17 Commits

Author SHA1 Message Date
Guido Ranzuglia granzuglia
ad2a902556 - parented orphan ShaderDialog 2013-12-05 14:52:22 +00:00
Guido Ranzuglia granzuglia
f93eacc3a6 - updated the rendering plugins according the new per mesh rendering mode semantic.
WARNING!!! it was not possible to fully update the Splatting rendering plugin cause the actual rendering function is inside vcglib (not QMap & not id per mesh)
2013-10-10 09:35:03 +00:00
Guido Ranzuglia granzuglia
2446d7782f - huge commit! MeshLab is now qt 5.0 compatible. Compiling process has not been yet tested on MacOSx. 2013-03-24 19:36:54 +00:00
Guido Ranzuglia granzuglia
6af823d801 added control on opened img in order to avoid crash if the texture is not present in the folder. 2012-03-21 09:51:39 +00:00
Guido Ranzuglia granzuglia
97b5b9586a changed the Finalize signatures in the MeshRenderInterface interface. From MeshDocument& -> MeshDocument* in order to avoid crash and to close dialog if the MeshDocument is NULL.
Remain a small bug that will be fixed on the next release.
2012-03-20 16:49:20 +00:00
Guido Ranzuglia granzuglia
b7e49d9c99 removed "none" shader 2012-03-20 15:49:39 +00:00
Guido Ranzuglia granzuglia
b723ead4eb compiler errors removed. from Render to render 2012-03-19 22:14:00 +00:00
Paolo Cignoni cignoni
9d1db0198d various small changes to remove warnings, improve glslang conformance, removal of wrong updateGL 2010-09-02 07:38:27 +00:00
Paolo Cignoni cignoni
19a615d80f removed unused references to meshmodel.h 2010-07-14 08:04:16 +00:00
Paolo Cignoni cignoni
abca68d6cc last minute bug fix 2010-04-30 14:03:17 +00:00
Paolo Cignoni cignoni
6770877355 Updated pros and sources to comply to the new common library system 2009-12-05 00:46:37 +00:00
Paolo Cignoni cignoni
abe28bdaeb Updated pro and filters to comply to the new common library system 2009-12-04 10:53:05 +00:00
Guido Ranzuglia granzuglia
1cc1fadc7a added GPL incipit 2009-05-18 15:11:41 +00:00
Paolo Cignoni cignoni
e122c4ada4 *** WARNING interface changes ***
The main rendering loop of the glarea has been significantly rewritten. I have updated all the rendering plugins that now mostly work. 
Main Changes:
- Rendering plugins are now responsible of the rendering of the whole MeshDocument and not only of a single MeshModel. This means also that multipass rendering techniques are more streamlined. The only requirement for a rendering plugin is that it should leave the z-buffer in a coherent state.
- The scaling/centering of the scene is now devoted entirely to the trackball (for a future better camera management)
- The trackball is post-drawn (now it is nicely antialiased against the mesh)
- The snapshot mechanism has been improved (now works for ortho projections too)
2009-03-27 15:29:28 +00:00
Paolo Cignoni cignoni
0c136d7286 updated the internal names of the target of the project to reflect the name of the folder 2008-12-11 00:12:43 +00:00
Paolo Cignoni cignoni
340c64435a renamed the project files to match the directory names 2008-12-11 00:04:20 +00:00
Paolo Cignoni cignoni
75c4063c23 renamed meshrender to the standard naming scheme render_gdp 2008-12-10 23:10:30 +00:00