new file ml_scene_gl_shared_data_context

This commit is contained in:
alemuntoni 2021-02-19 12:19:35 +01:00
parent 014bedd780
commit ff350d700f
12 changed files with 721 additions and 617 deletions

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@ -40,6 +40,7 @@ set(HEADERS
ml_document/raster_model.h
ml_document/render_raster.h
ml_shared_data_context/ml_plugin_gl_context.h
ml_shared_data_context/ml_scene_gl_shared_data_context.h
ml_shared_data_context/ml_shared_data_context.h
parameters/rich_parameter.h
parameters/rich_parameter_list.h
@ -72,6 +73,7 @@ set(SOURCES
ml_document/raster_model.cpp
ml_document/render_raster.cpp
ml_shared_data_context/ml_plugin_gl_context.cpp
ml_shared_data_context/ml_scene_gl_shared_data_context.cpp
ml_shared_data_context/ml_shared_data_context.cpp
parameters/rich_parameter.cpp
parameters/rich_parameter_list.cpp

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@ -1,3 +1,26 @@
/****************************************************************************
* MeshLab o o *
* A versatile mesh processing toolbox o o *
* _ O _ *
* Copyright(C) 2005-2021 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
#include "ml_plugin_gl_context.h"
#include <QThread>

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@ -1,7 +1,30 @@
/****************************************************************************
* MeshLab o o *
* A versatile mesh processing toolbox o o *
* _ O _ *
* Copyright(C) 2005-2021 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
#ifndef ML_PLUGIN_GL_CONTEXT_H
#define ML_PLUGIN_GL_CONTEXT_H
#include "ml_shared_data_context.h"
#include "ml_scene_gl_shared_data_context.h"
class MLPluginGLContext : public QGLContext
{

