8556 Commits

Author SHA1 Message Date
alemuntoni
2c7cb07c0e filter_meshing and filter_sampling work with MeshModel textures 2021-06-01 17:06:23 +02:00
alemuntoni
e13db4b32d filter_dirt, patch_param and layer work with MeshModel textures 2021-06-01 17:00:16 +02:00
alemuntoni
15ba18525c filter color proj works with MeshModel textures 2021-06-01 16:26:36 +02:00
alemuntoni
7f4fd492c3 texture defragmentation works with MeshModel textures 2021-06-01 16:10:22 +02:00
alemuntoni
cedf7f1dfd textures saved in MeshModel - loadMesh works as expected 2021-06-01 13:10:44 +02:00
alemuntoni
eb257d8cb6 load and save image functions 2021-06-01 11:07:49 +02:00
alemuntoni
a133962d8b log management 2021-06-01 10:10:56 +02:00
alemuntoni
04c0531971 better management of load and save images/rasters 2021-06-01 09:59:02 +02:00
alemuntoni
3fd2941c09 better load/save raster management 2021-05-31 18:10:26 +02:00
alemuntoni
8f0c42ce27 private meshList and rasterList in MeshDocument 2021-05-31 17:00:47 +02:00
alemuntoni
c45195be10 using rasterIterators 2021-05-31 15:59:54 +02:00
alemuntoni
5fb9010d32 using meshIterators 2021-05-31 15:35:02 +02:00
alemuntoni
33d39822cc mesh and raster iterators on MeshDocument 2021-05-31 14:43:37 +02:00
alemuntoni
a62af77af2 new range iterators in MeshDocument 2021-05-31 12:01:31 +02:00
alemuntoni
26a57a1b32 not using meshList member 2021-05-29 13:08:46 +02:00
alemuntoni
ae7b382d21 fix wrong parameter meshId, cleanups on MeshDocument 2021-05-29 11:39:43 +02:00
alemuntoni
7516a4434a Merge remote-tracking branch 'alemuntoni/texture_management' into texture_management 2021-05-29 10:51:49 +02:00
alemuntoni
1982fe7129 Merge branch 'texture_management'
# Conflicts:
#	src/common/ml_document/mesh_model.h
2021-05-29 10:50:27 +02:00
alemuntoni
b116f7c70a fix windows 2021-05-29 10:46:53 +02:00
alemuntoni
d5f92fe254 meshList and rasterList to std::list 2021-05-28 18:16:34 +02:00
alemuntoni
0c7cbe8d78 fix again #997 2021-05-28 15:22:56 +02:00
alemuntoni
49a286e7da fix rendering 2021-05-28 14:54:54 +02:00
alemuntoni
8d6de6dd5e fix #997 2021-05-28 12:01:19 +02:00
alemuntoni
3ce1aa8dc8 new functions IOPlugin 2021-05-27 17:34:49 +02:00
alemuntoni
a8ac9f32bd first MeshModel refactoring 2021-05-27 15:29:30 +02:00
alemuntoni
d367bab856 fix check url for github meshlab version 2021-05-27 14:49:44 +02:00
alemuntoni
7271e9eacc indentation fix 2021-05-27 13:04:20 +02:00
alemuntoni
098d5eb830 indentation fix 2021-05-27 12:33:24 +02:00
alemuntoni
b4c07528bd better management nightly name 2021-05-27 11:31:57 +02:00
alemuntoni
3ec0d34111 fix qmake build without filter_csg 2021-05-27 10:13:00 +02:00
alemuntoni
1a6a969cdd move filter_csg to unsupported 2021-05-27 09:53:43 +02:00
alemuntoni
947f253622 mesh_booleans plugin 2021-05-26 17:14:06 +02:00
alemuntoni
0a141fd4a3 cmake nightly option description 2021-05-25 16:23:52 +02:00
alemuntoni
84d24d2972 cmake cleanup 2021-05-25 16:16:18 +02:00
alemuntoni
1dfe9b649b cmake cleanups 2021-05-25 16:15:13 +02:00
alemuntoni
05d9962850 update vcg 2021-05-25 15:26:40 +02:00
alemuntoni
e1b17c5b4c init glew after gl context make current in texture map defragmentation 2021-05-24 15:48:38 +02:00
Paolo Cignoni
ec15827955
Improved the description of Point Cloud Simplification 2021-05-24 15:07:26 +02:00
alemuntoni
bec3d6c545 better error management texture map defragmentation 2021-05-24 13:11:29 +02:00
alemuntoni
7ce925e7d4 make gl context current before texture rendering in texture map defragmentation 2021-05-24 12:33:12 +02:00
alemuntoni
89ba5966e8 small fix texture defrag 2021-05-23 18:36:46 +02:00
alemuntoni
26da4e6495 required gl context by texture map defragmentation 2021-05-22 10:02:56 +02:00
alemuntoni
2322593b3f Apply automatic ML_VERSION, snapcraft.yaml and Info.plist change 2021-05-21 11:20:49 +00:00
alemuntoni
585226d8a2 docs 2021-05-21 11:52:40 +02:00
alemuntoni
e4c83dea1e refactoring and cleanups 2021-05-21 11:46:30 +02:00
alemuntoni
e3a461470d fix #967 2021-05-20 17:02:12 +02:00
Alessandro Muntoni
add44e8a76
Merge pull request #989 from maggio-a/texdefrag-fix
Texdefrag fix
2021-05-20 14:50:47 +02:00
Andrea Maggiordomo
44ca5c9670 duplicate layer: use full texture path 2021-05-20 13:13:30 +02:00
Andrea Maggiordomo
e3b51df29c texture defragmentation: copy only relevant mesh attributes 2021-05-20 13:11:45 +02:00
Pino Toscano
9eb5072aa1 Install app icon in XDG hicolor icon theme
Install the icon of the application in the hicolor XDG icon theme;
this way it can be properly loaded by XDG menus in the currently set
XDG icon theme, without looking in the legacy pixmaps location.

As result, adapt the desktop file by removing the full path to the icon
(which was already buggy for installations in prefixes different than
/usr), so the bare icon name will be searched in the XDG icon theme as
expected.

Also, remove the manual icon copying in a bundle script, as the icon is
installed in the right place now.
2021-05-20 11:23:51 +02:00