This commit is contained in:
Paolo Cignoni cignoni 2006-11-09 21:39:41 +00:00
parent 59d69564cf
commit fe4dc0a365
2 changed files with 13 additions and 11 deletions

View File

@ -31,25 +31,23 @@
- Meshlab v0.8
------------------------------------------------------------------------------
** New features **
First command line version
Filter history recording
New Smoothing filters
- HC smoothing and two step normal fitting
New High Quality Quadric Based Simplification filter
Support of Collada file format (read and write)
Support for 3d models reconstructed by the Epoch 3d Web Service
Support for point based models
- Computation of implicit surface normals
- Surface reconstruction (a ball pivoting variant)
First command line version
Filter history recording
** Corrected Bugs **
No more sticky trackball
Better Obj and off loading
Better control of lighting in Shaders and debugged most of them.
Better OBJ and OFF loading/saving
Better control of lighting in Shaders and debugged/improved most of shaders.
** Known Bugs **
- Collada support for non triangulated meshes
- Surface reconstruction from points lack of robustness...
- Collada support for non triangulated meshes is missing
- Surface reconstruction from points lacks of robustness...
- Quadric simplification does not optimize texture coords during simplification
- Filter recording and re-playing still buggy.

View File

@ -11,7 +11,11 @@ published or made available for general access without an explicit consensus.
If you prefer that MeshLab does not send back any kind of information simply
use a plain firewall to prevent MeshLab access to the network.
We should like to remark that the kind of information collected by MeshLab
We would like to remark that the kind of information collected by MeshLab
is probably less than the information that is silently collected by most
web sites when you surf them, ip address, visited pages, frequency of
return...
web sites when you surf them: ip address, visited pages, frequency of
return, and that we really need this information in order to assess
how diffusely MeshLab is used.
Thanks for your patience
The Developers.