mirror of
https://github.com/lucaspalomodevelop/meshlab.git
synced 2026-03-18 10:34:41 +00:00
changed the path used to refer the shaders
This commit is contained in:
parent
495ae448e7
commit
fe7b86ca45
@ -55,7 +55,7 @@ bool ShadowMapping::init()
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this->_shadowMappingProgram,
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this->_shadowMappingVert,
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this->_shadowMappingFrag,
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PluginManager::getBaseDirPath().append(QString("/../fgt/decorate_shadow/shader/sm/object")));
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PluginManager::getBaseDirPath().append(QString("/shaders/decorate_shadow/sm/object")));
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}
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void ShadowMapping::renderingFromLightSetup(MeshModel& m, GLArea* gla){
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@ -90,17 +90,17 @@ bool SSAO::init()
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this->_ssaoShaderProgram,
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this->_ssaoVert,
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this->_ssaoFrag,
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PluginManager::getBaseDirPath().append(QString("/../fgt/decorate_shadow/shader/ssao/ssao"))) ||
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PluginManager::getBaseDirPath().append(QString("/shaders/decorate_shadow/ssao/ssao"))) ||
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!compileAndLink(
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this->_normalMapShaderProgram,
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this->_normalMapVert,
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this->_normalMapFrag,
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PluginManager::getBaseDirPath().append(QString("/../fgt/decorate_shadow/shader/ssao/normalMap"))) ||
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PluginManager::getBaseDirPath().append(QString("/shaders/decorate_shadow/ssao/normalMap"))) ||
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!compileAndLink(
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this->_blurShaderProgram,
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this->_blurVert,
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this->_blurFrag,
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PluginManager::getBaseDirPath().append(QString("/../fgt/decorate_shadow/shader/ssao/blur"))))
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PluginManager::getBaseDirPath().append(QString("/shaders/decorate_shadow/ssao/blur"))))
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return false;
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return true;
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}
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@ -54,12 +54,12 @@ bool VarianceShadowMapping::init()
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this->_depthShaderProgram,
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this->_depthVert,
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this->_depthFrag,
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PluginManager::getBaseDirPath().append(QString("/../fgt/decorate_shadow/shader/vsm/depthVSM"))) ||
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PluginManager::getBaseDirPath().append(QString("/shaders/decorate_shadow/vsm/depthVSM"))) ||
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!compileAndLink(
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this->_shadowMappingProgram,
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this->_shadowMappingVert,
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this->_shadowMappingFrag,
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PluginManager::getBaseDirPath().append(QString("/../fgt/decorate_shadow/shader/vsm/objectVSM"))))
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PluginManager::getBaseDirPath().append(QString("/shaders/decorate_shadow/vsm/objectVSM"))))
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return false;
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return true;
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@ -55,17 +55,17 @@ bool VarianceShadowMappingBlur::init()
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this->_depthShaderProgram,
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this->_depthVert,
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this->_depthFrag,
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PluginManager::getBaseDirPath().append(QString("/../fgt/decorate_shadow/shader/vsmb/depthVSM"))) ||
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PluginManager::getBaseDirPath().append(QString("/shaders/decorate_shadow/vsmb/depthVSM"))) ||
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!compileAndLink(
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this->_shadowMappingProgram,
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this->_shadowMappingVert,
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this->_shadowMappingFrag,
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PluginManager::getBaseDirPath().append(QString("/../fgt/decorate_shadow/shader/vsmb/objectVSM"))) ||
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PluginManager::getBaseDirPath().append(QString("/shaders/decorate_shadow/vsmb/objectVSM"))) ||
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!compileAndLink(
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this->_blurShaderProgram,
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this->_blurVert,
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this->_blurFrag,
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PluginManager::getBaseDirPath().append(QString("/../fgt/decorate_shadow/shader/vsmb/blurVSM"))))
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PluginManager::getBaseDirPath().append(QString("/shaders/decorate_shadow/vsmb/blurVSM"))))
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return false;
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return true;
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}
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