mirror of
https://github.com/lucaspalomodevelop/meshlab.git
synced 2026-03-13 08:09:39 +00:00
small adjustments on workflows and readme
This commit is contained in:
parent
df95aa0596
commit
f70cffc96c
29
.github/workflows/CompileAndDeploy.yml
vendored
29
.github/workflows/CompileAndDeploy.yml
vendored
@ -1,8 +1,9 @@
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name: CompileAndDeploy
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on:
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schedule:
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- cron: '0 0 1 * *' #every first day of the month at midnight
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[push, pull_request]
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#schedule:
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# - cron: '0 0 1 * *' #every first day of the month at midnight
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jobs:
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ubuntu_build:
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@ -32,7 +33,7 @@ jobs:
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cd src/external
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qmake external.pro
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make -j4
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- name: Compiling Meshlab
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- name: Compiling MeshLab
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run: |
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cd src/
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qmake meshlab_full.pro
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@ -64,7 +65,7 @@ jobs:
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cd src/external
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qmake external.pro
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make -j4
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- name: Compiling Meshlab
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- name: Compiling MeshLab
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run: |
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cd src/
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qmake meshlab_full.pro
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@ -72,15 +73,15 @@ jobs:
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- name: Creating DMG
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run: |
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cd src/install/macx
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./macinstall_v2018.sh
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./macinstall_latest.sh
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echo "------ Completed!!! We should have a dmg here "
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cd ../../..
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ls -la src/distrib/MeshLab201804.dmg
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ls -la src/distrib/MeshLab*.dmg
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- name: Uploading DMG
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uses: actions/upload-artifact@v1
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with:
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name: meshlab_dmg
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path: src/distrib/MeshLab201804.dmg
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path: src/distrib/MeshLab*.dmg
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windows_build:
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name: Build MeshLab (Windows)
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@ -103,12 +104,12 @@ jobs:
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cd src\external
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qmake external.pro -r
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nmake
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- name: Compiling Meshlab
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- name: Compiling MeshLab
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run: |
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cd src\
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qmake meshlab_full.pro -r
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nmake
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- name: Creating Meshlab Portable
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- name: Creating MeshLab Portable
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run: |
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cd src\distrib
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windeployqt --no-translations meshlab.exe
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@ -149,8 +150,8 @@ jobs:
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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with:
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upload_url: ${{ steps.create_prerelease.outputs.upload_url }} # This pulls from the CREATE RELEASE step above, referencing it's ID to get its outputs object, which include a `upload_url`. See this blog post for more info: https://jasonet.co/posts/new-features-of-github-actions/#passing-data-to-future-steps
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asset_path: meshlab_dmg/MeshLab201804.dmg
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asset_name: MeshLab201804.dmg
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asset_path: meshlab_dmg/MeshLab${{steps.envs.outputs.date}}.dmg
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asset_name: MeshLab${{steps.envs.outputs.date}}.dmg
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asset_content_type: MeshLab for MacOS
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- name: Downloading MeshLab Portable
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uses: actions/download-artifact@v1
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@ -158,7 +159,7 @@ jobs:
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name: meshlab_portable
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- name: Creating Meshlab Portable Archive
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run: |
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zip -r Meshlab${{steps.envs.outputs.date}}-portable.zip meshlab_portable/
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zip -r MeshLab${{steps.envs.outputs.date}}-portable.zip meshlab_portable/
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ls
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- name: Uploading PreReleaseWindowsPortable
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id: upload-prerelease-windows-portable
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@ -167,8 +168,8 @@ jobs:
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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with:
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upload_url: ${{ steps.create_prerelease.outputs.upload_url }} # This pulls from the CREATE RELEASE step above, referencing it's ID to get its outputs object, which include a `upload_url`. See this blog post for more info: https://jasonet.co/posts/new-features-of-github-actions/#passing-data-to-future-steps
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asset_path: Meshlab${{steps.envs.outputs.date}}-portable.zip
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asset_name: Meshlab${{steps.envs.outputs.date}}-portable.zip
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asset_path: MeshLab${{steps.envs.outputs.date}}-portable.zip
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asset_name: MeshLab${{steps.envs.outputs.date}}-portable.zip
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asset_content_type: MeshLab Portable for Windows
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# - name: Uploading PreReleaseUbuntu
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# id: upload-prerelease-ubuntu
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8
.github/workflows/CompileMacOS.yml
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8
.github/workflows/CompileMacOS.yml
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@ -30,7 +30,7 @@ jobs:
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cd src/external
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qmake external.pro
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make -j4
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- name: Compiling Meshlab
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- name: Compiling MeshLab
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run: |
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cd src/
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qmake meshlab_full.pro
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@ -38,12 +38,12 @@ jobs:
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- name: Creating DMG
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run: |
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cd src/install/macx
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./macinstall_v2018.sh
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./macinstall_latest.sh
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echo "------ Completed!!! We should have a dmg here "
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cd ../../..