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@ -0,0 +1,523 @@
/****************************************************************************
* MeshLab o o *
* A versatile mesh processing toolbox o o *
* _ O _ *
* Copyright(C) 2005-2021 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
#include "ml_scene_gl_shared_data_context.h"
#include "../ml_document/mesh_document.h"
#include "../GLExtensionsManager.h"
MLSceneGLSharedDataContext::MLSceneGLSharedDataContext(MeshDocument& md,vcg::QtThreadSafeMemoryInfo& gpumeminfo,bool highprecision,size_t perbatchtriangles, size_t minfacespersmoothrendering)
:QGLWidget(),_md(md),_gpumeminfo(gpumeminfo),_perbatchtriangles(perbatchtriangles), _minfacessmoothrendering(minfacespersmoothrendering),_highprecision(highprecision)
{
//if (md.size() != 0)
// throw MLException(QString("MLSceneGLSharedDataContext: MeshDocument is not empty when MLSceneGLSharedDataContext is constructed."));
_timer = new QTimer(this);
connect(_timer,SIGNAL(timeout()),this,SLOT(updateGPUMemInfo()));
/*connection intended for the plugins living in another thread*/
connect(this,SIGNAL(initPerMeshViewRequestMT(int,QGLContext*,const MLRenderingData&)),this,SLOT(initPerMeshViewRequested(int,QGLContext*,const MLRenderingData&)),Qt::BlockingQueuedConnection);
connect(this,SIGNAL(removePerMeshViewRequestMT(QGLContext*)),this,SLOT(removePerMeshViewRequested(QGLContext*)),Qt::BlockingQueuedConnection);
connect(this,SIGNAL(setPerMeshViewRenderingDataRequestMT(int,QGLContext*,const MLRenderingData&)),this,SLOT(setPerMeshViewRenderingDataRequested(int,QGLContext*,const MLRenderingData&)),Qt::BlockingQueuedConnection);
connect(this,SIGNAL(meshAttributesUpdatedRequestMT(int,bool,const MLRenderingData::RendAtts&)),this,SLOT(meshAttributesUpdatedRequested(int,bool,const MLRenderingData::RendAtts&)),Qt::BlockingQueuedConnection);
/****************************************************************/
///*connection intended for the plugins living in the same thread*/
//connect(this,SIGNAL(initPerMeshViewRequestST(int,QGLContext*,const MLRenderingData&)),this,SLOT(initPerMeshViewRequested(int,QGLContext*,const MLRenderingData&)),Qt::DirectConnection);
//connect(this,SIGNAL(removePerMeshViewRequestST(QGLContext*)),this,SLOT(removePerMeshViewRequested(QGLContext*)),Qt::DirectConnection);
//connect(this,SIGNAL(setPerMeshViewRenderingDataRequestST(int,QGLContext*,const MLRenderingData&)),this,SLOT(setPerMeshViewRenderingDataRequested(int,QGLContext*,const MLRenderingData&)),Qt::DirectConnection);
///****************************************************************/
_timer->start(1000);
updateGPUMemInfo();
}
MLSceneGLSharedDataContext::~MLSceneGLSharedDataContext()
{
}
void MLSceneGLSharedDataContext::setMinFacesForSmoothRendering(size_t fcnum)
{
_minfacessmoothrendering = fcnum;
}
MLSceneGLSharedDataContext::PerMeshMultiViewManager* MLSceneGLSharedDataContext::meshAttributesMultiViewerManager( int mmid ) const
{
MeshIDManMap::const_iterator it = _meshboman.find(mmid);
if (it == _meshboman.end())
return NULL;
return it.value();
}
void MLSceneGLSharedDataContext::initializeGL()
{
QGLContext *ctx = makeCurrentGLContext();
GLExtensionsManager::initializeGLextensions();
doneCurrentGLContext(ctx);
}
void MLSceneGLSharedDataContext::setRenderingDataPerMeshView( int mmid,QGLContext* viewerid,const MLRenderingData& perviewdata )
{
MeshModel* mm = _md.getMesh(mmid);
if (mm == NULL)
return;
MLSceneGLSharedDataContext::PerMeshMultiViewManager* man = meshAttributesMultiViewerManager(mmid);
if (man != NULL)
man->setPerViewInfo(viewerid,perviewdata);
}
void MLSceneGLSharedDataContext::setRenderingDataPerAllMeshViews(int mmid, const MLRenderingData& perviewdata)
{
MeshModel* mm = _md.getMesh(mmid);
if (mm == NULL)
return;
MLSceneGLSharedDataContext::PerMeshMultiViewManager* man = meshAttributesMultiViewerManager(mmid);
if (man != NULL)
man->setPerAllViewsInfo(perviewdata);
}
//void MLSceneGLSharedDataContext::setRequestedAttributesPerMeshViews( int mmid,const QList<QGLContext*>& viewerid,const MLRenderingData& perviewdata )
//{
// MeshModel* mm = _md.getMesh(mmid);
// if (mm == NULL)
// return;
//
// PerMeshMultiViewManager* man = meshAttributesMultiViewerManager(mmid);
// if (man != NULL)
// {
// MLRenderingData outdt;
// MLPoliciesStandAloneFunctions::computeRequestedRenderingDataCompatibleWithMesh(mm,perviewdata,outdt);
// foreach(QGLContext* vid,viewerid)
// {
// setRequestedAttributesPerMeshView(mmid,vid,outdt);
// }
// }
//}
void MLSceneGLSharedDataContext::deAllocateTexturesPerMesh( int mmid )
{
PerMeshMultiViewManager* man = meshAttributesMultiViewerManager(mmid);
if (man != NULL)
{
QGLContext* ctx = makeCurrentGLContext();
std::vector<GLuint> texids;
for(size_t ii = 0;ii < man->textureIDContainer().size();++ii)
{
texids.push_back(man->textureIDContainer()[ii]);
}
for (auto tex : texids)
man->textureIDContainer().remove(tex);
glDeleteTextures(texids.size(), texids.data());
doneCurrentGLContext(ctx);
}
}
GLuint MLSceneGLSharedDataContext::getTextureId(int meshid, size_t position) const
{
PerMeshMultiViewManager* man = meshAttributesMultiViewerManager(meshid);
if ((man != NULL) && (position < man->textureIDContainer().size()))
{
return man->textureIDContainer()[position];
}
return 0;
}
int roundUpToTheNextHighestPowerOf2(unsigned int v)
{
v--;
v |= v >> 1;
v |= v >> 2;
v |= v >> 4;
v |= v >> 8;
v |= v >> 16;
v++;
return v;
}
GLuint MLSceneGLSharedDataContext::allocateTexturePerMesh( int meshid,const QImage& img,size_t maxdimtextmpx)
{
GLuint res = 0;
PerMeshMultiViewManager* meshfeed = meshAttributesMultiViewerManager(meshid);
if (meshfeed != NULL)
{
int singlemaxtexturesize = roundUpToTheNextHighestPowerOf2(int(sqrt(float(maxdimtextmpx))*1024.0))/2;
QImage imgscaled;
QImage imggl;
QGLContext* ctx = makeCurrentGLContext();
GLint maxtexturesize;
glGetIntegerv(GL_MAX_TEXTURE_SIZE,&maxtexturesize);
if(maxtexturesize < singlemaxtexturesize)
maxtexturesize = singlemaxtexturesize;
int bestW=roundUpToTheNextHighestPowerOf2(img.width() );
int bestH=roundUpToTheNextHighestPowerOf2(img.height());
while(bestW>maxtexturesize) bestW /=2;
while(bestH>maxtexturesize) bestH /=2;
//Logf(GLLogStream::SYSTEM," Texture[ %3i ] = '%s' ( %6i x %6i ) -> ( %6i x %6i )", i,mp->cm.textures[i].c_str(), img.width(), img.height(),bestW,bestH);
imgscaled=img.scaled(bestW,bestH,Qt::IgnoreAspectRatio,Qt::SmoothTransformation);
imggl=convertToGLFormat(imgscaled);
vcg::QtThreadSafeTextureNamesContainer& txtcont = meshfeed->textureIDContainer();
GLuint tmpid;
glGenTextures( 1, (GLuint*)&(tmpid) );
glBindTexture( GL_TEXTURE_2D, tmpid );
//qDebug(" will be loaded as GL texture id %i ( %i x %i )",txtcont[txtcont.size() - 1] ,imgGL.width(), imgGL.height());
glTexImage2D( GL_TEXTURE_2D, 0, 3, imggl.width(), imggl.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, imggl.bits() );
//gluBuild2DMipmaps(GL_TEXTURE_2D, 3, imggl.width(), imggl.height(), GL_RGBA, GL_UNSIGNED_BYTE, imggl.bits() );
glGenerateMipmap(GL_TEXTURE_2D);
txtcont.push_back(tmpid);
res = tmpid;
doneCurrentGLContext(ctx);
}
return res;
}
void MLSceneGLSharedDataContext::meshInserted( int mmid )
{
MeshModel* mesh = _md.getMesh(mmid);
if (mesh != NULL)
{
_meshboman[mmid] = new PerMeshMultiViewManager(mesh->cm,_gpumeminfo,_perbatchtriangles);
_meshboman[mmid]->setDebugMode(true);
}
}
void MLSceneGLSharedDataContext::meshRemoved(int mmid)
{
MeshIDManMap::iterator it = _meshboman.find(mmid);
if (it == _meshboman.end())
return;
PerMeshMultiViewManager* man = it.value();
if (man != NULL)
{
QGLContext* ctx = makeCurrentGLContext();
man->removeAllViewsAndDeallocateBO();
doneCurrentGLContext(ctx);
delete man;
}
_meshboman.erase(it);
}
void MLSceneGLSharedDataContext::setMeshTransformationMatrix( int mmid,const Matrix44m& m )
{
PerMeshMultiViewManager* man = meshAttributesMultiViewerManager(mmid);
if (man != NULL)
man->setTrMatrix(m);
}
