentation fix
2021-05-27 13:04:20 +02:00
alemuntoni
098d5eb830
indentation fix
2021-05-27 12:33:24 +02:00
alemuntoni
b4c07528bd
better management nightly name
2021-05-27 11:31:57 +02:00
alemuntoni
3ec0d34111
fix qmake build without filter_csg
2021-05-27 10:13:00 +02:00
alemuntoni
1a6a969cdd
move filter_csg to unsupported
2021-05-27 09:53:43 +02:00
alemuntoni
947f253622
mesh_booleans plugin
2021-05-26 17:14:06 +02:00
alemuntoni
0a141fd4a3
cmake nightly option description
2021-05-25 16:23:52 +02:00
alemuntoni
84d24d2972
cmake cleanup
2021-05-25 16:16:18 +02:00
alemuntoni
1dfe9b649b
cmake cleanups
2021-05-25 16:15:13 +02:00
alemuntoni
05d9962850
update vcg
2021-05-25 15:26:40 +02:00
alemuntoni
e1b17c5b4c
init glew after gl context make current in texture map defragmentation
2021-05-24 15:48:38 +02:00
Paolo Cignoni
ec15827955
Improved the description of Point Cloud Simplification
2021-05-24 15:07:26 +02:00
alemuntoni
bec3d6c545
better error management texture map defragmentation
2021-05-24 13:11:29 +02:00
alemuntoni
7ce925e7d4
make gl context current before texture rendering in texture map defragmentation
2021-05-24 12:33:12 +02:00
alemuntoni
89ba5966e8
small fix texture defrag
2021-05-23 18:36:46 +02:00
alemuntoni
26da4e6495
required gl context by texture map defragmentation
2021-05-22 10:02:56 +02:00
alemuntoni
2322593b3f
Apply automatic ML_VERSION, snapcraft.yaml and Info.plist change
2021-05-21 11:20:49 +00:00
alemuntoni
585226d8a2
docs
2021-05-21 11:52:40 +02:00
alemuntoni
e4c83dea1e
refactoring and cleanups
2021-05-21 11:46:30 +02:00
alemuntoni
e3a461470d
fix #967
2021-05-20 17:02:12 +02:00
Alessandro Muntoni
add44e8a76
Merge pull request #989 from maggio-a/texdefrag-fix
...
Texdefrag fix
2021-05-20 14:50:47 +02:00
Andrea Maggiordomo
44ca5c9670
duplicate layer: use full texture path
2021-05-20 13:13:30 +02:00
Andrea Maggiordomo
e3b51df29c
texture defragmentation: copy only relevant mesh attributes
2021-05-20 13:11:45 +02:00
Pino Toscano
9eb5072aa1
Install app icon in XDG hicolor icon theme
...
Install the icon of the application in the hicolor XDG icon theme;
this way it can be properly loaded by XDG menus in the currently set
XDG icon theme, without looking in the legacy pixmaps location.
As result, adapt the desktop file by removing the full path to the icon
(which was already buggy for installations in prefixes different than
/usr), so the bare icon name will be searched in the XDG icon theme as
expected.
Also, remove the manual icon copying in a bundle script, as the icon is
installed in the right place now.
2021-05-20 11:23:51 +02:00
Andrea Maggiordomo
81474119dc
removed debug logging
2021-05-20 11:17:56 +02:00
Andrea Maggiordomo
a80ec564c6
mac fix
2021-05-20 10:41:33 +02:00
Andrea Maggiordomo
162e1766bd
added missing include
2021-05-19 19:36:05 +02:00
Andrea Maggiordomo
a92c8f683d
texture defragmentation: output mesh in a new layer
2021-05-19 18:51:29 +02:00
Andrea Maggiordomo
52cfb990af
Merge branch 'master' of https://github.com/cnr-isti-vclab/meshlab into texdefrag-fix
2021-05-19 18:48:27 +02:00
Andrea Maggiordomo
8de4bc21a8
load textures on newly created layers if necessary
2021-05-19 18:46:34 +02:00
alemuntoni
4676ca5cb6
revert to cmake minimum 3.10
2021-05-19 16:08:42 +02:00
alemuntoni
62afaa8b58
glew fix for wayland
2021-05-19 14:48:23 +02:00
alemuntoni
41d547d2dc
partial fix #967
2021-05-19 13:11:17 +02:00
alemuntoni
f33ff16ca1
fix snap build
2021-05-19 09:26:40 +02:00
alemuntoni
3956e22c4d
better post condition mask managment on filter clean
2021-05-18 12:30:41 +02:00
alemuntoni
f28a0fd8a3
fix #978
2021-05-17 17:37:01 +02:00
alemuntoni
018e44935e
fix #983
2021-05-17 11:22:46 +02:00
alemuntoni
fca00e64d0
3ds importer applies transform matrix only if file is loaded in a single layer
2021-05-10 09:34:37 +02:00
alemuntoni
faf994dc0a
increase min face number per smooth rendering
2021-05-06 17:43:05 +02:00
alemuntoni
ff4332e2a9
fix #975
2021-05-03 16:26:38 +02:00
alemuntoni
ef36dc7fb1
fix #966
2021-04-30 14:23:40 +02:00
alemuntoni
585cd17e08
possibility to load 3ds in a single layer
2021-04-28 19:07:24 +02:00
alemuntoni
8a11b1132f
remove initOpenParameter and applyOpenParameter from IOPlugin interface
2021-04-28 15:26:29 +02:00
alemuntoni
dc5799039e
using settings values for initPreOpen
2021-04-28 14:29:18 +02:00
alemuntoni
b83e8e7b26
saving IO preopen parameters into global settings, and possibility to show/not show pre open parameters dialog
2021-04-28 13:14:46 +02:00
Paolo Cignoni
f61a72f1f6
Update cleanfilter.cpp
...
Improve description of parameter vertdispratio for repair_non_manifold_vertices_by_splitting
2021-04-28 08:55:25 +02:00
alemuntoni
e52b7c0f61
update mask when adding a mesh to the mesh document
2021-04-27 10:11:33 +02:00
alemuntoni
6d6c18d87d
initParameterList takes a const MeshDocument as input
2021-04-26 18:47:48 +02:00
alemuntoni
d23660afd2
const MeshDocument contained in RichMesh
2021-04-26 18:29:26 +02:00
alemuntoni
d604ebc203
RichParameterList returns meshIndex instead of MeshModel pointer
2021-04-26 18:21:00 +02:00