alemuntoni
2c7cb07c0e
filter_meshing and filter_sampling work with MeshModel textures
2021-06-01 17:06:23 +02:00
alemuntoni
e13db4b32d
filter_dirt, patch_param and layer work with MeshModel textures
2021-06-01 17:00:16 +02:00
alemuntoni
15ba18525c
filter color proj works with MeshModel textures
2021-06-01 16:26:36 +02:00
alemuntoni
7f4fd492c3
texture defragmentation works with MeshModel textures
2021-06-01 16:10:22 +02:00
alemuntoni
cedf7f1dfd
textures saved in MeshModel - loadMesh works as expected
2021-06-01 13:10:44 +02:00
alemuntoni
eb257d8cb6
load and save image functions
2021-06-01 11:07:49 +02:00
alemuntoni
a133962d8b
log management
2021-06-01 10:10:56 +02:00
alemuntoni
04c0531971
better management of load and save images/rasters
2021-06-01 09:59:02 +02:00
alemuntoni
3fd2941c09
better load/save raster management
2021-05-31 18:10:26 +02:00
alemuntoni
8f0c42ce27
private meshList and rasterList in MeshDocument
2021-05-31 17:00:47 +02:00
alemuntoni
c45195be10
using rasterIterators
2021-05-31 15:59:54 +02:00
alemuntoni
5fb9010d32
using meshIterators
2021-05-31 15:35:02 +02:00
alemuntoni
33d39822cc
mesh and raster iterators on MeshDocument
2021-05-31 14:43:37 +02:00
alemuntoni
a62af77af2
new range iterators in MeshDocument
2021-05-31 12:01:31 +02:00
alemuntoni
26a57a1b32
not using meshList member
2021-05-29 13:08:46 +02:00
alemuntoni
ae7b382d21
fix wrong parameter meshId, cleanups on MeshDocument
2021-05-29 11:39:43 +02:00
alemuntoni
7516a4434a
Merge remote-tracking branch 'alemuntoni/texture_management' into texture_management
2021-05-29 10:51:49 +02:00
alemuntoni
1982fe7129
Merge branch 'texture_management'
...
# Conflicts:
# src/common/ml_document/mesh_model.h
2021-05-29 10:50:27 +02:00
alemuntoni
b116f7c70a
fix windows
2021-05-29 10:46:53 +02:00
alemuntoni
d5f92fe254
meshList and rasterList to std::list
2021-05-28 18:16:34 +02:00
alemuntoni
0c7cbe8d78
fix again #997
2021-05-28 15:22:56 +02:00
alemuntoni
49a286e7da
fix rendering
2021-05-28 14:54:54 +02:00
alemuntoni
8d6de6dd5e
fix #997
2021-05-28 12:01:19 +02:00
alemuntoni
3ce1aa8dc8
new functions IOPlugin
2021-05-27 17:34:49 +02:00
alemuntoni
a8ac9f32bd
first MeshModel refactoring
2021-05-27 15:29:30 +02:00
alemuntoni
d367bab856
fix check url for github meshlab version
2021-05-27 14:49:44 +02:00
alemuntoni
7271e9eacc
indentation fix
2021-05-27 13:04:20 +02:00
alemuntoni
098d5eb830
indentation fix
2021-05-27 12:33:24 +02:00
alemuntoni
b4c07528bd
better management nightly name
2021-05-27 11:31:57 +02:00
alemuntoni
3ec0d34111
fix qmake build without filter_csg
2021-05-27 10:13:00 +02:00
alemuntoni
1a6a969cdd
move filter_csg to unsupported
2021-05-27 09:53:43 +02:00
alemuntoni
947f253622
mesh_booleans plugin
2021-05-26 17:14:06 +02:00
alemuntoni
0a141fd4a3
cmake nightly option description
2021-05-25 16:23:52 +02:00
alemuntoni
84d24d2972
cmake cleanup
2021-05-25 16:16:18 +02:00
alemuntoni
1dfe9b649b
cmake cleanups
2021-05-25 16:15:13 +02:00
alemuntoni
05d9962850
update vcg
2021-05-25 15:26:40 +02:00
alemuntoni
e1b17c5b4c
init glew after gl context make current in texture map defragmentation
2021-05-24 15:48:38 +02:00
Paolo Cignoni
ec15827955
Improved the description of Point Cloud Simplification
2021-05-24 15:07:26 +02:00
alemuntoni
bec3d6c545
better error management texture map defragmentation
2021-05-24 13:11:29 +02:00
alemuntoni
7ce925e7d4
make gl context current before texture rendering in texture map defragmentation
2021-05-24 12:33:12 +02:00
alemuntoni
89ba5966e8
small fix texture defrag
2021-05-23 18:36:46 +02:00
alemuntoni
26da4e6495
required gl context by texture map defragmentation
2021-05-22 10:02:56 +02:00
alemuntoni
2322593b3f
Apply automatic ML_VERSION, snapcraft.yaml and Info.plist change
2021-05-21 11:20:49 +00:00
alemuntoni
585226d8a2
docs
2021-05-21 11:52:40 +02:00
alemuntoni
e4c83dea1e
refactoring and cleanups
2021-05-21 11:46:30 +02:00
alemuntoni
e3a461470d
fix #967
2021-05-20 17:02:12 +02:00
Alessandro Muntoni
add44e8a76
Merge pull request #989 from maggio-a/texdefrag-fix
...
Texdefrag fix
2021-05-20 14:50:47 +02:00
Andrea Maggiordomo
44ca5c9670
duplicate layer: use full texture path
2021-05-20 13:13:30 +02:00
Andrea Maggiordomo
e3b51df29c
texture defragmentation: copy only relevant mesh attributes
2021-05-20 13:11:45 +02:00
Pino Toscano
9eb5072aa1
Install app icon in XDG hicolor icon theme
...
Install the icon of the application in the hicolor XDG icon theme;
this way it can be properly loaded by XDG menus in the currently set
XDG icon theme, without looking in the legacy pixmaps location.
As result, adapt the desktop file by removing the full path to the icon
(which was already buggy for installations in prefixes different than
/usr), so the bare icon name will be searched in the XDG icon theme as
expected.
Also, remove the manual icon copying in a bundle script, as the icon is
installed in the right place now.
2021-05-20 11:23:51 +02:00