void MLSceneGLSharedDataContext::setSceneTransformationMatrix( const Matrix44m& /*m*/ )
{
}
void MLSceneGLSharedDataContext::setGLOptions( int mmid,QGLContext* viewid,const MLPerViewGLOptions& opts )
{
PerMeshMultiViewManager* man = meshAttributesMultiViewerManager(mmid);
if (man != NULL)
man->setGLOptions(viewid,opts);
}
void MLSceneGLSharedDataContext::draw( int mmid,QGLContext* viewid ) const
{
PerMeshMultiViewManager* man = meshAttributesMultiViewerManager(mmid);
if (man != NULL)
man->draw(viewid);
}
void MLSceneGLSharedDataContext::drawAllocatedAttributesSubset(int mmid, QGLContext * viewid, const MLRenderingData & dt)
{
PerMeshMultiViewManager* man = meshAttributesMultiViewerManager(mmid);
if (man != NULL)
man->drawAllocatedAttributesSubset(viewid,dt);
}
void MLSceneGLSharedDataContext::removeView( QGLContext* viewerid )
{
QGLContext* ctx = makeCurrentGLContext();
for(MeshIDManMap::iterator it = _meshboman.begin();it != _meshboman.end();++it)
{
PerMeshMultiViewManager* man = it.value();
if (man != NULL)
{
man->removeView(viewerid);
man->manageBuffers();
}
}
doneCurrentGLContext(ctx);
}
void MLSceneGLSharedDataContext::addView( QGLContext* viewerid,MLRenderingData& dt)
{
for(MeshIDManMap::iterator it = _meshboman.begin();it != _meshboman.end();++it)
{
MeshModel* mesh = _md.getMesh(it.key());
if (mesh != NULL)
{
MLPoliciesStandAloneFunctions::suggestedDefaultPerViewRenderingData(mesh,dt, _minfacessmoothrendering);
setRenderingDataPerMeshView(it.key(),viewerid,dt);
manageBuffers(it.key());
}
}
}
void MLSceneGLSharedDataContext::addView(QGLContext* viewerid)
{
for(MeshIDManMap::iterator it = _meshboman.begin();it != _meshboman.end();++it)
{
MeshModel* mesh = _md.getMesh(it.key());
if (mesh != NULL)
{
MLRenderingData dt;
setRenderingDataPerMeshView(it.key(),viewerid,dt);
//manageBuffers(it.key());
}
}
}
void MLSceneGLSharedDataContext::deAllocateGPUSharedData()
{
QGLContext* ctx = makeCurrentGLContext();
for(MeshIDManMap::iterator it = _meshboman.begin();it != _meshboman.end();++it)
{
PerMeshMultiViewManager* man = it.value();
deAllocateTexturesPerMesh(it.key());
man->removeAllViewsAndDeallocateBO();
}
doneCurrentGLContext(ctx);
}
void MLSceneGLSharedDataContext::meshAttributesUpdated(int mmid,bool conntectivitychanged,const MLRenderingData::RendAtts& atts)
{
MeshModel* mm = _md.getMesh(mmid);
if (mm == NULL)
return;
PerMeshMultiViewManager* man = meshAttributesMultiViewerManager(mmid);
if (man != NULL)
man->meshAttributesUpdated(conntectivitychanged,atts);
}
void MLSceneGLSharedDataContext::meshDeallocated( int /*mmid*/ )
{
}
void MLSceneGLSharedDataContext::getRenderInfoPerMeshView( int mmid,QGLContext* ctx,MLRenderingData& dt )
{
PerMeshMultiViewManager* man = meshAttributesMultiViewerManager(mmid);
if (man != NULL)
man->getPerViewInfo(ctx,dt);
}
void MLSceneGLSharedDataContext::getRenderInfoPerMeshView( QGLContext* ctx,PerMeshRenderingDataMap& map )
{
map.clear();
for(MeshIDManMap::iterator it = _meshboman.begin();it != _meshboman.end();++it)
{
MLRenderingData dt;
int meshid = it.key();
PerMeshMultiViewManager* man = meshAttributesMultiViewerManager(meshid);
if (man != NULL)
man->getPerViewInfo(ctx,dt);
map.insert(meshid,dt);
}
}
bool MLSceneGLSharedDataContext::manageBuffers( int mmid )
{
bool didsomething = false;
MeshModel* mm = _md.getMesh(mmid);
if (mm == NULL)
return didsomething;
PerMeshMultiViewManager* man = meshAttributesMultiViewerManager(mmid);
if (man != NULL)
{
QGLContext* ctx = makeCurrentGLContext();
man->manageBuffers();
doneCurrentGLContext(ctx);
}
return didsomething;
}
void MLSceneGLSharedDataContext::setDebugMode(int mmid,bool activatedebugmodality )
{
MeshModel* mm = _md.getMesh(mmid);
if (mm == NULL)
return;
PerMeshMultiViewManager* man = meshAttributesMultiViewerManager(mmid);
if (man != NULL)
man->setDebugMode(activatedebugmodality);
}
void MLSceneGLSharedDataContext::getLog( int mmid,MLRenderingData::DebugInfo& info)
{
MeshModel* mm = _md.getMesh(mmid);
if (mm == NULL)
return;
PerMeshMultiViewManager* man = meshAttributesMultiViewerManager(mmid);
if (man != NULL)
man->getLog(info);
return;
}
bool MLSceneGLSharedDataContext::isBORenderingAvailable( int mmid )
{
MeshModel* mm = _md.getMesh(mmid);
if (mm == NULL)
return false;
PerMeshMultiViewManager* man = meshAttributesMultiViewerManager(mmid);
if (man != NULL)
return man->isBORenderingAvailable();
return false;
}
#define GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048
#define GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049
#define VBO_FREE_MEMORY_ATI 0x87FB
#define TEXTURE_FREE_MEMORY_ATI 0x87FC
#define RENDERBUFFER_FREE_MEMORY_ATI 0x87FD
void MLSceneGLSharedDataContext::updateGPUMemInfo()
{
initializeGL();
QGLContext* ctx = makeCurrentGLContext();
GLint allmem = 0;
glGetIntegerv(GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX, &allmem);
GLint currentallocated = 0;
glGetIntegerv(GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX, &currentallocated);
/*GLenum errorNV =*/ glGetError(); // purge errors
GLint ATI_vbo[4] = { 0, 0, 0, 0 };
glGetIntegerv(VBO_FREE_MEMORY_ATI, ATI_vbo);
GLint ATI_tex[4] = { 0, 0, 0, 0 };
glGetIntegerv(TEXTURE_FREE_MEMORY_ATI, ATI_tex);
/*GLenum errorATI =*/ glGetError(); // purge errors
doneCurrentGLContext(ctx);
emit currentAllocatedGPUMem((int)allmem, (int)currentallocated, (int)ATI_tex[0], (int)ATI_vbo[0]);
}
//void MLSceneGLSharedDataContext::updateRequested( int meshid,MLRenderingData::ATT_NAMES name )
//{
// MLRenderingData::RendAtts att;
// att[name] = true;
// meshAttributesUpdated(meshid,false,att);
// manageBuffers(meshid);
//
//}
void MLSceneGLSharedDataContext::initPerMeshViewRequested( int meshid,QGLContext* cont,const MLRenderingData& dt)
{
addView(cont);
setRenderingDataPerMeshView(meshid,cont,dt);
manageBuffers(meshid);
}
void MLSceneGLSharedDataContext::setPerMeshViewRenderingDataRequested( int meshid,QGLContext* cont,const MLRenderingData& dt )
{
setRenderingDataPerMeshView(meshid,cont,dt);
manageBuffers(meshid);
}
void MLSceneGLSharedDataContext::removePerMeshViewRequested(QGLContext* cont )
{
removeView(cont);
}
void MLSceneGLSharedDataContext::meshAttributesUpdatedRequested( int meshid,bool connectivitychanged,const MLRenderingData::RendAtts& dt )
{
meshAttributesUpdated(meshid,connectivitychanged,dt);
manageBuffers(meshid);
}
void MLSceneGLSharedDataContext::requestInitPerMeshView(QThread* callingthread,int meshid,QGLContext* cont,const MLRenderingData& dt )
{
QThread* tt = thread();
if (callingthread != tt)
emit initPerMeshViewRequestMT(meshid,cont,dt);
else
//emit initPerMeshViewRequestST(meshid,cont,dt);
initPerMeshViewRequested(meshid,cont,dt);
}
void MLSceneGLSharedDataContext::requestRemovePerMeshView(QThread* callingthread,QGLContext* cont )
{
QThread* tt = thread();
if (callingthread != tt)
emit removePerMeshViewRequestMT(cont);
else
removeView(cont);
}
void MLSceneGLSharedDataContext::requestSetPerMeshViewRenderingData(QThread* callingthread,int meshid,QGLContext* cont,const MLRenderingData& dt )
{
QThread* tt = thread();
if (callingthread != tt)
emit setPerMeshViewRenderingDataRequestMT(meshid,cont,dt);
else
//emit setPerMeshViewRenderingDataRequestST(meshid,cont,dt);
setPerMeshViewRenderingDataRequested(meshid,cont,dt);
}
void MLSceneGLSharedDataContext::requestMeshAttributesUpdated(QThread* callingthread,int meshid,bool connectivitychanged,const MLRenderingData::RendAtts& dt )
{
QThread* tt = thread();
if (callingthread != tt)
emit meshAttributesUpdatedRequestMT(meshid,connectivitychanged,dt);
else
//emit setPerMeshViewRenderingDataRequestST(meshid,cont,dt);
meshAttributesUpdated(meshid,connectivitychanged,dt);
}
QGLContext* MLSceneGLSharedDataContext::makeCurrentGLContext()
{
QGLContext* ctx = const_cast<QGLContext*>(QGLContext::currentContext());
makeCurrent();
return ctx;
}
void MLSceneGLSharedDataContext::doneCurrentGLContext( QGLContext* oldone /*= NULL*/ )
{
doneCurrent();
if (oldone != NULL)
oldone->makeCurrent();
}