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ls -la src/distrib/MeshLab201804.dmg
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ls -la src/distrib/MeshLab*.dmg
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- name: Uploading DMG
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uses: actions/upload-artifact@v1
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with:
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name: meshlab_dmg
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path: src/distrib/MeshLab201804.dmg
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path: src/distrib/MeshLab*.dmg
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2
.github/workflows/CompileUbuntu.yml
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2
.github/workflows/CompileUbuntu.yml
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@ -31,7 +31,7 @@ jobs:
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cd src/external
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qmake external.pro
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make -j4
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- name: Compiling Meshlab
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- name: Compiling MeshLab
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run: |
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cd src/
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qmake meshlab_full.pro
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6
.github/workflows/CompileWindows.yml
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6
.github/workflows/CompileWindows.yml
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@ -24,16 +24,16 @@ jobs:
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cd src\external
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qmake external.pro -r
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nmake #jom -j 4 -f Makefile #nmake does not support parallel compilation
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- name: Compiling Meshlab
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- name: Compiling MeshLab
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run: |
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cd src\
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qmake meshlab_full.pro -r
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nmake #jom -j 4 -f Makefile #nmake does not support parallel compilation
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- name: Creating Meshlab Portable
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- name: Creating MeshLab Portable
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run: |
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cd src\distrib
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windeployqt --no-translations meshlab.exe
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- name: Uploading Meshlab Portable
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- name: Uploading MeshLab Portable
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uses: actions/upload-artifact@v1
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with:
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name: meshlab_portable
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@ -3,6 +3,10 @@
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[](https://travis-ci.org/cnr-isti-vclab/meshlab)
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[](https://ci.appveyor.com/project/cignoni/meshlab)
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[](https://github.com/cnr-isti-vclab/meshlab/actions)
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[](https://github.com/cnr-isti-vclab/meshlab/actions)
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[](https://github.com/cnr-isti-vclab/meshlab/actions)
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This is the official repository for the sources and the binaries of MeshLab.
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MeshLab is an open source, portable, and extensible system for the processing and editing of unstructured large 3D triangular meshes. The source is released under the GPL license.
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@ -10,5 +14,6 @@ The system is aimed to help the processing of the typical not-so-small unstructu
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MeshLab is mostly based on the open source c++ mesh processing library [VCGlib](http://www.vcglib.net) developed at the [Visual Computing Lab](http://vcg.isti.cnr.it) of [ISTI - CNR](http://www.isti.cnr.it), for all the core mesh processing tasks and it is available for Windows, MacOSX, and Linux.
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Compiling instruction can be found in the [src](https://github.com/cnr-isti-vclab/meshlab/tree/master/src) folder or simply looking at the continous integration setup on [travis](https://travis-ci.org/cnr-isti-vclab/meshlab/builds) and [appveyor](https://ci.appveyor.com/project/cignoni/meshlab/history).
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Compiling instruction can be found in the [src](https://github.com/cnr-isti-vclab/meshlab/tree/master/src) folder or simply looking at the continous integration setup on [Github Actions](https://github.com/cnr-isti-vclab/meshlab/actions), [travis](https://travis-ci.org/cnr-isti-vclab/meshlab/builds) and [appveyor](https://ci.appveyor.com/project/cignoni/meshlab/history).
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133
src/install/macx/macinstall_latest.sh
Normal file
133
src/install/macx/macinstall_latest.sh
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#!/bin/bash
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# this is a script shell for setting up the application bundle for the mac
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# It should be run (not sourced) in the meshlab/src/install/macx dir.
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#
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# It does all the dirty work of moving all the needed plugins and frameworks into the package and runs the
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# install_tool on them to change the linking path to the local version of qt
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# All the stuff to be copies is in the 'distrib' folder.
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cd ../../distrib
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if QTDIR=""
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then
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QTDIR=$HOME/Qt/5.9.4/clang_64
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echo "Warning QTDIR was not set. trying to guess it to" $QTDIR
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fi
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if ! [ -e $QTDIR ]
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then
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echo "Missing QT; QTDIR was wrong:" $QTDIR
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fi
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# change this according to the shadow build dir.
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# is the root of the build e.g. where the meshlab_full.pro it can be something like
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BUILDPATH="../../build-meshlab_full-Desktop_Qt_5_9_4_clang_64bit2-Release"
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APPNAME="meshlab.app"
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echo "Current folder is" `pwd`
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echo "Hopefully I should find: " $BUILDPATH/distrib/$APPNAME
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echo "Or alternatively in : " ../distrib/$APPNAME
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if ! [ -e $BUILDPATH ]
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then
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BUILDPATH=..