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@ -0,0 +1,144 @@
/****************************************************************************
* MeshLab o o *
* A versatile mesh processing toolbox o o *
* _ O _ *
* Copyright(C) 2005-2021 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
#ifndef ML_SCENE_GL_SHARED_DATA_CONTEXT_H
#define ML_SCENE_GL_SHARED_DATA_CONTEXT_H
#include "ml_shared_data_context.h"
class MLSceneGLSharedDataContext : public QGLWidget
{
Q_OBJECT
public:
//parent is set to NULL in order to avoid QT bug on MAC (business as usual...).
//The QGLWidget are destroyed by hand in the MainWindow destructor...
MLSceneGLSharedDataContext(MeshDocument& md, vcg::QtThreadSafeMemoryInfo& gpumeminfo, bool highprecision, size_t perbatchtriangles, size_t minfacespersmoothrendering = 0);
~MLSceneGLSharedDataContext();
void setMinFacesForSmoothRendering(size_t fcnum);
vcg::QtThreadSafeMemoryInfo& memoryInfoManager() const
{
return _gpumeminfo;
}
inline bool highPrecisionRendering() const
{
return _highprecision;
}
//Given a QGLContext the PerMeshRenderingDataMap contains the rendering data per each mesh contained in the MeshDocument (eg. flat/smooth shading? pervertex/perface/permesh color?)
//and the 'meaningful' gl parameters used by the rendering system
typedef QMap<int, MLRenderingData> PerMeshRenderingDataMap;
MeshDocument& meshDoc() { return _md; }
void initializeGL();
void deAllocateGPUSharedData();
void draw(int mmid, QGLContext* viewid) const;
void drawAllocatedAttributesSubset(int mmid, QGLContext* viewid, const MLRenderingData& dt);
void setSceneTransformationMatrix(const Matrix44m& m);
void setMeshTransformationMatrix(int mmid, const Matrix44m& m);
GLuint allocateTexturePerMesh(int mmid, const QImage& img, size_t maxdimtextmb);
void deAllocateTexturesPerMesh(int mmid);
GLuint getTextureId(int meshid, size_t position) const;
void getRenderInfoPerMeshView(QGLContext* ctx, PerMeshRenderingDataMap& map);
void getRenderInfoPerMeshView(int mmid, QGLContext* ctx, MLRenderingData& dt);
void meshInserted(int mmid);
void meshRemoved(int mmid);
bool manageBuffers(int mmid);
void setDebugMode(int mmid, bool activatedebugmodality);
void getLog(int mmid, MLRenderingData::DebugInfo& debug);
bool isBORenderingAvailable(int mmid);
/*functions intended for the plugins (they emit different signals according if the calling thread is different from the one where the MLSceneGLSharedDataContext object lives)*/
void requestInitPerMeshView(QThread* callingthread, int meshid, QGLContext* cont, const MLRenderingData& dt);
void requestRemovePerMeshView(QThread* callingthread, QGLContext* cont);
void requestSetPerMeshViewRenderingData(QThread* callingthread, int meshid, QGLContext* cont, const MLRenderingData& dt);
void requestMeshAttributesUpdated(QThread* callingthread, int meshid, bool connectivitychanged, const MLRenderingData::RendAtts& dt);
/***************************************/
public slots:
void meshDeallocated(int mmid);
void setRenderingDataPerMeshView(int mmid, QGLContext* viewerid, const MLRenderingData& perviewdata);
void setRenderingDataPerAllMeshViews(int mmid, const MLRenderingData& perviewdata);
void setGLOptions(int mmid, QGLContext* viewid, const MLPerViewGLOptions& opts);
void addView(QGLContext* viewerid);
void addView(QGLContext* viewerid, MLRenderingData& dt);
void removeView(QGLContext* viewerid);
void meshAttributesUpdated(int mmid, bool conntectivitychanged, const MLRenderingData::RendAtts& dt);
void updateGPUMemInfo();
//void updateRequested(int meshid,MLRenderingData::ATT_NAMES name);
private slots:
/*slots intended for the plugins living in another thread*/
void initPerMeshViewRequested(int meshid, QGLContext* cont, const MLRenderingData& dt);
void removePerMeshViewRequested(QGLContext* cont);
void setPerMeshViewRenderingDataRequested(int meshid, QGLContext* cont, const MLRenderingData& dt);
void meshAttributesUpdatedRequested(int meshid, bool connectivitychanged, const MLRenderingData::RendAtts& dt);
/***************************************/
private:
typedef vcg::QtThreadSafeGLMeshAttributesMultiViewerBOManager<CMeshO, QGLContext*, MLPerViewGLOptions> PerMeshMultiViewManager;
PerMeshMultiViewManager* meshAttributesMultiViewerManager(int mmid) const;
QGLContext* makeCurrentGLContext();
void doneCurrentGLContext(QGLContext* oldone = NULL);
QGLWidget* m_widget;
QOffscreenSurface* m_offScreenSurface;
MeshDocument& _md;
typedef QMap<int, PerMeshMultiViewManager*> MeshIDManMap;
MeshIDManMap _meshboman;
vcg::QtThreadSafeMemoryInfo& _gpumeminfo;
size_t _perbatchtriangles;
size_t _minfacessmoothrendering;
bool _highprecision;
QTimer* _timer;
signals:
void currentAllocatedGPUMem(int nv_all, int nv_current, int ati_tex, int ati_vbo);
///*signals intended for the plugins living in the same thread*/
//void initPerMeshViewRequestST(int,QGLContext*,const MLRenderingData&);
//void removePerMeshViewRequestST(QGLContext*);
//void setPerMeshViewRenderingDataRequestST(int,QGLContext*,const MLRenderingData&);
///***************************************/
/*signals intended for the plugins living in another thread*/
void initPerMeshViewRequestMT(int, QGLContext*, const MLRenderingData&);
void removePerMeshViewRequestMT(QGLContext*);
void setPerMeshViewRenderingDataRequestMT(int, QGLContext*, const MLRenderingData&);
void meshAttributesUpdatedRequestMT(int, bool, const MLRenderingData::RendAtts&);
/***************************************/
};
#endif // ML_SCENE_GL_SHARED_DATA_CONTEXT_H

View File

@ -29,501 +29,6 @@
#include "../ml_document/mesh_document.h"
MLSceneGLSharedDataContext::MLSceneGLSharedDataContext(MeshDocument& md,vcg::QtThreadSafeMemoryInfo& gpumeminfo,bool highprecision,size_t perbatchtriangles, size_t minfacespersmoothrendering)
:QGLWidget(),_md(md),_gpumeminfo(gpumeminfo),_perbatchtriangles(perbatchtriangles), _minfacessmoothrendering(minfacespersmoothrendering),_highprecision(highprecision)
{
//if (md.size() != 0)
// throw MLException(QString("MLSceneGLSharedDataContext: MeshDocument is not empty when MLSceneGLSharedDataContext is constructed."));
_timer = new QTimer(this);
connect(_timer,SIGNAL(timeout()),this,SLOT(updateGPUMemInfo()));
/*connection intended for the plugins living in another thread*/
connect(this,SIGNAL(initPerMeshViewRequestMT(int,QGLContext*,const MLRenderingData&)),this,SLOT(initPerMeshViewRequested(int,QGLContext*,const MLRenderingData&)),Qt::BlockingQueuedConnection);
connect(this,SIGNAL(removePerMeshViewRequestMT(QGLContext*)),this,SLOT(removePerMeshViewRequested(QGLContext*)),Qt::BlockingQueuedConnection);
connect(this,SIGNAL(setPerMeshViewRenderingDataRequestMT(int,QGLContext*,const MLRenderingData&)),this,SLOT(setPerMeshViewRenderingDataRequested(int,QGLContext*,const MLRenderingData&)),Qt::BlockingQueuedConnection);
connect(this,SIGNAL(meshAttributesUpdatedRequestMT(int,bool,const MLRenderingData::RendAtts&)),this,SLOT(meshAttributesUpdatedRequested(int,bool,const MLRenderingData::RendAtts&)),Qt::BlockingQueuedConnection);
/****************************************************************/
///*connection intended for the plugins living in the same thread*/
//connect(this,SIGNAL(initPerMeshViewRequestST(int,QGLContext*,const MLRenderingData&)),this,SLOT(initPerMeshViewRequested(int,QGLContext*,const MLRenderingData&)),Qt::DirectConnection);
//connect(this,SIGNAL(removePerMeshViewRequestST(QGLContext*)),this,SLOT(removePerMeshViewRequested(QGLContext*)),Qt::DirectConnection);
//connect(this,SIGNAL(setPerMeshViewRenderingDataRequestST(int,QGLContext*,const MLRenderingData&)),this,SLOT(setPerMeshViewRenderingDataRequested(int,QGLContext*,const MLRenderingData&)),Qt::DirectConnection);
///****************************************************************/
_timer->start(1000);
updateGPUMemInfo();
}
MLSceneGLSharedDataContext::~MLSceneGLSharedDataContext()
{
}
void MLSceneGLSharedDataContext::setMinFacesForSmoothRendering(size_t fcnum)
{
_minfacessmoothrendering = fcnum;
}
MLSceneGLSharedDataContext::PerMeshMultiViewManager* MLSceneGLSharedDataContext::meshAttributesMultiViewerManager( int mmid ) const
{
MeshIDManMap::const_iterator it = _meshboman.find(mmid);
if (it == _meshboman.end())
return NULL;
return it.value();
}
void MLSceneGLSharedDataContext::initializeGL()
{
QGLContext *ctx = makeCurrentGLContext();
GLExtensionsManager::initializeGLextensions();
doneCurrentGLContext(ctx);
}
void MLSceneGLSharedDataContext::setRenderingDataPerMeshView( int mmid,QGLContext* viewerid,const MLRenderingData& perviewdata )
{
MeshModel* mm = _md.getMesh(mmid);
if (mm == NULL)
return;
MLSceneGLSharedDataContext::PerMeshMultiViewManager* man = meshAttributesMultiViewerManager(mmid);
if (man != NULL)
man->setPerViewInfo(viewerid,perviewdata);
}
void MLSceneGLSharedDataContext::setRenderingDataPerAllMeshViews(int mmid, const MLRenderingData& perviewdata)
{
MeshModel* mm = _md.getMesh(mmid);
if (mm == NULL)
return;
MLSceneGLSharedDataContext::PerMeshMultiViewManager* man = meshAttributesMultiViewerManager(mmid);
if (man != NULL)
man->setPerAllViewsInfo(perviewdata);
}
//void MLSceneGLSharedDataContext::setRequestedAttributesPerMeshViews( int mmid,const QList<QGLContext*>& viewerid,const MLRenderingData& perviewdata )
//{
// MeshModel* mm = _md.getMesh(mmid);
// if (mm == NULL)
// return;
//
// PerMeshMultiViewManager* man = meshAttributesMultiViewerManager(mmid);
// if (man != NULL)
// {
// MLRenderingData outdt;
// MLPoliciesStandAloneFunctions::computeRequestedRenderingDataCompatibleWithMesh(mm,perviewdata,outdt);
// foreach(QGLContext* vid,viewerid)
// {
// setRequestedAttributesPerMeshView(mmid,vid,outdt);
// }
// }
//}
void MLSceneGLSharedDataContext::deAllocateTexturesPerMesh( int mmid )
{
PerMeshMultiViewManager* man = meshAttributesMultiViewerManager(mmid);
if (man != NULL)
{
QGLContext* ctx = makeCurrentGLContext();
std::vector<GLuint> texids;
for(size_t ii = 0;ii < man->textureIDContainer().size();++ii)
{
texids.push_back(man->textureIDContainer()[ii]);
}
for (auto tex : texids)
man->textureIDContainer().remove(tex);
glDeleteTextures(texids.size(), texids.data());
doneCurrentGLContext(ctx);
}
}
GLuint MLSceneGLSharedDataContext::getTextureId(int meshid, size_t position) const
{
PerMeshMultiViewManager* man = meshAttributesMultiViewerManager(meshid);
if ((man != NULL) && (position < man->textureIDContainer().size()))
{
return man->textureIDContainer()[position];
}
return 0;
}
int roundUpToTheNextHighestPowerOf2(unsigned int v)
{
v--;
v |= v >> 1;
v |= v >> 2;
v |= v >> 4;
v |= v >> 8;
v |= v >> 16;
v++;
return v;
}
GLuint MLSceneGLSharedDataContext::allocateTexturePerMesh( int meshid,const QImage& img,size_t maxdimtextmpx)
{
GLuint res = 0;
PerMeshMultiViewManager* meshfeed = meshAttributesMultiViewerManager(meshid);