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echo "Hopefully I should find" $BUILDPATH/distrib/$APPNAME
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fi
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APPFOLDER=$BUILDPATH/distrib/$APPNAME
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BUNDLE="MeshLabBundle"
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if [ -e $APPFOLDER -a -d $APPFOLDER ]
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then
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echo "------------------"
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else
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echo "Started in the wrong dir: I have not found the MeshLab.app"
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exit 0
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fi
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# Start by erasing everything
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rm -r -f $BUNDLE
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echo "Copying the built app into the bundle"
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mkdir $BUNDLE
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cp -r $APPFOLDER $BUNDLE
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mkdir $BUNDLE/$APPNAME/Contents/PlugIns
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# copy the files icons into the app.
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cp ../meshlab/images/meshlab_obj.icns $BUNDLE/$APPNAME/Contents/Resources
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for x in $BUILDPATH/distrib/plugins/*.dylib
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do
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cp ./$x $BUNDLE/meshlab.app/Contents/PlugIns/
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done
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for x in $BUILDPATH/distrib/plugins/*.xml
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do
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cp ./$x $BUNDLE/meshlab.app/Contents/PlugIns/
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done
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for x in $BUNDLE/meshlab.app/Contents/plugins/*.dylib
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do
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install_name_tool -change libcommon.1.dylib @executable_path/libcommon.1.dylib $x
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done
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echo 'Copying samples and other files'
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cp ../../LICENSE.txt $BUNDLE
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cp ../../docs/readme.txt $BUNDLE
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mkdir $BUNDLE/sample
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mkdir $BUNDLE/sample/images
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mkdir $BUNDLE/sample/normalmap
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cp sample/texturedknot.ply $BUNDLE/sample
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cp sample/texturedknot.obj $BUNDLE/sample
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cp sample/texturedknot.mtl $BUNDLE/sample
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cp sample/TextureDouble_A.png $BUNDLE/sample
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cp sample/Laurana50k.ply $BUNDLE/sample
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cp sample/duck_triangulate.dae $BUNDLE/sample
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cp sample/images/duckCM.jpg $BUNDLE/sample/images
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cp sample/seashell.gts $BUNDLE/sample
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cp sample/chameleon4k.pts $BUNDLE/sample
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cp sample/normalmap/laurana500.* $BUNDLE/sample/normalmap
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cp sample/normalmap/matteonormb.* $BUNDLE/sample/normalmap
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mkdir $BUNDLE/$APPNAME/Contents/plugins/U3D_OSX
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cp plugins/U3D_OSX/IDTFConverter.out $BUNDLE/$APPNAME/Contents/plugins/U3D_OSX
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cp plugins/U3D_OSX/IDTFConverter.sh $BUNDLE/$APPNAME/Contents/plugins/U3D_OSX
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cp plugins/U3D_OSX/libIFXCore.so $BUNDLE/$APPNAME/Contents/plugins/U3D_OSX
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mkdir $BUNDLE/$APPNAME/Contents/plugins/U3D_OSX/Plugins
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cp plugins/U3D_OSX/Plugins/libIFXExporting.so $BUNDLE/$APPNAME/Contents/plugins/U3D_OSX/Plugins
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mkdir $BUNDLE/$APPNAME/Contents/textures
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cp textures/*.png $BUNDLE/$APPNAME/Contents/textures/
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mkdir $BUNDLE/$APPNAME/Contents/textures/cubemaps
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cp textures/cubemaps/uffizi*.jpg $BUNDLE/$APPNAME/Contents/textures/cubemaps
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mkdir $BUNDLE/$APPNAME/Contents/textures/litspheres
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cp textures/litspheres/*.png $BUNDLE/$APPNAME/Contents/textures/litspheres
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mkdir $BUNDLE/$APPNAME/Contents/shaders
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cp shaders/*.gdp shaders/*.vert shaders/*.frag shaders/*.txt $BUNDLE/$APPNAME/Contents/shaders
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#added rendermonkey shaders
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mkdir $BUNDLE/$APPNAME/Contents/shaders/shadersrm
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cp shaders/shadersrm/*.rfx $BUNDLE/$APPNAME/Contents/shaders/shadersrm
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#added shadowmapping shaders
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cp -r shaders/decorate_shadow $BUNDLE/$APPNAME/Contents/shaders
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echo "Changing the paths of the qt component frameworks using the qt tool macdeployqt"
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if [ -e $QTDIR/bin/macdeployqt ]
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then
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echo
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$QTDIR/bin/macdeployqt $BUNDLE/$APPNAME -verbose=2
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else
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macdeployqt $BUNDLE/$APPNAME -verbose=2
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fi
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cd ../install/macx
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# final step create the dmg using appdmg
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# appdmg is installed with 'npm install -g appdmg'",
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rm -f ../../distrib/MeshLab*.dmg
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appdmg meshlab_dmg.json ../../distrib/MeshLab$(date +%Y-%m).dmg
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