if (meshfeed != NULL)
{
int singlemaxtexturesize = roundUpToTheNextHighestPowerOf2(int(sqrt(float(maxdimtextmpx))*1024.0))/2;
QImage imgscaled;
QImage imggl;
QGLContext* ctx = makeCurrentGLContext();
GLint maxtexturesize;
glGetIntegerv(GL_MAX_TEXTURE_SIZE,&maxtexturesize);
if(maxtexturesize < singlemaxtexturesize)
maxtexturesize = singlemaxtexturesize;
int bestW=roundUpToTheNextHighestPowerOf2(img.width() );
int bestH=roundUpToTheNextHighestPowerOf2(img.height());
while(bestW>maxtexturesize) bestW /=2;
while(bestH>maxtexturesize) bestH /=2;
//Logf(GLLogStream::SYSTEM," Texture[ %3i ] = '%s' ( %6i x %6i ) -> ( %6i x %6i )", i,mp->cm.textures[i].c_str(), img.width(), img.height(),bestW,bestH);
imgscaled=img.scaled(bestW,bestH,Qt::IgnoreAspectRatio,Qt::SmoothTransformation);
imggl=convertToGLFormat(imgscaled);
vcg::QtThreadSafeTextureNamesContainer& txtcont = meshfeed->textureIDContainer();
GLuint tmpid;
glGenTextures( 1, (GLuint*)&(tmpid) );
glBindTexture( GL_TEXTURE_2D, tmpid );
//qDebug(" will be loaded as GL texture id %i ( %i x %i )",txtcont[txtcont.size() - 1] ,imgGL.width(), imgGL.height());
glTexImage2D( GL_TEXTURE_2D, 0, 3, imggl.width(), imggl.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, imggl.bits() );
//gluBuild2DMipmaps(GL_TEXTURE_2D, 3, imggl.width(), imggl.height(), GL_RGBA, GL_UNSIGNED_BYTE, imggl.bits() );
glGenerateMipmap(GL_TEXTURE_2D);
txtcont.push_back(tmpid);
res = tmpid;
doneCurrentGLContext(ctx);
}
return res;
}
void MLSceneGLSharedDataContext::meshInserted( int mmid )
{
MeshModel* mesh = _md.getMesh(mmid);
if (mesh != NULL)
{
_meshboman[mmid] = new PerMeshMultiViewManager(mesh->cm,_gpumeminfo,_perbatchtriangles);
_meshboman[mmid]->setDebugMode(true);
}
}
void MLSceneGLSharedDataContext::meshRemoved(int mmid)
{
MeshIDManMap::iterator it = _meshboman.find(mmid);
if (it == _meshboman.end())
return;
PerMeshMultiViewManager* man = it.value();
if (man != NULL)
{
QGLContext* ctx = makeCurrentGLContext();
man->removeAllViewsAndDeallocateBO();
doneCurrentGLContext(ctx);
delete man;
}
_meshboman.erase(it);
}
void MLSceneGLSharedDataContext::setMeshTransformationMatrix( int mmid,const Matrix44m& m )
{
PerMeshMultiViewManager* man = meshAttributesMultiViewerManager(mmid);
if (man != NULL)
man->setTrMatrix(m);
}
void MLSceneGLSharedDataContext::setSceneTransformationMatrix( const Matrix44m& /*m*/ )
{
}
void MLSceneGLSharedDataContext::setGLOptions( int mmid,QGLContext* viewid,const MLPerViewGLOptions& opts )
{
PerMeshMultiViewManager* man = meshAttributesMultiViewerManager(mmid);
if (man != NULL)
man->setGLOptions(viewid,opts);
}
void MLSceneGLSharedDataContext::draw( int mmid,QGLContext* viewid ) const
{
PerMeshMultiViewManager* man = meshAttributesMultiViewerManager(mmid);
if (man != NULL)
man->draw(viewid);
}
void MLSceneGLSharedDataContext::drawAllocatedAttributesSubset(int mmid, QGLContext * viewid, const MLRenderingData & dt)
{
PerMeshMultiViewManager* man = meshAttributesMultiViewerManager(mmid);
if (man != NULL)
man->drawAllocatedAttributesSubset(viewid,dt);
}
void MLSceneGLSharedDataContext::removeView( QGLContext* viewerid )
{
QGLContext* ctx = makeCurrentGLContext();
for(MeshIDManMap::iterator it = _meshboman.begin();it != _meshboman.end();++it)
{
PerMeshMultiViewManager* man = it.value();
if (man != NULL)
{
man->removeView(viewerid);
man->manageBuffers();
}
}
doneCurrentGLContext(ctx);
}
void MLSceneGLSharedDataContext::addView( QGLContext* viewerid,MLRenderingData& dt)
{
for(MeshIDManMap::iterator it = _meshboman.begin();it != _meshboman.end();++it)
{
MeshModel* mesh = _md.getMesh(it.key());
if (mesh != NULL)
{
MLPoliciesStandAloneFunctions::suggestedDefaultPerViewRenderingData(mesh,dt, _minfacessmoothrendering);
setRenderingDataPerMeshView(it.key(),viewerid,dt);
manageBuffers(it.key());
}
}
}
void MLSceneGLSharedDataContext::addView(QGLContext* viewerid)
{
for(MeshIDManMap::iterator it = _meshboman.begin();it != _meshboman.end();++it)
{
MeshModel* mesh = _md.getMesh(it.key());
if (mesh != NULL)
{
MLRenderingData dt;
setRenderingDataPerMeshView(it.key(),viewerid,dt);
//manageBuffers(it.key());
}
}
}
void MLSceneGLSharedDataContext::deAllocateGPUSharedData()
{
QGLContext* ctx = makeCurrentGLContext();
for(MeshIDManMap::iterator it = _meshboman.begin();it != _meshboman.end();++it)
{
PerMeshMultiViewManager* man = it.value();
deAllocateTexturesPerMesh(it.key());
man->removeAllViewsAndDeallocateBO();
}
doneCurrentGLContext(ctx);
}
void MLSceneGLSharedDataContext::meshAttributesUpdated(int mmid,bool conntectivitychanged,const MLRenderingData::RendAtts& atts)
{
MeshModel* mm = _md.getMesh(mmid);
if (mm == NULL)
return;
PerMeshMultiViewManager* man = meshAttributesMultiViewerManager(mmid);
if (man != NULL)
man->meshAttributesUpdated(conntectivitychanged,atts);
}
void MLSceneGLSharedDataContext::meshDeallocated( int /*mmid*/ )
{
}
void MLSceneGLSharedDataContext::getRenderInfoPerMeshView( int mmid,QGLContext* ctx,MLRenderingData& dt )
{
PerMeshMultiViewManager* man = meshAttributesMultiViewerManager(mmid);
if (man != NULL)
man->getPerViewInfo(ctx,dt);
}
void MLSceneGLSharedDataContext::getRenderInfoPerMeshView( QGLContext* ctx,PerMeshRenderingDataMap& map )
{
map.clear();
for(MeshIDManMap::iterator it = _meshboman.begin();it != _meshboman.end();++it)
{
MLRenderingData dt;
int meshid = it.key();
PerMeshMultiViewManager* man = meshAttributesMultiViewerManager(meshid);
if (man != NULL)
man->getPerViewInfo(ctx,dt);
map.insert(meshid,dt);
}
}
bool MLSceneGLSharedDataContext::manageBuffers( int mmid )
{
bool didsomething = false;
MeshModel* mm = _md.getMesh(mmid);
if (mm == NULL)
return didsomething;
PerMeshMultiViewManager* man = meshAttributesMultiViewerManager(mmid);
if (man != NULL)
{
QGLContext* ctx = makeCurrentGLContext();
man->manageBuffers();
doneCurrentGLContext(ctx);
}
return didsomething;
}
void MLSceneGLSharedDataContext::setDebugMode(int mmid,bool activatedebugmodality )
{
MeshModel* mm = _md.getMesh(mmid);
if (mm == NULL)
return;
PerMeshMultiViewManager* man = meshAttributesMultiViewerManager(mmid);
if (man != NULL)
man->setDebugMode(activatedebugmodality);
}
void MLSceneGLSharedDataContext::getLog( int mmid,MLRenderingData::DebugInfo& info)
{
MeshModel* mm = _md.getMesh(mmid);
if (mm == NULL)
return;
PerMeshMultiViewManager* man = meshAttributesMultiViewerManager(mmid);
if (man != NULL)
man->getLog(info);
return;
}
bool MLSceneGLSharedDataContext::isBORenderingAvailable( int mmid )
{
MeshModel* mm = _md.getMesh(mmid);
if (mm == NULL)
return false;
PerMeshMultiViewManager* man = meshAttributesMultiViewerManager(mmid);
if (man != NULL)
return man->isBORenderingAvailable();
return false;
}
#define GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048
#define GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049
#define VBO_FREE_MEMORY_ATI 0x87FB
#define TEXTURE_FREE_MEMORY_ATI 0x87FC
#define RENDERBUFFER_FREE_MEMORY_ATI 0x87FD
void MLSceneGLSharedDataContext::updateGPUMemInfo()
{
initializeGL();
QGLContext* ctx = makeCurrentGLContext();
GLint allmem = 0;
glGetIntegerv(GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX, &allmem);
GLint currentallocated = 0;
glGetIntegerv(GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX, &currentallocated);
/*GLenum errorNV =*/ glGetError(); // purge errors
GLint ATI_vbo[4] = { 0, 0, 0, 0 };
glGetIntegerv(VBO_FREE_MEMORY_ATI, ATI_vbo);
GLint ATI_tex[4] = { 0, 0, 0, 0 };
glGetIntegerv(TEXTURE_FREE_MEMORY_ATI, ATI_tex);
/*GLenum errorATI =*/ glGetError(); // purge errors
doneCurrentGLContext(ctx);
emit currentAllocatedGPUMem((int)allmem, (int)currentallocated, (int)ATI_tex[0], (int)ATI_vbo[0]);
}
//void MLSceneGLSharedDataContext::updateRequested( int meshid,MLRenderingData::ATT_NAMES name )
//{
// MLRenderingData::RendAtts att;
// att[name] = true;
// meshAttributesUpdated(meshid,false,att);
// manageBuffers(meshid);
//
//}
void MLSceneGLSharedDataContext::initPerMeshViewRequested( int meshid,QGLContext* cont,const MLRenderingData& dt)
{
addView(cont);
setRenderingDataPerMeshView(meshid,cont,dt);
manageBuffers(meshid);
}
void MLSceneGLSharedDataContext::setPerMeshViewRenderingDataRequested( int meshid,QGLContext* cont,const MLRenderingData& dt )
{
setRenderingDataPerMeshView(meshid,cont,dt);
manageBuffers(meshid);
}
void MLSceneGLSharedDataContext::removePerMeshViewRequested(QGLContext* cont )
{
removeView(cont);
}
void MLSceneGLSharedDataContext::meshAttributesUpdatedRequested( int meshid,bool connectivitychanged,const MLRenderingData::RendAtts& dt )
{
meshAttributesUpdated(meshid,connectivitychanged,dt);
manageBuffers(meshid);
}
void MLSceneGLSharedDataContext::requestInitPerMeshView(QThread* callingthread,int meshid,QGLContext* cont,const MLRenderingData& dt )
{
QThread* tt = thread();
if (callingthread != tt)
emit initPerMeshViewRequestMT(meshid,cont,dt);
else
//emit initPerMeshViewRequestST(meshid,cont,dt);
initPerMeshViewRequested(meshid,cont,dt);
}
void MLSceneGLSharedDataContext::requestRemovePerMeshView(QThread* callingthread,QGLContext* cont )
{
QThread* tt = thread();
if (callingthread != tt)
emit removePerMeshViewRequestMT(cont);
else
removeView(cont);
}
void MLSceneGLSharedDataContext::requestSetPerMeshViewRenderingData(QThread* callingthread,int meshid,QGLContext* cont,const MLRenderingData& dt )
{
QThread* tt = thread();
if (callingthread != tt)
emit setPerMeshViewRenderingDataRequestMT(meshid,cont,dt);
else
//emit setPerMeshViewRenderingDataRequestST(meshid,cont,dt);
setPerMeshViewRenderingDataRequested(meshid,cont,dt);
}
void MLSceneGLSharedDataContext::requestMeshAttributesUpdated(QThread* callingthread,int meshid,bool connectivitychanged,const MLRenderingData::RendAtts& dt )
{
QThread* tt = thread();
if (callingthread != tt)
emit meshAttributesUpdatedRequestMT(meshid,connectivitychanged,dt);
else
//emit setPerMeshViewRenderingDataRequestST(meshid,cont,dt);
meshAttributesUpdated(meshid,connectivitychanged,dt);
}
QGLContext* MLSceneGLSharedDataContext::makeCurrentGLContext()
{
QGLContext* ctx = const_cast<QGLContext*>(QGLContext::currentContext());
makeCurrent();
return ctx;
}
void MLSceneGLSharedDataContext::doneCurrentGLContext( QGLContext* oldone /*= NULL*/ )
{
doneCurrent();
if (oldone != NULL)
oldone->makeCurrent();
}
void MLPoliciesStandAloneFunctions::computeRequestedRenderingDataCompatibleWithMeshSameGLOpts(MeshModel* meshmodel, const MLRenderingData& inputdt, MLRenderingData& outputdt)
{
MLPoliciesStandAloneFunctions::computeRequestedRenderingDataCompatibleWithMeshCommonCode(meshmodel, inputdt, outputdt);

View File

@ -328,120 +328,4 @@ struct MLPoliciesStandAloneFunctions
static void setPerViewGLOptionsAccordindToWireModality(MeshModel* mm, MLRenderingData& dt);
};
class MLSceneGLSharedDataContext : public QGLWidget
{
Q_OBJECT
public:
//parent is set to NULL in order to avoid QT bug on MAC (business as usual...).
//The QGLWidget are destroyed by hand in the MainWindow destructor...
MLSceneGLSharedDataContext(MeshDocument& md, vcg::QtThreadSafeMemoryInfo& gpumeminfo, bool highprecision, size_t perbatchtriangles, size_t minfacespersmoothrendering = 0);
~MLSceneGLSharedDataContext();
void setMinFacesForSmoothRendering(size_t fcnum);
vcg::QtThreadSafeMemoryInfo& memoryInfoManager() const
{
return _gpumeminfo;
}
inline bool highPrecisionRendering() const
{
return _highprecision;
}
//Given a QGLContext the PerMeshRenderingDataMap contains the rendering data per each mesh contained in the MeshDocument (eg. flat/smooth shading? pervertex/perface/permesh color?)
//and the 'meaningful' gl parameters used by the rendering system
typedef QMap<int, MLRenderingData> PerMeshRenderingDataMap;
MeshDocument& meshDoc() { return _md; }
void initializeGL();
void deAllocateGPUSharedData();
void draw(int mmid, QGLContext* viewid) const;
void drawAllocatedAttributesSubset(int mmid, QGLContext* viewid, const MLRenderingData& dt);
void setSceneTransformationMatrix(const Matrix44m& m);
void setMeshTransformationMatrix(int mmid, const Matrix44m& m);
GLuint allocateTexturePerMesh(int mmid, const QImage& img, size_t maxdimtextmb);
void deAllocateTexturesPerMesh(int mmid);
GLuint getTextureId(int meshid, size_t position) const;
void getRenderInfoPerMeshView(QGLContext* ctx, PerMeshRenderingDataMap& map);
void getRenderInfoPerMeshView(int mmid, QGLContext* ctx, MLRenderingData& dt);
void meshInserted(int mmid);
void meshRemoved(int mmid);
bool manageBuffers(int mmid);
void setDebugMode(int mmid, bool activatedebugmodality);
void getLog(int mmid, MLRenderingData::DebugInfo& debug);
bool isBORenderingAvailable(int mmid);
/*functions intended for the plugins (they emit different signals according if the calling thread is different from the one where the MLSceneGLSharedDataContext object lives)*/
void requestInitPerMeshView(QThread* callingthread, int meshid, QGLContext* cont, const MLRenderingData& dt);
void requestRemovePerMeshView(QThread* callingthread, QGLContext* cont);
void requestSetPerMeshViewRenderingData(QThread* callingthread, int meshid, QGLContext* cont, const MLRenderingData& dt);
void requestMeshAttributesUpdated(QThread* callingthread, int meshid, bool connectivitychanged, const MLRenderingData::RendAtts& dt);
/***************************************/
public slots:
void meshDeallocated(int mmid);
void setRenderingDataPerMeshView(int mmid, QGLContext* viewerid, const MLRenderingData& perviewdata);
void setRenderingDataPerAllMeshViews(int mmid, const MLRenderingData& perviewdata);
void setGLOptions(int mmid, QGLContext* viewid, const MLPerViewGLOptions& opts);
void addView(QGLContext* viewerid);
void addView(QGLContext* viewerid, MLRenderingData& dt);
void removeView(QGLContext* viewerid);
void meshAttributesUpdated(int mmid, bool conntectivitychanged, const MLRenderingData::RendAtts& dt);
void updateGPUMemInfo();
//void updateRequested(int meshid,MLRenderingData::ATT_NAMES name);
private slots:
/*slots intended for the plugins living in another thread*/
void initPerMeshViewRequested(int meshid, QGLContext* cont, const MLRenderingData& dt);
void removePerMeshViewRequested(QGLContext* cont);
void setPerMeshViewRenderingDataRequested(int meshid, QGLContext* cont, const MLRenderingData& dt);
void meshAttributesUpdatedRequested(int meshid, bool connectivitychanged, const MLRenderingData::RendAtts& dt);
/***************************************/
private:
typedef vcg::QtThreadSafeGLMeshAttributesMultiViewerBOManager<CMeshO, QGLContext*, MLPerViewGLOptions> PerMeshMultiViewManager;
PerMeshMultiViewManager* meshAttributesMultiViewerManager(int mmid) const;
QGLContext* makeCurrentGLContext();
void doneCurrentGLContext(QGLContext* oldone = NULL);
QGLWidget* m_widget;
QOffscreenSurface* m_offScreenSurface;
MeshDocument& _md;
typedef QMap<int, PerMeshMultiViewManager*> MeshIDManMap;
MeshIDManMap _meshboman;
vcg::QtThreadSafeMemoryInfo& _gpumeminfo;
size_t _perbatchtriangles;
size_t _minfacessmoothrendering;
bool _highprecision;
QTimer* _timer;
signals:
void currentAllocatedGPUMem(int nv_all, int nv_current, int ati_tex, int ati_vbo);
///*signals intended for the plugins living in the same thread*/
//void initPerMeshViewRequestST(int,QGLContext*,const MLRenderingData&);
//void removePerMeshViewRequestST(QGLContext*);
//void setPerMeshViewRenderingDataRequestST(int,QGLContext*,const MLRenderingData&);
///***************************************/
/*signals intended for the plugins living in another thread*/
void initPerMeshViewRequestMT(int, QGLContext*, const MLRenderingData&);
void removePerMeshViewRequestMT(QGLContext*);
void setPerMeshViewRenderingDataRequestMT(int, QGLContext*, const MLRenderingData&);
void meshAttributesUpdatedRequestMT(int, bool, const MLRenderingData::RendAtts&);
/***************************************/
};
#endif

View File

@ -25,7 +25,7 @@
#define MESHLAB_RENDER_PLUGIN_INTERFACE_H
#include "plugin_interface.h"
#include "../../ml_shared_data_context/ml_shared_data_context.h"
#include "../../ml_shared_data_context/ml_scene_gl_shared_data_context.h"
/**
RenderPluginInterface

View File

@ -25,7 +25,7 @@
#define ML_RENDERING_ACTIONS_H
#include <QAction>
#include "../common/ml_shared_data_context/ml_shared_data_context.h"
#include "../common/ml_shared_data_context/ml_scene_gl_shared_data_context.h"
class MLRenderingAction : public QAction

View File

@ -35,7 +35,7 @@ New small samples
#include <QList>
#include <common/plugins/interfaces/decorate_plugin_interface.h>
#include <common/ml_shared_data_context/ml_shared_data_context.h>
#include <common/ml_shared_data_context/ml_scene_gl_shared_data_context.h>
#include "cubemap.h"
class DecorateBackgroundPlugin : public QObject, public DecoratePluginInterface

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@ -28,7 +28,7 @@
#include <QObject>
#include <common/plugins/interfaces/decorate_plugin_interface.h>
#include <common/ml_shared_data_context/ml_shared_data_context.h>
#include <common/ml_shared_data_context/ml_scene_gl_shared_data_context.h>
#include <common/ml_document/raster_model.h>
#include <wrap/glw/glw.h>

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@ -31,7 +31,7 @@
#include <vcg/space/point2.h>
#include <wrap/gui/trackball.h>
#include <common/ml_shared_data_context/ml_shared_data_context.h>
#include <common/ml_shared_data_context/ml_scene_gl_shared_data_context.h>
class MeshTree;
class MeshNode;